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Re: Microsoft XNA compatibility [Re: lostclimate] #86519
08/18/06 09:11
08/18/06 09:11
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Look at this treat at the RakNet Forum:
Here you go...

Rak'Kar has combined serveral free projects, Ogre 3D 1.2.2 Dagon (p1), fmod 4.04.20, ois 0.7.2, RakNet 3.0 (clear ) - Thats really a great pice of source.

And he points on some tools to use with the engine.

Re: Microsoft XNA compatibility [Re: TWO] #86520
08/18/06 09:51
08/18/06 09:51
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
That's a nice package for someone who knows how to program(beyond c-script) and doesn't want to hunt down all of these libraries and set it all up. It'll be even nicer if it is maintained.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Microsoft XNA compatibility [Re: Orange Brat] #86521
08/18/06 10:07
08/18/06 10:07
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
I seriously doubt XNA will be a competitor for Gamestudio. Gamestudio mainly targets hobbists and small independent developers, and schools (at least that's how I see their market).


Sphere Engine--the premier A6 graphics plugin.
Re: Microsoft XNA compatibility [Re: Matt_Aufderheide] #86522
08/18/06 13:05
08/18/06 13:05
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
And XNA is basicly for companies and skilled developing teams.

Re: Microsoft XNA compatibility [Re: TWO] #86523
08/22/06 20:08
08/22/06 20:08
Joined: Dec 2005
Posts: 7
M
mfairlane Offline OP
Newbie
mfairlane  Offline OP
Newbie
M

Joined: Dec 2005
Posts: 7
I appreciate all of your feedback, but the truth is I feel that the XNA your talking about osnt the same XNA I saw been reported on the BBC program, "click online", and the target market stated in the program was hobbists and small independent developers. The XBox compatabitilty comes through a subscription service, where by all accounts they will convert the software for you... or something.

How old is your information, I saw this the day before the original posting. Anyway I hope im wrong... but what if im not?

Re: Microsoft XNA compatibility [Re: mfairlane] #86524
08/22/06 20:10
08/22/06 20:10
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

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TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Ah, nope, you must heard of sth else then I read.

Re: Microsoft XNA compatibility [Re: mfairlane] #86525
08/22/06 20:10
08/22/06 20:10
Joined: Dec 2005
Posts: 7
M
mfairlane Offline OP
Newbie
mfairlane  Offline OP
Newbie
M

Joined: Dec 2005
Posts: 7
Juset to add, if it is a case of developing tools for make the software more user friendly, then that is what is sounds like they have been doing.

Re: Microsoft XNA compatibility [Re: mfairlane] #86526
09/12/06 10:46
09/12/06 10:46
Joined: Dec 2005
Posts: 7
M
mfairlane Offline OP
Newbie
mfairlane  Offline OP
Newbie
M

Joined: Dec 2005
Posts: 7
Just an update on this, I have now checked it out and, it's quite dissapointing, They still have a lot of work to do on it, I got this from their website...

"XNA Game Studio Express enables individuals and small teams to more easily create video games using new, optimized cross-platform gaming libraries for Windows and Xbox 360. This beta release targets the development of games for Windows. The final version of XNA Game Studio Express will be available this holiday season and will enable development of games which target Windows and upon purchase of a XNA Creators Club subscription, the Xbox 360 as well.

While we’re very proud of this Beta milestone, it does not represent all of the great features we are enabling in XNA Game Studio Express which will be available in final release form by this holiday. Some of the key feature areas that were not able to make it into this beta include:
- The XNA Framework Content Pipeline feature is not present in this release of XNA Game Studio Express (Beta). It will be made available in a future beta release of XNA Game Studio Express
- Support for retail Xbox 360 game development. This feature will be made available upon final release of XNA Game Studio Express later this holiday
- Additional starter kits and tutorials will be made available upon final release of XNA Game Studio Express
"
food for thought?

Re: Microsoft XNA compatibility [Re: mfairlane] #86527
09/12/06 12:32
09/12/06 12:32
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Isn't a future version of A6/A7 going to be refitted to support the XNA framework? That's what jcl said, I think. So unless I've got it wrong, the XNA framework isn't a 'threat' to the acknex engine. Oh but I think you are talking about the 'XNA Game Studio Express', which must be a tool kit or something? If acknex supports XNA, who needs a toolkit?

Re: Microsoft XNA compatibility [Re: JetpackMonkey] #86528
09/13/06 01:57
09/13/06 01:57
Joined: Jul 2004
Posts: 41
UK
AndyUK Offline
Newbie
AndyUK  Offline
Newbie

Joined: Jul 2004
Posts: 41
UK
If that were the case then wouldn't A6/A7 have to be ported to .net managed code?


Flash game and website developer
www.eastsussexdesign.com
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