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Sounds:Can u turn off the default doppler effect? #84212
08/02/06 17:21
08/02/06 17:21
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline OP
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BlueBeast  Offline OP
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Hi,

Most of the sounds in my level are fine just by dropping them in and setting the volume and distance...

However, due to the default doppler effect, there are a couple sounds that sound terrible when turning or walking away from them when they play. These are sounds just placed into the level, not attatched to a model or anything.

2 questions:

1) Just wondering if there's a way to have a sound play without the default doppler effect?

Another thought, Ive been reading about ways to adjust volume, and to scan whether your near an entiy that plays a sound etc,

2) Can a sound just be given a name like 'sound_0.wav' and have it work with LOD?

Thanks Bunches!

Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: Sounds:Can u turn off the default doppler effect? [Re: BlueBeast] #84213
08/02/06 17:45
08/02/06 17:45
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Grimber Offline
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doppler_factor

Re: Sounds:Can u turn off the default doppler effect? [Re: Grimber] #84214
08/03/06 01:39
08/03/06 01:39
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline OP
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BlueBeast  Offline OP
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oops, I think that's in the manual with the 6.4 update, Im still using 6.31.4


I did however run across snd_tune


In this example, does frequency represent the doppler shift? or how fast the sound loops?


As for my second question, when out of range for a sound, does it stop playing, or does it still run continuously but the volume is off?

Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: Sounds:Can u turn off the default doppler effect? [Re: BlueBeast] #84215
08/03/06 06:10
08/03/06 06:10
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Grimber Offline
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frequency is the pitch adjustment you can inact on a sound

doppler_effect effects frequency, volume, and balance of a sound based on distance from the view and direction the view faces in comparison to the sounds location.

yes, a sound that you place in your level ( ambient sound) still plays, even if out of range to be heard. the engine manages sounds rather like the light system, based on distance and volume.

Re: Sounds:Can u turn off the default doppler effect? [Re: Grimber] #84216
08/03/06 06:48
08/03/06 06:48
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline OP
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BlueBeast  Offline OP
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Just down the road from Raven
Does doppler_effect work with 6.31.4 ? Could I get an example syntax like the manual tends to show?

thanks!

Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: Sounds:Can u turn off the default doppler effect? [Re: BlueBeast] #84217
08/03/06 07:06
08/03/06 07:06
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Grimber Offline
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I don;t know it its in 6.31 or not ( i don't think its THAT new to the engine )

to use it its just a variable set ( I would do it before you laod any level )

function main()
{
doppler_factor = 0;
level_load(......);
wait(2);
}

Re: Sounds:Can u turn off the default doppler effect? [Re: Grimber] #84218
08/04/06 05:18
08/04/06 05:18
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline OP
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BlueBeast  Offline OP
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Thanks Grimber! That worked to stop the doppler effect.

To be clear, I couldnt find that in the manual, hence my skepticism of it working with v 6.31.4


Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com

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