Posted By: Realspawn
make entity remove after reaching end path :) - 08/29/15 22:39
this is what i use now :
Code:
action moveontrack_01() { var walk_percentage; var walking_speed = 0.3; VECTOR last_pos[3]; VECTOR direction[3]; var distance = 0; var dist_to_node; var current_node = 1; set(my,SHADOW|PASSABLE); path_set(me, "path_000"); while(1) { ent_animate(my, "run", walk_percentage, ANM_CYCLE); // play the "walk" animation walk_percentage += 6 * time_step; // "3" controls the animation speed path_spline(me, my.x, distance); distance += walking_speed ; vec_diff(direction, my.x, last_pos); vec_to_angle(my.pan, direction); vec_set(last_pos, my.x); wait(1); } now it keeps cycling :) how to remove it when it comes to the last point of the path ? :) thx for your time and help :) }