video_border problem ._.

Posted By: Espér

video_border problem ._. - 06/23/11 11:51

ok.. other problem..

I tried to give the launcher/updater a bit more style - with video_border.

i added it this way:
Code:
includes..
[...]
BMAP* border = "border.tga";

var gamebuild = 0;

FONT* font_led    = "Orator Std#24";

void main()
{
	d3d_antialias = 9;
	wait(1);
	sky_color.red = 1; sky_color.green = 1; sky_color.blue = 1;
	screen_color.red = 1; screen_color.green = 1; screen_color.blue = 1;
	enet_init();
	http_init();
	if (sys_winversion >= 6 && version >= 8)
	{
		video_border(border, 10, 10, 640, 480);
	}
	
	
	mouse_mode = 2;
	mouse_range = 10000;
	
	PANEL* pan_versionsnummer = pan_create("", 9999);
	pan_versionsnummer.bmap = bmap_createblack(640,480,24); //cutout
	pan_setdigits(pan_versionsnummer, 0, 10, 10, "Build: %.0f", font_led, 1, gamebuild);
	set(pan_versionsnummer, SHOW);
	
	while(1)
	{
		vec_set(mouse_pos,mouse_cursor);
		wait(1);
	}
}


BMAP* border is a 32Bit TGA File, without alpha channel.

Problem:
Whenever i click inside the window, the lower window is set active, and the Engine Window stays in the background...

That´s a bt annoying.. cause.. a Launcher without mouse control is a bit ugly ._.
Posted By: Espér

Re: video_border problem ._. - 06/26/11 09:47

is there really nobody who can help me? ._.
© 2024 lite-C Forums