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How to use commandlines in published product? #84147
08/02/06 01:12
08/02/06 01:12
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
I can't tell if the command lines set in WED and SED ever get passed on to the published version and in case they don't, how do I use commandlines? Molebox doesn't have any way of using commandlines that I can see so what other way can I use? I need to use -w3d and -os as the two commandlines. I'm just about to release the free edition but I don't want users without sound cards or low-grade video cards to be getting a bunch of warnings at startup each time.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: How to use commandlines in published product? [Re: ulillillia] #84148
08/02/06 09:54
08/02/06 09:54
Joined: Mar 2002
Posts: 7,726
old_bill Offline
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old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,726
Normaly, you can do this with the Windows shortcut.
Just add the parameters after the path to the exe.
I dont know if Molebox passes these parameters through,
but maybe you can include a shortcut into molebox,
as far as it does not requierer to call the exe directly.

old_bill


Success is walking from failure to failure with no loss of enthusiasm.
Re: How to use commandlines in published product? [Re: old_bill] #84149
08/02/06 10:06
08/02/06 10:06
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Molebox doesn't even have a way to use commandlines. I checked it all over the place, but don't see anything for using commandlines. Of course, creating a shortcut could work to some extent, however, I'm unable to test if it works or not as I don't get these errors as I've seen others getting. No sound card gives a sound card error and since I don't have sound, I need to use the -os commandline to prevent this error from happening. Since my 2D game doesn't use a single 3D object (not even a WMB level, MDL, HMP, etc.), just 400+ panels, I need the -w3d commandline to help maximize compatibility with older systems. I'm unable to test these as I don't have a computer that the game could run on along with being without a sound card or with a very low-end video card.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: How to use commandlines in published product? [Re: ulillillia] #84150
08/02/06 10:16
08/02/06 10:16
Joined: Mar 2002
Posts: 7,726
old_bill Offline
Senior Expert
old_bill  Offline
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Joined: Mar 2002
Posts: 7,726
So the best thing is, try all possible solutions
and set up some demo builds, release them here in
the forums to let others users try and report
and decide then.
But you will very unlikely find some other users,
who play games without having sound, but it's
worth to try it...

old_bill


Success is walking from failure to failure with no loss of enthusiasm.
Re: How to use commandlines in published product? [Re: ulillillia] #84151
08/02/06 10:17
08/02/06 10:17
Joined: Jun 2005
Posts: 184
Austria
HIAS Offline
Member
HIAS  Offline
Member

Joined: Jun 2005
Posts: 184
Austria
You can also code your own exe with the engine SDK and pass the commandline there

Re: How to use commandlines in published product? [Re: HIAS] #84152
08/02/06 10:22
08/02/06 10:22
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline OP
Senior Expert
ulillillia  Offline OP
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
I don't know C or C++ programming - it looks too confusing. I'd otherwise use the SDK for much more than this.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials

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