Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/19/24 18:45
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, kzhao, 7th_zorro), 714 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
collision detection precision #87661
08/27/06 10:52
08/27/06 10:52
Joined: Mar 2006
Posts: 13
maninou Offline OP
Newbie
maninou  Offline OP
Newbie

Joined: Mar 2006
Posts: 13
i have issues with collision detection bitwheen entities
i used
action player OR enemy
my.fat=off;
my.narrow=on;
c_setminmax(my);
my.polygon = on;
while(1)
{......wait(1)};
but it seems that the entities still use a small box
in their center to collide. i've changed the size of entities and it doesnt work
do i have to put the my.polygon =on; in the while instruction or do i have to do something else ?
NB i use 6.22 engine


Intel Core i5 4GB Memory
Radeon Mobility HD 5650
Re: collision detection precision [Re: maninou] #87662
08/28/06 20:18
08/28/06 20:18
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Update to 6.4.
The entire collision system was reworked in the latest update.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1