Posted By: 3dgamelight
Zorro high memory usage - 05/14/17 20:22
Zorro uses more than 1GB of RAM when the asset function get called more than once per bar.
I use Wine and I do not know if this problem happens on Windows.
Could someone help me to workaround this issue for getting price data for other assets?
I use Wine and I do not know if this problem happens on Windows.
Could someone help me to workaround this issue for getting price data for other assets?
Code:
#define ENABLE_ERROR 1 function run() { int i; set(PARAMETERS+FACTORS); // generate and use optimized parameters and factors BarPeriod = 60; // 1 hour bars StartDate = 2005; NumWFOCycles = 10; // activate WFO if(ReTrain) { UpdateDays = -1; // update price data from the server SelectWFO = -1; // select the last cycle for re-optimization reset(FACTORS); // don't generate factors when re-training } if(ENABLE_ERROR) { for(i = 0; asset(Assets[i]); i++); } while(asset(loop(Assets))) { var dummy = optimize(1, 0.5, 1.5); if(random() > 0) { enterLong(); } else { enterShort(); } } }