Shade-c flat shaded

Posted By: Reconnoiter

Shade-c flat shaded - 05/02/16 12:13

Hi,

Is it possible to show certain objects (like walls) as flat shaded with Shade-c? Like adding "ShadeMode = FLAT;" to some shader (have no idea which shader though)? It looks like gouraud shading is making the walls etc. a bit uglier at the edges.

tia
Posted By: sivan

Re: Shade-c flat shaded - 05/03/16 07:17

I think you need to separate surfaces by duplicating vertices...
Posted By: Reconnoiter

Re: Shade-c flat shaded - 05/03/16 09:11

Hi Sivan, I dont know if I entirely get what you mean. You mean letting the wall be out of several of unwelded/loose parts or something like that?
Posted By: sivan

Re: Shade-c flat shaded - 05/03/16 13:54

yes, I used it for my buildings.
Posted By: Reconnoiter

Re: Shade-c flat shaded - 05/04/16 11:34

Hmm making it loose parts seems to only make it worse, but subdividing it does improve it alot. tnx

- edit, sadly only when subdividing it alot has enough impact, but that also results in to much polies...
Posted By: sivan

Re: Shade-c flat shaded - 05/05/16 09:30

no, only duplicated vertices, but poly count remains the same, you do not add triangles at all.
Posted By: Reconnoiter

Re: Shade-c flat shaded - 05/05/16 12:02

Sry for the newb question, but how to do this in Blender? Whenever I duplicate or copy/paste stuff it always adds more triangles/faces.
Posted By: sivan

Re: Shade-c flat shaded - 05/06/16 08:16

I can't use Blender at all. Did it with MED somehow... but don't remember exactly, probably cut and paste walls...
Posted By: Wjbender

Re: Shade-c flat shaded - 05/06/16 09:55

http://polycount.com/discussion/155012/exporting-smoothing-information-from-blender-via-fbx

http://blender.stackexchange.com/questio...ning-hard-edges
Posted By: Reconnoiter

Re: Shade-c flat shaded - 05/07/16 10:21

@Wjbender, thanks I will check those out.

@Sivan, ty for reply, I will use that MED option than as a last resort laugh
Posted By: Reconnoiter

Re: Shade-c flat shaded - 05/07/16 18:53

Perfect solution:

Quote:
There are a few ways to do this but the quickest and most efficient (in your case here) is to just smooth it the same way, using Shade Smooth and then adding an Edge Split modifier to the mesh.
Posted By: sivan

Re: Shade-c flat shaded - 05/09/16 07:08

I would not use MED again... grin
Posted By: Reconnoiter

Re: Shade-c flat shaded - 05/09/16 11:14

Originally Posted By: sivan
I would not use MED again... grin
, leave MED alone! grin
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