Posted By: BySharDe
kinect SDK plugin in 3DGS - bone binding - 12/25/12 10:14
I plan to make a kinect plugin based on MS kinect SDK.
My issue is this, when I get the orginal skeleton data, and
then how to do "bone binding" for the target charactor?
That is, how to control the charactor animation?
I have no idea about this and anyone give me some tips?
My issue is this, when I get the orginal skeleton data, and
then how to do "bone binding" for the target charactor?
That is, how to control the charactor animation?
I have no idea about this and anyone give me some tips?