-console

Posted By: Damocles_

-console - 03/10/11 12:10

Right now, the -diag parameter writes the engine messages to
the acklog.txt

Would be nice for the development to have a
-console engine argument, to write
the dialog messages alternatively/additionally to the
console (command promt when starting acknex there).

To have a constant stream of messages...

This way its easier to observe custom messages, warnings etc at runtime.
Posted By: MasterQ32

Re: -console - 03/10/11 13:55

yes, would be a really cool feature!
maybe also for debugging and console commands!
Posted By: Inestical

Re: -console - 03/10/11 15:01

To add to this pile, it would be good, if the console would be a bit more sophisticated than just a line in the bottom. Steam and HL are good examples, on how a good console looks like.

- History of previous commands
- Clear input panel
- Command completion

It would help debugging a lot more!
Posted By: Rich

Re: -console - 03/10/11 17:21

Really like this idea laugh have been thinking of ways to make my own, but would save us from "re-inventing the wheel".
Posted By: Oxy

Re: -console - 03/29/11 23:15

is this coming?
Some better ingame Message output / logging
Posted By: jcl

Re: -console - 03/30/11 13:13

Yes, a real console has been already requested in the past, and is useful in many situations. We'll think over a solution.
Posted By: Damocles_

Re: -console - 03/30/11 13:19

Ok good.
Its does not nessecarily need to be using the engine to
render the console with fancy fonts etc.

For development its sufficient to print it into a command-console,
either where the engine was started, or opened as sepered window.

The main purpose is to have a convinient way
to show realtime messages / logs, for debugging and overview.
Posted By: MCKiller

Re: -console - 04/20/11 20:01

Meanwhile you can use a tool like "mTail".

I use it on my second monitor so I can see the log messages in realtime.
You can add filters directly to the log, so that only special messages are shown.
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