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More newbie questions #94191
10/13/06 09:22
10/13/06 09:22
Joined: Oct 2006
Posts: 1
victoria,australia.
hellspawn Offline OP
Guest
hellspawn  Offline OP
Guest

Joined: Oct 2006
Posts: 1
victoria,australia.
lol i need help lolz i can't get a door to work ive been following the tutorials and everything but the behavior etc doesn't show i cant get the actions into it can someone please help me:P

Re: More newbie questions [Re: hellspawn] #94192
10/13/06 18:51
10/13/06 18:51

A
Anonymous
Unregistered
Anonymous
Unregistered
A



To keep it on-topic, I've moved your post out of the thread. Next time, please start a new thread if your post don't belong to the topic of the thread.

Re: More newbie questions #94193
10/13/06 19:52
10/13/06 19:52
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
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Grimber  Offline
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Joined: Sep 2003
Posts: 4,959
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if you are using templates I suggest try the templates forum. if your using somoene elses scrpts or your own then you need to give some better details of the problem

Re: More newbie questions [Re: hellspawn] #94194
10/14/06 05:51
10/14/06 05:51
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
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Trooper119  Offline
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Joined: Apr 2004
Posts: 516
USA
lol I wouldn't run over to the template forumn just yet. First I would check if the code that is in your level includes the template that has the behavior your looking for i.e. you created level "newLevel" and with it created a script called "newLevel.wdl", open up this .wdl file and make sure the template your using is in one of the #includes such as if the template that has your behavior is named template.wdl, then insert #include<template.wdl> near the top of your code with the other templates. Once this is done simply refresh your level, go into behaviors again, and if the behavior you were looking for is in that template, it will show up to assign with your entity. (P.S. I would check for a function in the template that is named as the behavior your looking for before you do the trouble to include it in your level)


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A wise person avoids it.
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