Posted By: preacherX
Orthographic camera? - 07/04/17 10:04
If I just make a 2D-game, is in GameStudio a way to set the camera to an orthographic view like in Unity? At the moment the problem is that when I'm using only sprites and move the camera, the objects are not sorted correctly.
I could use view_entities or panels, but personal I find them too complicated to handle them.
Posted By: Reconnoiter
Re: Orthographic camera? - 07/04/17 10:19
Set "flags = ISOMETRIC;" (without quotes) in your VIEW / camera. E.g. for a custom VIEW:
VIEW* isometric_view =
{
layer = 30;
pos_x = 60;
pos_y = 60;
size_x = 400;
size_y = 400;
arc = 60;
aspect = 1;
ambient = 50;
fog = 0;
genius = NULL;
clip_near = 100;
clip_far = 5000;
flags = ISOMETRIC | NOFOG;
}
set(camera, ISOMETRIC);
Posted By: txesmi
Re: Orthographic camera? - 07/04/17 14:57
At the moment the problem is that when I'm using only sprites and move the camera, the objects are not sorted correctly.
Take a look at 'd3d_entsort'
Salud!