Posted By: I_AM_DEFIANT
Game developers wanted - 02/08/06 02:24
Hello world,
I am looking for people to work on small projects together as a way to meet new people in a leasurely 3dgs work environment, i.e after work weekends. My interests include RPGs, FPS, RTS, 2d scrolling games, puzzle games etc.
I am more interested in tinkering around with the 3dgs game engine with man power( and woman power) creating small demos in whatever genres interest the group to give everyone a fair chance to influence our common interests before deciding on one specific long term project. For me the short term goal is team experience and 3dgs knowledge.
I have experience in scripting, modeling, texturing, level design, and music. I spend about 40-60 hours a week developing in these areas.
The software I use includes 3dgs commercial edition( I will try to upgrade soon as I would like to have multiple physics ability in c-script), Max4 Photoshop 7, LightWave8.5 , Vue D'esprit, ZBrush, Milkshape, and various plugins for those applications. I have also tried a lot of the software in the WIKI and I am thinking about purchasing the texture software from spiral graphics.
I will gladly accept "jack of all trades" developers along with people who prefer to work in specific areas of the development process. I am jack of all, master of none myself. I enjoy learning from others as well as sharing my knowledge so if you want to trade I am all ears.
If you are interested in helping "jump start" a team in the 3dgs development process, please pm me or send e-mails to defiant@zovera.com I usually check this forum once a day so I will answer promptly.
Please feel free to comment with your suggestions so that I can keep this post updated.
I am looking for people to work on small projects together as a way to meet new people in a leasurely 3dgs work environment, i.e after work weekends. My interests include RPGs, FPS, RTS, 2d scrolling games, puzzle games etc.
I am more interested in tinkering around with the 3dgs game engine with man power( and woman power) creating small demos in whatever genres interest the group to give everyone a fair chance to influence our common interests before deciding on one specific long term project. For me the short term goal is team experience and 3dgs knowledge.
I have experience in scripting, modeling, texturing, level design, and music. I spend about 40-60 hours a week developing in these areas.
The software I use includes 3dgs commercial edition( I will try to upgrade soon as I would like to have multiple physics ability in c-script), Max4 Photoshop 7, LightWave8.5 , Vue D'esprit, ZBrush, Milkshape, and various plugins for those applications. I have also tried a lot of the software in the WIKI and I am thinking about purchasing the texture software from spiral graphics.
I will gladly accept "jack of all trades" developers along with people who prefer to work in specific areas of the development process. I am jack of all, master of none myself. I enjoy learning from others as well as sharing my knowledge so if you want to trade I am all ears.
If you are interested in helping "jump start" a team in the 3dgs development process, please pm me or send e-mails to defiant@zovera.com I usually check this forum once a day so I will answer promptly.
Please feel free to comment with your suggestions so that I can keep this post updated.