Posted By: Realspawn
Again new question about path patrol :) - 09/01/15 10:48
I use this script and it works. The model walks to the end of the path then gets to the start point again and so on.
I've learned thanks to JCL also how to remove the character at the end of the path. Now the final thing i would like to understand is how to make the model go back at the end of the path the same route instead of running straight to the starting point
thank you for your time
I've learned thanks to JCL also how to remove the character at the end of the path. Now the final thing i would like to understand is how to make the model go back at the end of the path the same route instead of running straight to the starting point
thank you for your time
Code:
action moveontrack_01() { var walk_percentage; var walking_speed = 0.3; VECTOR last_pos[3]; VECTOR direction[3]; var distance = 0; var dist_to_node; var current_node = 1; set(my,SHADOW|PASSABLE); path_set(me, "path_000"); while(1) { ent_animate(my, "run", walk_percentage, ANM_CYCLE); // play the "walk" animation walk_percentage += 6 * time_step; // "3" controls the animation speed path_spline(me, my.x, distance); distance += walking_speed ; vec_diff(direction, my.x, last_pos); vec_to_angle(my.pan, direction); vec_set(last_pos, my.x); wait(1); } }