WED alternatives?

Posted By: mireazma

WED alternatives? - 04/24/11 22:17

Hello.
I'm an old newbie tongue - haven't time lately - but I want to catch up and redone the tutorials.

I've just followed the WED tutorial to some point at which the level just won't run (can't open WED.C error 355 Startup failure).
Even if it would work, it's a really pain in the back to build something in there or edit it.
So are there any 3rd party alternatives or workarounds? After all, I make my meshes in an external app anyway. But idk whether and how I can add the lights and all besides the normal 3d objects.

BTW the house in the tutorial gets compiled as a wmb in the main wmp? Still don't get how entities, lights and others are compiled or if you can just pop them out at runtime...
Posted By: Widi

Re: WED alternatives? - 04/29/11 19:32

GED
Posted By: 3run

Re: WED alternatives? - 04/29/11 19:43

Better use WED instead of GED grin
Posted By: Dark_samurai

Re: WED alternatives? - 04/30/11 10:38

GED is no alternative! It's buggy and although I'm always posting my bug reports to Conitec it seems like they are not going to fix them. I think they already gave up on GED and concentrate on the development of a complete new editor that will combine WED and GED. But I guess this editor is in the far future...
Posted By: mireazma

Re: WED alternatives? - 06/22/11 11:07

I hope the much awaited editor will make the jump in fitting users' hand from a sock to a glove.

How about the following, would it be possible?:
Make a surface and some solids in a 3D soft and somehow make it a level (wmp). From what I see in the wiki, a wmp file is readable and (hopefully) editable. No offense but WED is so... coarse and hard to work with. I almost feel like I'd be better off calculating all the coords on the paper and plugging them in a coded form grin
Posted By: painkiller

Re: WED alternatives? - 06/22/11 11:19

you can model your level in any 3D modelling sofware, export it to FBX 2010 and then import it in WED under file->import level from FBX
Posted By: mireazma

Re: WED alternatives? - 06/22/11 12:38

Thanks.
Now that's better. The internal formats and mechanisms of a level is unclear to me. From what I can think of now, the "standard" structure of a WMP should normally contain 3D objects like: a terrain (HMP), level entities (WMB) and normal model entities (MDL). If I make the level (the terrain and the blocks) in a 3rd party soft, how would WED know which to convert to HMP, which to WMB, or MDL?
Posted By: painkiller

Re: WED alternatives? - 06/22/11 13:09

when you import a 3d model as I said before, it becomes a static mesh, like a cube you have created in WED
Posted By: mireazma

Re: WED alternatives? - 06/23/11 08:20

Thanks for answering. This is the very problem in the first place: transforming the objects after they are imported. I wonder how do you or other users manage to transform (move/rotate/scale) objects in WED the right way? You or anyone else please, tell me so I follow the same procedure.
Here's a fact:
I have 2 256 x 256 cubes just by each other, laying on the ground.
If I scale one of them a little, it lifts from the ground and won't touch the other cube anymore, cause it shrinks by the cube origin (center). How can I move it after scaling, so it's again aligned with the ground and the other cube? How do you do it? I'm not that picky to ask for a possibility to edit the origin of an object, although...
Posted By: painkiller

Re: WED alternatives? - 06/23/11 11:14

Scale them and if move tool doesn't allow to place them so they touch go to file->preferences and in view options change the snap value to a lower one, this will allow you to move them with more accuracy
Posted By: Joozey

Re: WED alternatives? - 06/23/11 22:21

But it can be a bitch even if snap is off.
Posted By: mireazma

Re: WED alternatives? - 06/24/11 21:24

Come on guys, you move things around by eyeballing?!
There has to be a way to put the objects on the ground -- not floating, but not buried either. Or to place 2 objects by each other -- not into each other, but neither leaving a gap in between. It's basic stuff.
Posted By: WretchedSid

Re: WED alternatives? - 06/24/11 21:25

Originally Posted By: mireazma
It's basic stuff.

So is writing a script that assists you with this stuff.
Posted By: mireazma

Re: WED alternatives? - 06/24/11 22:35

Should I presume you're using SED code to reposition objects already positioned in WED? If not, please, tell me what to do. I'm stuck to this point.
Posted By: painkiller

Re: WED alternatives? - 06/24/11 22:46

to place objects on the ground assign them a simple action using c_trace
Posted By: mireazma

Re: WED alternatives? - 06/28/11 14:34

Thank you, painkiller, I do appreciate that you want to help. I also thank the others.
No way I'll use bloat code for positioning static meshes especially because I want pixel precision and let's put aside shadow map generation or visual artifacts.
Superku suggested a more convenient solution: edit the object origin in MED and place it where I want an alignment in WED. Of course this is far from neat or what I thought of, but when you only got lemons, what can you do?
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