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Metal Gear Solid Clone #84671
08/05/06 19:39
08/05/06 19:39
Joined: May 2006
Posts: 20
London, England
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squall_lion Offline OP
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squall_lion  Offline OP
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Joined: May 2006
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London, England
OK i have ALREADY begun this ENORMOUS task.
Made many Models ect...
But im a bit confused as to if ANYONE has tried ANY of the things from any Metal Gear Solid games.
Ie: Sneaking, alerting guards, hugging walls ect.

Would anyone be able to tell me if any of these ACTIONS already have scripts or if i will need to make EVERYTHING 100% from Scratch.
Thankyou
Suall789

Re: Metal Gear Solid Clone [Re: squall_lion] #84672
08/05/06 20:03
08/05/06 20:03
Joined: Feb 2006
Posts: 371
New England
Rad_Daddy Offline
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Rad_Daddy  Offline
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Posts: 371
New England
Well, a there are stealth scripts that can be found in the AUM's. Not sure how good they are, but it does not sound like a hard thing to code.

Alerting guards, this could be done using the viewing "cones" and distance (also in the AUM's). Again, not sure if the code in the AUM will be exactly what you want.

As for the putting your back to walls, have never seen it done.

I once thought about making something like this. Not necessairly a clone of MGS, but the same type of game. The project never got started because I didnt know how to do a lot of the things I needed to do...

Anyways, good luck.
Raddaddy


"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon www.deckscapedesign.com
Re: Metal Gear Solid Clone [Re: Rad_Daddy] #84673
08/06/06 12:07
08/06/06 12:07
Joined: May 2006
Posts: 20
London, England
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squall_lion Offline OP
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squall_lion  Offline OP
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London, England
Thanks Rad_Daddy
I own MOST of the AUM mags lol.
I have seen the enemy VIEW code.
Well its not a CLONE of metal gear, its just EASIER to explain what type of thing im after.
I already MADE the WALL HUG,WALL WALK LEFT and WALL WALK RIGHT animations.
I dont imagine itl take THAY MUCH code just to set it so that He hugs the wall when at a certain Distance, So long as the player holds whatever button is needed, NORMALLY the same DIRECTION as the wall itself (Left Wall Player HOLDS left on it)
Ect...

Re: Metal Gear Solid Clone [Re: squall_lion] #84674
08/06/06 16:26
08/06/06 16:26

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No, wall hugging shouldn't be too hard. If you want advice on how a script like that would work, just ask on the scripting forum. Or maybe here is better, I don't know.

Lots of things you'll find in AUMs. For example, they have a Splinter Cell light-meter, which may come in handy, alarm code, etc. Ladder/rope climbing as well. Lots of useful things. Third-person camera scripts will be easy to find, I think, as well as being in the AUMs.

Good luck!

Last edited by Gorthaur; 08/06/06 16:26.
Re: Metal Gear Solid Clone [Re: ] #84675
08/06/06 16:47
08/06/06 16:47
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
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FoxHound  Offline
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Posts: 2,234
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It's not hard to do. Just think of a method that would make it wokr and implant it. I'm currently working on a simualr type game, only with "jump n' grab" type stuff, like out of Tomb Raider and Prince of Persia.


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Re: Metal Gear Solid Clone [Re: FoxHound] #84676
08/07/06 00:28
08/07/06 00:28
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
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FoxHound  Offline
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Ok, got to thinking about some of this so I think I'll give some tips for this.

To do a wall hug you need to have the player near a wall and then press the wall hug button. Then you can have the player put his back to the wall and the only movement accepted wout be to move on the Y axis in C-move. Best way to handle this is to do all the movement based on the players state, In this situation a "wall_huge" state.


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Re: Metal Gear Solid Clone [Re: FoxHound] #84677
08/07/06 21:48
08/07/06 21:48
Joined: May 2006
Posts: 20
London, England
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squall_lion Offline OP
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squall_lion  Offline OP
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London, England
Thanks people.
Please keep updating this topic with HINTS and Ideas for what scripts are BEST for what.
Yeah so what oyu mean FOXHOUND is like Say "A" is the WALL HUG KEY, when u press that near a wall it makes you hug it, and then the only input keys are Up down Left adn RIGHT, but u cannot MOVE from that area, Tho can i set it so that if the wall is VERTICAL its up and Down u press adn if its Horizontal you press Left and Right ect...?
Please help im really gettgin into making this lot.
Any idea on the AI of the enemies at all?
As thats a VERY important FEATURE.

Re: Metal Gear Solid Clone [Re: squall_lion] #84678
04/15/07 23:34
04/15/07 23:34
Joined: Jul 2002
Posts: 93
Georgia, USA
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Night Viper Offline
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Posts: 93
Georgia, USA
Still need some help? I've done a wall hug script as well as some of the basic AI stuff. PM or email me, and I can help you a little bit.


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