Problem with deformed cylinders

Posted By: DarkShadow

Problem with deformed cylinders - 01/03/10 21:38

Ok so i'm attempting to remake a scene from and old game which requires 9 broken pillars, which i am using 16 sided cylinders to create, i deform them using the vertex move tool and get no errors in the editor, but when i compile i get "Warning W073: Removed block 26 - Plane too narrow". Then i get "Warning W110: Misplaced Portal". When i run the map i get pillars that don't look broken or jagged at all, they just look like they were cut diagonally. Any ideas on why it's doing this and how to fix it? I'm using the last version of A6 Commercial, Btw.

Below is what it is supposed to look like:



And this is what it looks like In-game:

Posted By: Redeemer

Re: Problem with deformed cylinders - 01/03/10 21:52

You have created blocks for the jagged edges on the pillars that are too thin and/or long. Make the tops of the pillars less jagged.
Posted By: msmith2468

Re: Problem with deformed cylinders - 01/03/10 22:30

if it was me i would make them modles in the model editor and then place them into the level editor.
Posted By: DarkShadow

Re: Problem with deformed cylinders - 01/04/10 03:40

@Redeemer - Thanks for the advice, I'll rework the pillars.

@msmith2468 - I originally thought that it would be easier to make them models as well, but unfortunately the project is not mine, i am simply creating geometry for someone Else's project, and the requirement given me was that it be made from blocks so that he could texture and light it himself, as well as make modifications if he wants.
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