Very New to Game Design

Posted By: Syllvein

Very New to Game Design - 08/14/11 10:31

This is probably a very stupid question, but I feel the need to ask it anyway. Is it possible, in Gamestudios current form, to create a game as in depth story wise and visually as Dragon Age Origins but be as large as Mass Effect in spanning a large universe? I have this idea for a game which has caused me to look into video game design as a career and I was just wondering if it was possible to create it as a side project while I attend school. Any feedback would be appreciatted.

Thanks.
Posted By: painkiller

Re: Very New to Game Design - 08/14/11 10:37

It's possible, But you will never be able to do it without more people
Posted By: Rei_Ayanami

Re: Very New to Game Design - 08/14/11 10:53

"side project while I attend school"
That size you described -> No
Dragen Age -> No
Mass Effect -> No

Thats just to show you the reality.
Posted By: Pappenheimer

Re: Very New to Game Design - 08/14/11 11:32

To answer more precisely, you can't do such a big project aside of other tisks in your life, only a big company with very experienced designers and programmers and producers is able to finish such a project.
You can do very much with GameStudio and programm and design things that gives you an idea how to do a lot of things which are required for such a game, as there are player movement, NPC AI, path finding, etc.
To finish a game project at all, you have to aim for a very small game - but this is the case when you are working with other engines, as well.
Posted By: Syllvein

Re: Very New to Game Design - 08/14/11 13:04

Ok, thanks everyone. I should have assumed as much. I guess I'll just save my idea and maybe one day if I can join a large company I'll toss it out then. Thanks again for the info.
Posted By: nomis23uk

Re: Very New to Game Design - 08/14/11 19:03

whos to say you cant start it and show what your progress is to somone in the games world when you get there though?

theres no point not starting an idea just because its too big.

Everything in gamestudio is do able, weather you have the time and skill to do it is another matter.

Isnt it best to start something and get half way of doing it well then to not start it at all and say "I had the idea"....

Try it, attempt it, you might supprise yourself.

Theres no greator feeling in the world to create something and get it interacting in a virtual enviroment.

I say give it ago, even if it takes u 15 years to make atleast you can say "You did it".

nomis.
Posted By: xbox

Re: Very New to Game Design - 08/14/11 20:11

Very true nomis23uk, I'm still a beginner at game design. I enjoy making levels or worlds, and there is no greater feeling than being able to walk through your level and think,"I created this!"
Posted By: nomis23uk

Re: Very New to Game Design - 08/14/11 20:52

Originally Posted By: xbox
Very true nomis23uk, I'm still a beginner at game design. I enjoy making levels or worlds, and there is no greater feeling than being able to walk through your level and think,"I created this!"


qwite right.

If we all gave up at the first hurdle well, I dread to think what the world would be like.

Im guessing...

Dark
Depressing
Lonelyness

mmm gives me an idea for a level.
Posted By: bart_the_13th

Re: Very New to Game Design - 08/14/11 22:26

Originally Posted By: xbox
Very true nomis23uk, I'm still a beginner at game design. I enjoy making levels or worlds, and there is no greater feeling than being able to walk through your level and think,"I created this!"

The greater feeling is to get killed by the monsters you created, at your level laugh
"I got killed by a monster I made... In my own world"
Posted By: Syllvein

Re: Very New to Game Design - 08/15/11 05:20

All too true. It would give me something to show to people and might help me get my foot in the door. Thanks for the advice.
Posted By: reknak

Re: Very New to Game Design - 08/17/11 19:34

@Syllvein, Gamestudio 3d is very powerfull, and how good a game can be made with it looks or runs depends more on the skills of the person(s) who made the game. it is possible to make to a game like Massa Effect etc.

Before you make a huge and difficult game like that, I recommend you make some more simple games first (like a doom 2 clone or something like that). Even that can be pretty difficult in the beginning.

Anyway, the AUM Magazine contains alot of usefull info, worth checking out. Also best is it to make things yourself instead of copying from a template, since some templates are outdated and you learn less ofcourse.

Good luck!
Posted By: BlueBeast

Re: Very New to Game Design - 08/18/11 13:04

Just my 2 cents worth of opinion here...

You sound just like me about 6+ years ago.. I got started with wanting to make games AND go to the local animation program at the technical college.

I DID chose a most large and difficult project (without knowing it at first)
I was very focused and almost obsessed with making the game because it was so fun to learn all the aspects of design, modeling etc etc.

And it took me 2 1/2 years to complete....
... and I skipped school a lot to keep working on the game, and gave up the guaranteed work at either Raven Software or Human Head Studios because I didn't complete my schooling at the animation program.and

In my case it worked out OK because there was some things about a big game company that wouldn't work for my life style, though the 'prestige' of working for Raven would be just too cool.

I will just say what the teacher told us on the first day.

" You have to work hard to learn and be the best you can be if you want to work for a big game company because if you don't, there's 1000 people standing in line behind you who will and would be happy to do it for less pay and longer hours"

I'm not saying 'don't make any games while in school'.. but in a way, I sort of am saying that. If you're taking some sort of game making classes to get into the industry, your next couple of years should be focused almost entirely on that. It's a VERY tough gig to get!

Every day I want you to ask yourself "What am I doing right now to get that job at ID software... and how can I get them to want me instead of the guy next to me in class?"

Sorry to sound like 'dad' but I have been in your position tongue

Some studies you can skip classes, be not 100%, and still pass and get a job. But not with the gaming world because there's a kazillion people who want to be in it and there's a ton of people who never took classes that are great already.

I, personally, didn't like how I would have little/no control over the games being made at a big company. BUT again, If you want something bad enough, like the honor of working on big name game projects for big name companies, then it doesn't matter if you're even only modeling desk lamps and chairs, because you still have a cool job laugh

you have to decide what you want, and how bad do you want it? Then work your butt off to get it because it's only a couple years of your life to go get it.
Posted By: BlueBeast

Re: Very New to Game Design - 08/18/11 13:13

Oh, but if by 'while in school' you mean, like, high school, then make all the game projects you wish tongue
Posted By: Redeemer

Re: Very New to Game Design - 08/18/11 13:50

Just don't turn into another one of these.
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