terrain lod corrupt behaviour with shadow_stencil 8

Posted By: sivan

terrain lod corrupt behaviour with shadow_stencil 8 - 10/30/14 10:48

hi Jcl,

I nearly forget about this bug I discovered at least a year ago, now I prepared a little example project for you: https://www.dropbox.com/s/9gf657fv9fl3nbj/_____terrain_lod_problem_A8454.zip?dl=0

terrain lod is switching to lower resolution in some camera pan and tilt angles (I cannot define when), only when shadow_stencil is set to 8, and works fine with -1,0 and 1. sadly it makes pssm incompatible with terrain lod.

regards,
Ivan
Posted By: jcl

Re: terrain lod corrupt behaviour with shadow_stencil 8 - 10/31/14 10:22

Thanks for the example - we'll look into this.
Posted By: sivan

Re: terrain lod corrupt behaviour with shadow_stencil 8 - 01/22/15 22:17

hi,
any news on it?
thanks.
Posted By: jcl

Re: terrain lod corrupt behaviour with shadow_stencil 8 - 02/02/15 16:26

There was indeed an issue with terrain lod. This will be addressed in the next version.
Posted By: sivan

Re: terrain lod corrupt behaviour with shadow_stencil 8 - 02/03/15 09:14

great!
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