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Re: Small island [Re: nipx] #92114
10/10/06 17:44
10/10/06 17:44
Joined: Aug 2001
Posts: 2,233
Deutschland
sTOOs Offline
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sTOOs  Offline
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Posts: 2,233
Deutschland
gefällt mir sehr gut.


Der Kuchen ist verteilt, die Krümmel werden knapp!
Re: Small island [Re: sTOOs] #92115
10/10/06 18:34
10/10/06 18:34
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
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XNASorcerer  Offline
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Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
I would like to know how did you make the shore line also?

Beautifull work!

Re: Small island [Re: XNASorcerer] #92116
10/10/06 18:44
10/10/06 18:44
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Posts: 7,439
Red Dwarf
he told us/me how he did it in the 3dgs IRC channel.. haha!

scnr


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Small island [Re: Michael_Schwarz] #92117
10/10/06 21:46
10/10/06 21:46
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
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cartoon_baboon  Offline
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Posts: 616
Netherlands
@ Michael: grrr...

Re: Small island [Re: cartoon_baboon] #92118
10/11/06 20:18
10/11/06 20:18
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
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ChrisB  Offline OP
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Joined: Sep 2002
Posts: 1,604
Deutschland
Thanks for the kind words.
My method is defenitly not the best, it works good on this small island but if you many of thems (several terrains) or a big coast you should improve it or do it another way.

If you want an autamated process you should read this: http://www.gamedev.net/community/forums/topic.asp?topic_id=281637
(note: this is not 3dgs specific but it shows you the right direction)
Ok, the dumb way (good enough for this island level):
export your terrain mesh and import it in Cinema4D (or any other modell editor)
Delete the faces over and under the shore line, or for better quality (but more polys (500 or 2000 polys don't really matter for a small scene)) use boolean function like you can see in this shot:

you get a mesh like this:

Now assign this mesh in cinema a new material using the cylinder mapping method, so that the foam texture later go around the island.
Export it, import it into med, add your foam texture and save it as an mdl, then use an function which sets the vertecs of your shoreline slightly higher than the terrain and water.
Last but not least scroll your foam texture with an fixed function effekt or if you are using standart or a5 use the .u .v parameters (of course you can do some fancy blending and wabbling function with a shader if you want).
Thats all.


www.Swollen-Eyeballs.org
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Re: Small island [Re: ChrisB] #92119
10/11/06 20:32
10/11/06 20:32
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Posts: 4,225
Germany / Essen
KISS = Keep it simple and stupid.

Stunning, that a such a nice effect can be achieved with such an easy trick. Great work, ChrisB.

Mind to post a small video to see this in action?


Always learn from history, to be sure you make the same mistakes again...
Re: Small island [Re: Uhrwerk] #92120
10/11/06 20:46
10/11/06 20:46
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
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cartoon_baboon  Offline
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Joined: Feb 2006
Posts: 616
Netherlands
Well thanks alot for that CB - I was having trouble getting seafoam effect actually to follow my terrain. WIll give it a try ^^

Re: Small island [Re: cartoon_baboon] #92121
10/11/06 21:19
10/11/06 21:19
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
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XNASorcerer  Offline
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Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Thank you

Re: Small island [Re: XNASorcerer] #92122
10/11/06 22:38
10/11/06 22:38
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Lol, and I kept thinking it was a smart ass über pro shader, again great great work on the effect, it looks ridiculously awesome and it's done so simple, thanks for explaining how you did this!! You tha man!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Small island [Re: PHeMoX] #92123
10/12/06 09:08
10/12/06 09:08
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Posts: 2,541
Berlin
Thanks. Didn´t knew that cylindrical mapping can be used that way. Good to know.

@Zeitwerk: KISS = Keep it short and simple (that´s the correct meaning of KISS)


:L
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