Posted By: Realspawn
Left over healthbar visible - 11/16/17 14:18
Working on a new template simple game. My enemy model uses the healthbar code from aum so the healthbar stays with each enemy.
When the skill =0 the enemy gets removed but it seems tiny pieces of the healht bar keep floating around. Any ideas ?
When the skill =0 the enemy gets removed but it seems tiny pieces of the healht bar keep floating around. Any ideas ?
Code:
#define health skill20 function health_indicator() { ENTITY* ent_owner = you; set (my, BRIGHT | PASSABLE); my.lightrange =60; my.ambient = 60; while(1) { if (ent_owner) { vec_set (my.x, ent_owner.x); my.z += 15; my.scale_x = ent_owner.health * 0.2; // skill20 aka "health" stores the health for each entity wait (1); } } }