kinect SDK plugin in 3DGS - bone binding

Posted By: BySharDe

kinect SDK plugin in 3DGS - bone binding - 12/25/12 10:14

I plan to make a kinect plugin based on MS kinect SDK.
My issue is this, when I get the orginal skeleton data, and
then how to do "bone binding" for the target charactor?
That is, how to control the charactor animation?

I have no idea about this and anyone give me some tips?
Posted By: HeelX

Re: kinect SDK plugin in 3DGS - bone binding - 12/26/12 09:31

Use vec_for_bone, ent_bonerotate, ent_bonerotate_parent, ent_bonemove, ent_bonescale, ent_bonereset, ang_for_bone and vec_for_bone to modify your mesh.
Posted By: MMike

Re: kinect SDK plugin in 3DGS - bone binding - 01/05/13 03:50

let me know your progress, that subject is something i care about .. just out of curiosity
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