Posted By: rayp
A simple music system example script ( wav, mp3, ogg ... ) - 03/27/14 11:26
And again me...
I made this example of an simple music - player system. It features volume fading between songs etc.
If u optimize something: POST!
See manual 4 more Infos
Greets
I made this example of an simple music - player system. It features volume fading between songs etc.
If u optimize something: POST!
Code:
// ---------------------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------------------- /* 27.03.2014 ---------------------------------------------------------------------------------------------- music - system (ms) example script rayp 2014 free2use forum:www.coniserver.net/ubb7 ---------------------------------------------------------------------------------------------- You can simply add more songs. CopyNPaste MS_SongX and the "if (_ms_song_newsong == X... - line" and count up :D see example MS_Song3 Note: switching songs ingame : _ms_song_newsong = Number of newsong 0 for none ... thats it ! call "_init_music_system();" once, and have fun ! set _mm_music_on to 1 be4 calling ! example needs: song1.mp3 and song2.mp3 placed in your main game directory ( main.c ) */ // ---------------------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------------------- STRING* MS_Song1 = "song1.mp3"; // place mp3's in project's main folder STRING* MS_Song2 = "song2.mp3"; //STRING* MS_Song3 = "song3.mp3"; // and so on ... // ---------------------------------------------------------------------------------------------- var _mm_music_on = 1; // 0 = stop music var _ms_song_newsong = 1; // change this value to load new song nr X var _ms_song_playing = 0; // song which is playing right now var _ms_song_handle = 0; // handle to now playing song var _ms_master_volume = 80; // master volume 4 song play // ---------------------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------------------- void _init_music_system(){ // global running music box function proc_mode = PROC_GLOBAL; var _fade_to_sound = 0; var _volume = 0; _ms_song_handle = media_loop (MS_Song1, NULL, 0); while (1){ if (!_mm_music_on) { media_stop (_ms_song_handle); break; return; } // stop all if (_volume != _ms_master_volume) media_tune (_ms_song_handle, _ms_master_volume, NULL, 0);//changed vol? if (_ms_song_playing != _ms_song_newsong && !_fade_to_sound){ _fade_to_sound = 1; _ms_song_playing = _ms_song_newsong; while (_volume > 0){ _volume -= time_step * 2; media_tune (_ms_song_handle, _volume, NULL, 0); wait (1); } media_stop (_ms_song_handle); if (_ms_song_newsong == 1) _ms_song_handle = media_loop (MS_Song1, NULL, 0); if (_ms_song_newsong == 2) _ms_song_handle = media_loop (MS_Song2, NULL, 0); //if (_ms_song_newsong == 3) _ms_song_handle = media_loop (MS_Song3, NULL, 0); while (_volume < _ms_master_volume){ _volume += time_step * 2; media_tune (_ms_song_handle, _volume, NULL, 0); wait (1); } _fade_to_sound = 0; } wait (1); } } // ---------------------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------------------- // end of this great contribution ... ifuwant give credits 2 rayp ... building a deathstar withit // ---------------------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------------------
Quote:
media_play, media_tune, media_loop, media_stop
Greets