2 registered members (7th_zorro, dr_panther),
724
guests, and 3
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: mdl problems exporting from max
[Re: jcl]
#93088
10/05/06 11:43
10/05/06 11:43
|
Joined: Sep 2003
Posts: 4,959 US
Grimber
Expert
|
Expert
Joined: Sep 2003
Posts: 4,959
US
|
I'm not sure about the exporter you are using but It happens often when I import .3ds models that the models usualy DO have groups and materials assigned to them. Much of the time too the alpha will be set below 100 ( usualy at 0) here is an example I'll show you I downloaded a model of the spaceship from the Planet of the Apes movie (Charlton Heston version) that was in .3ds format Imported it into MED. Has many groups and materials already in it. All the groups materials Alpha is set to 0 from the importing, so I would have to go through and manualy reset all the alpha values. Your importer is probably doing the same thing, assigning an alpha value to each material/skin/group that is below 100
|
|
|
Re: mdl problems exporting from max
[Re: vlau]
#93090
10/05/06 15:12
10/05/06 15:12
|
Joined: Sep 2003
Posts: 4,959 US
Grimber
Expert
|
Expert
Joined: Sep 2003
Posts: 4,959
US
|
has to be a transparency issue then someplace. since my.flare=on sets transparency to 50%
got one of them imported models that is got problems that you can upoload? can look at it then
Last edited by Grimber; 10/05/06 15:13.
|
|
|
Re: mdl problems exporting from max
[Re: bs_twinbits]
#93095
10/06/06 11:09
10/06/06 11:09
|
Joined: Aug 2005
Posts: 1,558 HK
vlau
Serious User
|
Serious User
Joined: Aug 2005
Posts: 1,558
HK
|
I have made a model with my.flare = off, and reproduce the transparent problem similar to yours like the following picture : Fortunately, I found the following codes that was posted by other forum member (sorry, forgot his name) and solve the z-order problem. Code:
material right_alpha_mat { effect = " technique right_alpha1 { pass p0 { zWriteEnable=true; alphaTestEnable=true; } } "; }
action right_alpha_acc { my.material = right_alpha_mat; my.shadow = on; }
If it still doesn't solve your problem, send your model to MALABAR, may be he has a solution. Good luck!
|
|
|
Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
|