I dont believe Unity is better just because of portability. With the new Windows 8 (about to conquer all devices in the future by what I've seen and heard...) portability wont be the most wanted option, and I tought people knew this.
I've never ever wanted my projects to be compatible with Mac or Linux because Mac and Linux just werent designed for gaming. Windows is designed for user experience, Linux is designed for maximum utility and control (I have almost no experience with Mac)
As for Android, mobile game design is a breeze with its simplistic point-click game mechanics and minimalistic features. Thats exactly why Android games are no fun. People constantly buy new apps with the hope that some app might get their attention, unfortunately mobile apps cant reach PC games in the near 10 years, not by graphics and certainly not by profit.
Dont people know this? The devs should show it, or more like shout it...
(...)
Can someone contact the devs with a proposition to make a promotional AAA title, just to show the posibilities of 3DGS? Even if it is a community project, or certain coders be chosen (who proved their skill in the past) to make such a title to attract the old guys and newcommers. I believe with such a project for showcase many, many game dev companies will switch to 3DGS. And, not to sound too optimistic for nothing, we all gain by this...Flourishing community means more help and jobs/contracts and better new ideas and so on. Possibly more frequent updates and feature requests
I'm hopeless, right?
First of all, I have to disagree with pretty much the most of the first paragraph above - I don't see Windows 8 conquering any devices in the future. It is afaik one of the least used OS in the mobile sector, which is entirely dominated by Android and iOS, and that won't change anytime soon, simply because these two are way to established in the market AND because Apple represents a constant, they obviously won't use another OS EVER, being the company mostly associated with the term proprietary.
Also, you say Mac and Linux weren't designed for gaming, well, while that is true to some point, it's more about the drivers and software available for them. Any software that is designed to run on Mac or Linux will, so if your engine supports them, you don't have a problem - the only reason why the Mac/Linux gaming market is so undersaturated is because Windows does have the hugest part of the OS market, and game devs know that and therefor don't invest time or money into optimizing their games for any other OS. Mostly, there's dev studios that do, but way too few.
Also, about mobile apps not reaching PC games by graphics or profit... you're right about the graphics part so far, as there's still a huge gap between desktop PC hardware and possible mobile hardware configurations, but that is also gonna change, possibly sooner that within the next 10 years... And the profit, well, that's the point, mobile games HAVE in fact already reached PC games in terms of profit. Sure, most of them don't reach the heights of a Call of Duty, but there's whole studios and publishers specialized exclusively to mobile game development, and they make nice numbers.
Now, speaking promotional AAA titles for gamestudio - the idea in itself has a point, the gamestudio didn't have a dev-created showcase project since A5 if I recall it right. However, there's some problems with that. First of all - you should rephrase that to "promotional title" without the AAA. AAA requires production values that Acknex, I'm afraid, would have a hard time to deliver. But that isn't a bad thing at all, as trying to attract AAA developers would be a lost cause anyways. AAA studios either own expensive engine licenses (for real AAA engines, be it Source, Unreal or whatever) or in-house technology, it has always been this way and always will be.
Where gamestudio should have its focus, as all packages in these price regions should, is the indie- and hobby community: Small teams and lone wolves with low to zero budget, developing small-scaled projects, nice and tightly. Because that niche hasn't been filled too well until now, with Unity being the next most accessible solution, which is the simple reason why it is in fact the most used free engine package out there.
However. This discussion is beating a dead horse, even though a nostalgic beating it is. It has been said before, the community is thinned out, the most interesting game-related posts in here aren't acknex-related lately, and the engine development... well. I guess all that has to be said has been said.
It is, in it's current form, still a very nice package for hobbyists, and with some effort, nice Indie games could be pulled off with it. However, appearently most of the members that could pull these off have wandered off to own solutions or other packages.