Using lite-C with Unity?

Posted By: preacherX

Using lite-C with Unity? - 07/03/17 00:01

I found this in the feature section:

"If you prefer to program in 'real' C++, C#, Delphi or other languages, you can implement Gamestudio's engine into your own programs using the engine SDK. You can even continue to use lite-C as a scripting language; lite-C functions and variables can be called from your program and vice versa."

Does this mean that I could port my lite-c project to Unity in order to publish it to other platforms like PS4?
Posted By: WretchedSid

Re: Using lite-C with Unity? - 07/03/17 02:01

No dice.

Think about it, the API of Unity is widely different than the one of Gamestudio. And your quote is about using a language like C++ to interface with Gamestudio, not Lite-C interfacing with another language. And even if you could use Lite-C to interface with Unity (why would you, Lite-C is a bastard of a language), you would have to make a bridge for Unity to be usable in Lite-C, which means making their API available to it, not Gamestudios.
Posted By: preacherX

Re: Using lite-C with Unity? - 07/04/17 14:56

Thanks for the info, I somehow guessed something like that... wink
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