For those keeping track, the River Bend Project is, for the most part, comlete. But not without it's issues.
There is some thought that perhaps the nexus, set at 30, is too small for our shooter. So what we want to try next is uping the game to a nexus of about 45.
(noone has suggested any particular number, so were crapshooting). For all the levels, the highest nexus number in the debug panels was about 29.
My questions are about how to set the nexus.
I know you open the map properties, set a new number, then save. (I usually save then re-open the level). My first question is do I have to rebuild the level first BEFORE publishing in order for the new nexus to be used by the game?
Do you have to rebuild the level at all before the new nexus number is used?
I know the number is changed in the map properties, but dont know if the published game will use this number if the level is not rebuilt.
Is the nexus stored in the .WMB for each level?
And second, our game has multiple levels. Do each of those have to have the nexus set higher as well? or does the nexus take its cue from the first level called by the script? Like level 1 has a nexus of 40, level 2 has a nexus of 20, but level 2 will still use the first level's nexus of 40?
Third, sub-entities. Our 'main' levels consist of several entities, do all the subents have to have the nexus changed as well?
Setting the nexus to test run in WED is easy becuse it's part of the command line, but understanding how it works in multiple level games and subents is a mystery...
Thanks for any help!
(We sure need it
)
Jason