Multiplayer question

Posted By: MMike

Multiplayer question - 05/06/09 18:07

Why i cant correctly work in multuplayer appls, before publish them..

its seams that the client server communication is down, only after publishing it will work, this makes debug alittle but difficult.

is there any workareound?
Posted By: zSteam

Re: Multiplayer question - 05/08/09 15:04

hi,

how did you start your applications?
Posted By: MMike

Re: Multiplayer question - 05/08/09 22:03

start? lite-c and Run button... though it only works when published, is that normal??

PS: It doesnt crash, but it doesn't give me the right results before publish.
Posted By: zSteam

Re: Multiplayer question - 05/09/09 18:37

The only way I know is to start the engine with the parameters -cl -sv (server-client) and -cl (only client).

I don't know why it doesn't work.
Posted By: MMike

Re: Multiplayer question - 05/10/09 01:39

yes i do start with server and client, with -sv and -cl .. but the thing is its not the same effect, for instante hen i use the send_data_to.. it wont work.-.. but when published it will ..
Posted By: croman

Re: Multiplayer question - 05/10/09 09:02

i also publish, then copy all files from game.cd to game.cd/client folder then i run first game.exe then the second one.

publish it without exe file and resource packing, it'll go faster and in some time you'll get used to that like i did smile
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