Posted By: sivan
Our Ghosts of War - FPS/RTS - 11/01/17 17:30
Hi all,
nearly a year ago I joined this game project developed with Unreal Engine 4. I'm dealing only with the NPC related area: control, animation, weapons, and most importantly AI (using the engine's built-in systems). They can be controlled in RTS style, and an important part of this multiplayer hybrid FPS/RTS, base building, survival game.
Now I can proudly share with you, the project is one of the winners of NVidia Edge Program in this October, thanks to its photorealistic environment: https://www.unrealengine.com/en-US/blog/nvidia-edge-program-winners---october-2017
If we have any great news in future, I share them with you here
About the project:
http://polycount.com/discussion/154030/ue4-our-ghosts-of-war-world-war-2-adventure-game
and:
https://forums.unrealengine.com/communit...val-game/page22
nearly a year ago I joined this game project developed with Unreal Engine 4. I'm dealing only with the NPC related area: control, animation, weapons, and most importantly AI (using the engine's built-in systems). They can be controlled in RTS style, and an important part of this multiplayer hybrid FPS/RTS, base building, survival game.
Now I can proudly share with you, the project is one of the winners of NVidia Edge Program in this October, thanks to its photorealistic environment: https://www.unrealengine.com/en-US/blog/nvidia-edge-program-winners---october-2017
If we have any great news in future, I share them with you here
About the project:
http://polycount.com/discussion/154030/ue4-our-ghosts-of-war-world-war-2-adventure-game
and:
https://forums.unrealengine.com/communit...val-game/page22