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bones and forecast #88177
08/30/06 13:02
08/30/06 13:02
Joined: Sep 2003
Posts: 407
inside to my
er_willy Offline OP
Senior Member
er_willy  Offline OP
Senior Member

Joined: Sep 2003
Posts: 407
inside to my
in the last forecast update, the bones impact for ragdoll is out from the list.

he is finished?
or he has been kicked off to the gamestudio features?

Re: bones and forecast [Re: er_willy] #88178
08/30/06 13:47
08/30/06 13:47
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
Bones impact for ragdoll? I was not aware of this in the forecast. Ragdolls consist of limbs connected through ball joints. This is already possible with the current engine, although I don't think that this is important for many games today.

Re: bones and forecast [Re: jcl] #88179
08/30/06 15:30
08/30/06 15:30
Joined: Sep 2003
Posts: 407
inside to my
er_willy Offline OP
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er_willy  Offline OP
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Joined: Sep 2003
Posts: 407
inside to my
Not in this last, in older forecast. But can be a mistake from my.

Quote:


I don't think that this is important for many games today.





yes I thik same, and the Ragdolls consist of limbs connected through ball joints, I not like.

Re: bones and forecast [Re: er_willy] #88180
08/31/06 10:49
08/31/06 10:49
Joined: Oct 2002
Posts: 254
UK, London
Dyc Offline
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Dyc  Offline
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Posts: 254
UK, London
I think what er_willy is refering to is "collision spheres for bones" and it used to be on the forecast page. I don't see how else we could achieve physics driven skeletal animations, like rag dolls.

Re: bones and forecast [Re: Dyc] #88181
08/31/06 15:03
08/31/06 15:03
Joined: Sep 2003
Posts: 407
inside to my
er_willy Offline OP
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er_willy  Offline OP
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Posts: 407
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yes I speak about "collision spheres for bones" thanks Dyc.

Re: bones and forecast [Re: er_willy] #88182
08/31/06 15:20
08/31/06 15:20
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Yes, the collision sphere is still on my list. It's more intended for detecting which limb was hit by c_trace, rather than for ragdolls.

Re: bones and forecast [Re: jcl] #88183
08/31/06 16:08
08/31/06 16:08
Joined: Sep 2003
Posts: 407
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er_willy Offline OP
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er_willy  Offline OP
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Joined: Sep 2003
Posts: 407
inside to my
I think what is posible create a ragdoll moving the bones in c-scrip, If you can know the normal of impact.

it could work with c_move?


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