Posted By: Garrettwademan
Jump from A7 to A8, ent_create doesn't work? - 02/23/18 16:03
Hey everyone. I have been using A7 for a very long time because my project was over 100k lines of code. It works very well, but today I bought A8 PRO and ran my project (C-SCRIPT), and everything worked (awesome), but none of my models are showing up.
Does anyone know if there was a change to ent_create, or something with the texture settings I need to set? I tried a blank gray MDL model without textures but it didn't render. I also added an "exit;" in my function to make sure the code was getting to the right place.
Any suggestions?
It appears collision is working
When using default A8 MDL / HMP file, it isn't visible
ent_create seems to be working as exit; in sub function kills program
location is right, I made model above camera.z
Tried tweaking graphics settings
Tried the pre_load model options
Would be so cool to get this new engine working for my project. Any help would be great.
Does anyone know if there was a change to ent_create, or something with the texture settings I need to set? I tried a blank gray MDL model without textures but it didn't render. I also added an "exit;" in my function to make sure the code was getting to the right place.
Any suggestions?
Code:
function fncAdjustTerrain(){ //This function controls all of the terrain zones in the world, these settings are used by all zones my.scale_x = 250; //Set the correct scaling using the global variable at the top of script my.scale_y = 250; my.scale_z = 250; my.push = 100; //Push is more than player so player cannot move through it my.polygon = on; //Make this object unique with collision so player can navigate it correctly my.passable = off; //This is not a passable terrain my.untouchable = on; //my.skin = 1; my.skill41 = 2000; //Set correct texture map scaling for SAND my.skill42 = 2500; //ROCK 125 my.skill43 = 750; //GRASS my.skill41 = float(my.skill41); my.skill42 = float(my.skill42); my.skill43 = float(my.skill43); my.skill44 = float(my.ambient/1); my.material = mtl_terrainmulti3; } function fncCriticalLoadDefaultWorld(){ terrainGrassDefault = ent_createlocal("meshes/terrain/grass_130x130.hmp",vector(0,0,-250), fncAdjustTerrain); }
It appears collision is working
When using default A8 MDL / HMP file, it isn't visible
ent_create seems to be working as exit; in sub function kills program
location is right, I made model above camera.z
Tried tweaking graphics settings
Tried the pre_load model options
Would be so cool to get this new engine working for my project. Any help would be great.