Lights in VIEW not working

Posted By: Dooley

Lights in VIEW not working - 08/17/15 08:00

I have a "VIEW" entity which displays a different camera from the main player cam on a screen. It seems to work fine overall, but I noticed that lights do not seem to work when viewed through the secondary camera, only ambient light as set in the VIEW object. Is there a way to activate lights in a VIEW object?
Posted By: Dooley

Re: Lights in VIEW not working - 08/30/15 06:48

Sometimes if I change the angle of the main camera, looking at the view entity, the lights show up, but it is not working the way I want. Any ideas?
Posted By: Dooley

Re: Lights in VIEW not working - 08/30/15 06:54

If I add sunlight to the scene, the VIEW entity can pick that up. However, when another entity emits light, the VIEW entity does not show those lights.
Posted By: Anonymous

Re: Lights in VIEW not working - 08/30/15 17:59

there may be some clues here
http://www.conitec.net/beta/aentity-lightrange.htm
all ent lights are dynamic lights

I'll continue to search the um /Manual
Posted By: Anonymous

Re: Lights in VIEW not working - 08/30/15 18:01

another possible factor , clip ranges differ per views (camera being a view)
http://www.conitec.net/beta/aview-clip_near.htm
Posted By: Anonymous

Re: Lights in VIEW not working - 08/30/15 18:05

more information to note
http://www.conitec.net/beta/light_view.htm
Posted By: Anonymous

Re: Lights in VIEW not working - 08/30/15 18:07

information to note when using dynamic light s
http://www.conitec.net/beta/ad3d_pointlightfalloff.htm
Posted By: Anonymous

Re: Lights in VIEW not working - 08/30/15 18:08

ding ding ding Winning information HERE
http://www.conitec.net/beta/amax_lights.htm
All dynamic lights are clipped against the light_view frustum. If the active view is different to the predefined camera view, the light_view pointer must be set to the active view, or to NULL when there are several active views and the lights must not be clipped.


found in that um manual
Posted By: Anonymous

Re: Lights in VIEW not working - 08/30/15 18:11

http://www.conitec.net/beta/camera.htm

same remark in camera
Dynamic lights are clipped against the light_view, which is set to camera by default. If the active view is different to the camera view, the light_view pointer must be set to the active view, or to NULL when there are several active views and the lights must not be clipped against one of them.
Posted By: Anonymous

Re: Lights in VIEW not working - 08/30/15 18:12

more info
http://www.conitec.net/beta/light_view.htm
Posted By: Anonymous

Re: Lights in VIEW not working - 08/30/15 18:14

There is a method of testing
start at top of manual read all items about problem subject and effect
test all issues possible from the read text
Posted By: Anonymous

Re: Lights in VIEW not working - 08/30/15 18:54

ok so i'm being rude and offensive. How ever you are not doing your due diligence in troubleshooting and bugging. You may be learning by doing but you must still study and learn the resources. Your post clearly state that dynamic lights are being switched on and off inside a second view. Switching lights on and off is a build in and base function of the light system. If you read up on the light system you would know this.

Look i would not jump in a jet plane without studying and then constantly radio other pilots to tell me what the buttons do and how to fly a plane.

Call it rude if you like, but it's been a decade and I do not think the other way ever got the point across.
Posted By: Dooley

Re: Lights in VIEW not working - 08/31/15 03:46

I would categorize your remarks closer to "snarky" but I get your point. I did search the manual a bit, but you're totally right, I should have searched harder (smarter?). Thanks for the help.

light-view was the exact answer I needed, by the way. Thanks!

P.S. I will try harder next time, I promise. You've made me see the light of the manual. Your efforts are not in vain ... keep going!

© 2024 lite-C Forums