Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (tomaslolo, bigsmack, AndrewAMD, TipmyPip), 903 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Nexus Question(s) #90434
09/17/06 09:16
09/17/06 09:16
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline OP
Serious User
BlueBeast  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
For those keeping track, the River Bend Project is, for the most part, comlete. But not without it's issues.

There is some thought that perhaps the nexus, set at 30, is too small for our shooter. So what we want to try next is uping the game to a nexus of about 45.
(noone has suggested any particular number, so were crapshooting). For all the levels, the highest nexus number in the debug panels was about 29.

My questions are about how to set the nexus.

I know you open the map properties, set a new number, then save. (I usually save then re-open the level). My first question is do I have to rebuild the level first BEFORE publishing in order for the new nexus to be used by the game?
Do you have to rebuild the level at all before the new nexus number is used?

I know the number is changed in the map properties, but dont know if the published game will use this number if the level is not rebuilt.

Is the nexus stored in the .WMB for each level?

And second, our game has multiple levels. Do each of those have to have the nexus set higher as well? or does the nexus take its cue from the first level called by the script? Like level 1 has a nexus of 40, level 2 has a nexus of 20, but level 2 will still use the first level's nexus of 40?

Third, sub-entities. Our 'main' levels consist of several entities, do all the subents have to have the nexus changed as well?

Setting the nexus to test run in WED is easy becuse it's part of the command line, but understanding how it works in multiple level games and subents is a mystery...

Thanks for any help!
(We sure need it )

Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: Nexus Question(s) [Re: BlueBeast] #90435
09/17/06 09:22
09/17/06 09:22
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
Dont qoute me on this but I think I remember reading the nexus is set by the level with the highest nexus... So if level one has a nexus of 60 and all the others have 40 the nexus will be set to 60.

As for needing to rebuild Im not quite sure to be honest. I dont think so because if I remember right I had a level that the nexus was too low on an after setting it and saving it I beleive it ran fine.

You could build a quick test level and add abunch of entities and what not and set the nexus real low. Try to run it and if it gives you the nexus to small error try adjusting it and running it again.. If it works youll know for sure you dont have to rebuild.. If not I guess you do.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: Nexus Question(s) [Re: FeiHongJr] #90436
09/17/06 11:08
09/17/06 11:08
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline OP
Serious User
BlueBeast  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
yea, I dunno about when publishing though if that keeps the new nexus setting without a rebuild. Also i'd be curious to know how it looks for the nexus setting of the level with the highest number before running

I know these are tricky questions, but thoe are the ones I ask lol


Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: Nexus Question(s) [Re: BlueBeast] #90437
09/17/06 23:46
09/17/06 23:46
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline OP
Serious User
BlueBeast  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
Hi,

Still looking for some clarity on the nexus situation...

I'm thinking that a rebuild of each level is necessary, because if I run the game, there's no way it can know what the nexus is for each level unless it's placed in the WMB. It won't be looking at the WMPs for any changes.

But what about the sub entities? Do these all need the nexus changed as well?

Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: Nexus Question(s) [Re: BlueBeast] #90438
09/18/06 06:25
09/18/06 06:25
Joined: Aug 2005
Posts: 312
Sweden
tindust Offline
Senior Member
tindust  Offline
Senior Member

Joined: Aug 2005
Posts: 312
Sweden
Two possibilities come to mind: First, not all levels need to be rebuilt, just rebuild your main or first level with the desired max nexus. The max nexus size is allocated only once, at startup of the engine.
Second, did you try a forum search? The issue of assigning the nexus through the .exe command line has been discussed before on the forum. Here is one of several links: Changing Nexus In Exe
Hope this helps,
Cheers,
tindust


Lighten Your Load With

DynaLights 1.0

Realtime 3D Lighting. Free Trial Version available.

3DGS 660P
Re: Nexus Question(s) [Re: tindust] #90439
09/18/06 09:52
09/18/06 09:52
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline OP
Serious User
BlueBeast  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
Thanks Tindust,

Appreciate the input!

Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1