Posted By: Reconnoiter
EAX still supported? - 01/12/17 14:32
Hi,
I noticed that gs3d has environmental sound effects (EAX, from OpenAl) so I tried the given example on a windows 10 laptop, and while it doesn't give an error or such the sound just sounds normal (tried several sound reverb effects). Than I read that EAX is not supported anymore on new sound cards (http://gaming.stackexchange.com/question...nd-enhancements). Is this true, and if so is there an alternative way to add environmental sound effects in gs3d?
I noticed that gs3d has environmental sound effects (EAX, from OpenAl) so I tried the given example on a windows 10 laptop, and while it doesn't give an error or such the sound just sounds normal (tried several sound reverb effects). Than I read that EAX is not supported anymore on new sound cards (http://gaming.stackexchange.com/question...nd-enhancements). Is this true, and if so is there an alternative way to add environmental sound effects in gs3d?
Code:
SOUND* sound = snd_createoal("Data\spell.wav"); if (sound == NULL) error("sound not found"); var h = ent_playloop(my,sound,200); var env = eax_create(); // create a reverb effect eax_set(env, FX_HANGAR); // set up reverb parameters eax_attach(env,h);