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Re: Metal Gear Solid Clone
[Re: squall_lion]
#84672
08/05/06 20:03
08/05/06 20:03
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Joined: Feb 2006
Posts: 371 New England
Rad_Daddy
Senior Member
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Senior Member
Joined: Feb 2006
Posts: 371
New England
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Well, a there are stealth scripts that can be found in the AUM's. Not sure how good they are, but it does not sound like a hard thing to code.
Alerting guards, this could be done using the viewing "cones" and distance (also in the AUM's). Again, not sure if the code in the AUM will be exactly what you want.
As for the putting your back to walls, have never seen it done.
I once thought about making something like this. Not necessairly a clone of MGS, but the same type of game. The project never got started because I didnt know how to do a lot of the things I needed to do...
Anyways, good luck. Raddaddy
"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon
www.deckscapedesign.com
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Re: Metal Gear Solid Clone
[Re: squall_lion]
#84674
08/06/06 16:26
08/06/06 16:26
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Anonymous
Unregistered
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Anonymous
Unregistered
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No, wall hugging shouldn't be too hard. If you want advice on how a script like that would work, just ask on the scripting forum. Or maybe here is better, I don't know.
Lots of things you'll find in AUMs. For example, they have a Splinter Cell light-meter, which may come in handy, alarm code, etc. Ladder/rope climbing as well. Lots of useful things. Third-person camera scripts will be easy to find, I think, as well as being in the AUMs.
Good luck!
Last edited by Gorthaur; 08/06/06 16:26.
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Re: Metal Gear Solid Clone
[Re: ]
#84675
08/06/06 16:47
08/06/06 16:47
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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It's not hard to do. Just think of a method that would make it wokr and implant it. I'm currently working on a simualr type game, only with "jump n' grab" type stuff, like out of Tomb Raider and Prince of Persia.
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Re: Metal Gear Solid Clone
[Re: FoxHound]
#84676
08/07/06 00:28
08/07/06 00:28
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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Ok, got to thinking about some of this so I think I'll give some tips for this.
To do a wall hug you need to have the player near a wall and then press the wall hug button. Then you can have the player put his back to the wall and the only movement accepted wout be to move on the Y axis in C-move. Best way to handle this is to do all the movement based on the players state, In this situation a "wall_huge" state.
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