Team Acknex @ Revision 2015

Posted By: PadMalcom

Team Acknex @ Revision 2015 - 04/03/15 12:48

Slin and I are here - anybody else (Accidently or on purpose)?

Posted By: PadMalcom

Re: Team Acknex @ Revision 2015 - 04/03/15 21:19

Live shader coding contest. Slin sadly refused to participate.

Posted By: Slin

Re: Team Acknex @ Revision 2015 - 04/06/15 01:39

Seeing what everyone who didn't give up made, it was probably better this way. Need to get more familiar with raymarching distance functions...
Posted By: Kartoffel

Re: Team Acknex @ Revision 2015 - 04/06/15 15:11

@^: Well raymarching is kinda neat.. I've been using 2D raymarching for fake shadows in a chess game but exept for things like this I don't see how it could be used in games.

It's nice to play around with because you can do lots of shit with raymarching but I consider most of it useless when it comes to game programming.
Posted By: Slin

Re: Team Acknex @ Revision 2015 - 04/06/15 20:36

Who fucking cares? You can create some really amazing shit with it and if you want to make a cool 4k demo raymarching is one of the best ways to do it.
Those guys created some really impressive stuff within 25mins coding in front of nearly 1000 people watching them.
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