https and self-signed certificates

Posted By: Error014

https and self-signed certificates - 08/13/16 12:15

It would be great if Acknex supported a few more "basic" networking standards.
the http_-functions are useful, but I'd love to see them extended to also support https, with a self-signed certificate that we could include in our game.

Given the large increase in security this would grant us and that a secure communication with the server is a necessity in games with a strong online component, I think this would be a great feature to have!


If you implemented this using OpenSSL, I'd assume that the workload is also not too heavy. (Or is there a finished OpenSSL implementation - at least of some features - already?)
Posted By: Ch40zzC0d3r

Re: https and self-signed certificates - 08/13/16 15:15

Download libcurl and put the dll into your game folder.
You can also compile it as lib and include it into a wrapper project if you need/want.

Libcurl uses OpenSSL and has a pretty good documentation and sample codes.
Posted By: Reconnoiter

Re: https and self-signed certificates - 08/17/16 09:34

Originally Posted By: Ch40zzC0d3r
Download libcurl and put the dll into your game folder.
You can also compile it as lib and include it into a wrapper project if you need/want.

Libcurl uses OpenSSL and has a pretty good documentation and sample codes.
, wow that looks very powerfull and great documentation, great find!
© 2024 lite-C Forums