Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (degenerate_762, AndrewAMD), 877 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: (free) midpoly skull with funny teeth [Re: broozar] #91566
09/29/06 19:12
09/29/06 19:12
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
and here's a peek what i use it for:



and yes, the fog's volumetric 'n' animated

Re: (free) midpoly skull with funny teeth [Re: broozar] #91567
09/30/06 21:17
09/30/06 21:17

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Wow, excellent! I;ve been looking for a decent skull everywhere, had just resolved to make my own (and failed royally ), and this comes along. Anyway, great model, shouldn't be too hard to shave off a few polys where necessary.

Re: (free) midpoly skull with funny teeth [Re: ] #91568
09/30/06 23:07
09/30/06 23:07
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
Quote:

shouldn't be too hard to shave off a few polys where necessary.




Wasnt hard at all.. In fact blender can do most the work for you. or you can download this one. LowpolySkull

I just ran it thru blenders decimation moddifier a few times. Its better to do a little at a time then try all at once. I set it to .9 and decimated about 5-6 times I think. Unless your planning to animate it shouldnt be a problem at all. I couldve probally ran it thru once or twice more.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: (free) midpoly skull with funny teeth [Re: FeiHongJr] #91569
10/02/06 16:25
10/02/06 16:25

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Decimation modifier? I gotta find out about that...

Re: (free) midpoly skull with funny teeth [Re: ] #91570
10/03/06 08:13
10/03/06 08:13
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
Yea its pretty nice for models that arent going to be animated since it screws up the mesh. Which also makes it kind of difficult to unwrap most times.

Its pretty simple just open a model in blender look for the moddifiers and select decimation. You can then adjut the decimation level. Leaving it as is will split all quads to tris but dragging the slider below 1 starts shaving them a little at a time. Then just click apply and your set... Like I said its ussually beter to do a little at a time instead of just setting the slider to a very low number from the start... Just play around with it a little and you can get some decent results..


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Page 2 of 2 1 2

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1