Strange bones

Posted By: Ruben

Strange bones - 10/23/15 21:55

I am trying to use the "Tusker model" on the Gamestudio Models page ( http://au.conitec.net/ ).

I am able to import the Tusker model into my game, however, the model's left side of its body is always facing the player instead of the front of its body. When it attacks the player, the left side of its body is approaching the player, not the front of its body.

I tried to rotate the model 90 degrees clockwise in the MED file to make it face the correct direction. The model has bones. I am trying to figure out a way where I can concurrently rotate the model's entire body plus all of its bones, to face the correct direction.

When I rotate the player's body 90 degrees clockwise, the bones do not rotate with it. After rotating its body, I then select "Bone Mode", highlight all the bones, and try to also rotate all the bones 90 degrees clockwise to be in sync with the rotated body.

All the bones rotate, except for two bones: one bone over the model's right hand, and another bone in its left foot; they stay stationary while all the other bones rotate.

I then highlight those two troublesome bones, and click the rotate button, and attempt to manually rotate them to be in the same location on the Tusker model's body as they were before, in the new 90 degree rotated position. However, these two bones are not moving.

I then leave the model file as it is, save it, and run the game. The Tusker model's body now looks totally warped, like the stretchy super hero in the Fantastic Four.

Is there a way to rotate the Tusker model's body and ALL of its bones concurrently, so that everything stays together (i.e. the Tusker model's entire body, and all of its bones, including the two troublesome bones)?
Posted By: Anonymous

Re: Strange bones - 10/23/15 22:44

link address http://www.opserver.de/coni_users/web_users/pirvu/au/models/zipped/tusker.zip

<- is looking at it now..
Posted By: txesmi

Re: Strange bones - 10/23/15 22:45

You will need to rotate the main bone in the first frame.

1. Choose bones editing tool.
2. Activate animation edition button.
3. Rotate main bone.

Salud!
Posted By: Anonymous

Re: Strange bones - 10/23/15 22:50

Process
Open orginal model in med
Select bone mode
Select selection tool.
From top view box select the whole model
from 'objects' drop down select "transform global"
click "rotate 90 xy" 3times.
Save...
Fixed

EDIT - Note do not turn on animation first with this method...
Posted By: Anonymous

Re: Strange bones - 10/23/15 22:52

Lol - Txesmi, that's the kind race I learn 3dgs by doing. I remember 1000 users on forum at once, and there would be like ten answers by 10 different people that fast. LOL !
Posted By: Ruben

Re: Strange bones - 10/23/15 23:22

Originally Posted By: Malice
Process
Open orginal model in med
Select bone mode
Select selection tool.
From top view box select the whole model
from 'objects' drop down select "transform global"
click "rotate 90 xy" 3times.
Save...
Fixed

EDIT - Note do not turn on animation first with this method...


Thanks guys. I actually tried Malice's solution, and it worked great, even though I am sure Txesmi's solution works as well. Thank you.
Posted By: txesmi

Re: Strange bones - 10/23/15 23:49

Much better Malices method than mine xP
Posted By: Anonymous

Re: Strange bones - 10/24/15 00:35

^ Things you'll only hear once in life time..!!!

Glad to help.
© 2024 lite-C Forums