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Depth of field #94649
10/15/06 23:43
10/15/06 23:43
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
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ChrisB  Offline OP
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Deutschland
Yet another Depth-of-field demo .

Download

Uses Render2texture and ShaderModel2.0
Have fun.


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Re: Depth of field [Re: ChrisB] #94650
10/16/06 00:04
10/16/06 00:04
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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trapped in a paper bag
wow, cool! its a shame that this is pro only, i bet only 2% of users have pro... unless Sphere 3 can do something close

looks good!

Last edited by Drew; 10/16/06 00:07.

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Re: Depth of field [Re: Drew] #94651
10/16/06 00:04
10/16/06 00:04
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
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Inestical  Offline
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Finland
yes yes.. looks nice. I like it


"Yesterday was once today's tomorrow."
Re: Depth of field [Re: Inestical] #94652
10/16/06 01:04
10/16/06 01:04
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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Netherlands
Very nice, it's not exactly similar to what I've made though. I'm still tweaking my depth of field fake. Mine has no scale blur in it though hehehe.
It's no critic, but this is also with a locked focus distance, that's a bit too bad.

Can you get the blur to become even smoother? Now it's quite obvious the objects are getting a 'fur scale blur', not a 2D post-processed blur. I'm sure you'll know what I mean, but here a picture:



Cheers

Last edited by PHeMoX; 10/16/06 01:14.

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Re: Depth of field [Re: PHeMoX] #94653
10/16/06 04:53
10/16/06 04:53
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
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jumpman  Offline
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ny
I think if anything looks wrong with ChrisB's blur, I wouldnt worry because hes increasing the blur just for the demo example. I guess its showing the extremes. Im sure a real game wouldnt have that amount of blur for too long in onscreen time. I like it so far.

Cant use it cause I have com Could you show some more toned down blur scale examples?

Nice Job!

Re: Depth of field [Re: jumpman] #94654
10/16/06 05:32
10/16/06 05:32
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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that is really nice Chris, i LOVE it... too bad i dont have the Pro version


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Depth of field [Re: Michael_Schwarz] #94655
10/16/06 07:08
10/16/06 07:08
Joined: Sep 2006
Posts: 108
J
Jered Offline
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Jered  Offline
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J

Joined: Sep 2006
Posts: 108
The kind of blur you are demoing ( showing us) could have a nice effect on "being hit" or "knowcked silly" man I wish I had pro! I want so dang badly! Looking great so far Chris, keep us posted on how it goes.

PheMox .. very nice screenshot


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Re: Depth of field [Re: Michael_Schwarz] #94656
10/16/06 10:41
10/16/06 10:41
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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Quote:


that is really nice Chris, i LOVE it... too bad i dont have the Pro version





Same problem here Too bad...
The screen looks very pro ChrisB

Cheers

Frazzle


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Re: Depth of field [Re: frazzle] #94657
10/16/06 13:03
10/16/06 13:03
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
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Deutschland
Thx for the comments.
There is a compiled exe in the download, so you can test it even without pro.

@PhemoX: What do you mean with "locked focus distance". You can change the focus with the slider. It doesn't use a fur shader fake. Your are right it is not a reall 2d postprocessing effect but it does exactly the same, the output is nearly the same.
I can make it smoother but this will slowdown everything .


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Re: Depth of field [Re: ChrisB] #94658
10/16/06 16:27
10/16/06 16:27
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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Berlin
its incredible slow on my ati something something 1.6ghz amd sempron. Looks like my depth of field effect with more than one view... I know I know... its a shader.


:L
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