1 registered members (AndrewAMD),
1,310
guests, and 1
spider. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Depth of field
#94649
10/15/06 23:43
10/15/06 23:43
|
Joined: Sep 2002
Posts: 1,604 Deutschland
ChrisB
OP
Serious User
|
OP
Serious User
Joined: Sep 2002
Posts: 1,604
Deutschland
|
Yet another Depth-of-field demo . Download Uses Render2texture and ShaderModel2.0 Have fun.
|
|
|
Re: Depth of field
[Re: ChrisB]
#94650
10/16/06 00:04
10/16/06 00:04
|
Joined: Jan 2002
Posts: 1,276 trapped in a paper bag
Drew
Serious User
|
Serious User
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
|
wow, cool! its a shame that this is pro only, i bet only 2% of users have pro... unless Sphere 3 can do something close looks good!
Last edited by Drew; 10/16/06 00:07.
|
|
|
Re: Depth of field
[Re: Inestical]
#94652
10/16/06 01:04
10/16/06 01:04
|
Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
|
Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
|
Very nice, it's not exactly similar to what I've made though. I'm still tweaking my depth of field fake. Mine has no scale blur in it though hehehe. It's no critic, but this is also with a locked focus distance, that's a bit too bad. Can you get the blur to become even smoother? Now it's quite obvious the objects are getting a 'fur scale blur', not a 2D post-processed blur. I'm sure you'll know what I mean, but here a picture: Cheers
Last edited by PHeMoX; 10/16/06 01:14.
|
|
|
Re: Depth of field
[Re: PHeMoX]
#94653
10/16/06 04:53
10/16/06 04:53
|
Joined: Apr 2002
Posts: 1,246 ny
jumpman
Serious User
|
Serious User
Joined: Apr 2002
Posts: 1,246
ny
|
I think if anything looks wrong with ChrisB's blur, I wouldnt worry because hes increasing the blur just for the demo example. I guess its showing the extremes. Im sure a real game wouldnt have that amount of blur for too long in onscreen time. I like it so far. Cant use it cause I have com Could you show some more toned down blur scale examples? Nice Job!
|
|
|
Re: Depth of field
[Re: Michael_Schwarz]
#94655
10/16/06 07:08
10/16/06 07:08
|
Joined: Sep 2006
Posts: 108
Jered
Member
|
Member
Joined: Sep 2006
Posts: 108
|
The kind of blur you are demoing ( showing us) could have a nice effect on "being hit" or "knowcked silly" man I wish I had pro! I want so dang badly! Looking great so far Chris, keep us posted on how it goes. PheMox .. very nice screenshot
3DGS (6.4) Commercial
|
|
|
Re: Depth of field
[Re: frazzle]
#94657
10/16/06 13:03
10/16/06 13:03
|
Joined: Sep 2002
Posts: 1,604 Deutschland
ChrisB
OP
Serious User
|
OP
Serious User
Joined: Sep 2002
Posts: 1,604
Deutschland
|
Thx for the comments. There is a compiled exe in the download, so you can test it even without pro. @PhemoX: What do you mean with "locked focus distance". You can change the focus with the slider. It doesn't use a fur shader fake. Your are right it is not a reall 2d postprocessing effect but it does exactly the same, the output is nearly the same. I can make it smoother but this will slowdown everything .
|
|
|
Re: Depth of field
[Re: ChrisB]
#94658
10/16/06 16:27
10/16/06 16:27
|
Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
|
Expert
Joined: May 2002
Posts: 2,541
Berlin
|
its incredible slow on my ati something something 1.6ghz amd sempron. Looks like my depth of field effect with more than one view... I know I know... its a shader.
:L
|
|
|
|