c_rotate polygon flag

Posted By: Reconnoiter

c_rotate polygon flag - 12/08/16 21:16

Hello,

I use c_rotate for collision detection in my map editor currently, seems to work fine. Except that I miss a USE_POLYGON flag (/use precise hull of objets for collision) that the other c_ functions do have. Is there a simple way simulate this flag?

Tnx
Posted By: 3run

Re: c_rotate polygon flag - 12/09/16 10:04

I wouldn't advice you to use that flag with any c_ functions, because that will be extremely slow, if you'll have lots of models on your level (especially complex hi poly ones). Use POLYGON flag for objects instead. Not sure, but that might help to solve your problem. Other ways I'm afraid you'll have to use invisible hulls to fake polygonal collisions.

Greets.
Posted By: Reconnoiter

Re: c_rotate polygon flag - 12/09/16 10:46

Ah okay I will use polygon flag than, tnx.
© 2024 lite-C Forums