Blender 2.57 is out. First Stable 2.5 Release

Posted By: Quad

Blender 2.57 is out. First Stable 2.5 Release - 04/14/11 10:24

Check it out!

http://www.blender.org/development/release-logs/blender-257/

Quote:
The Blender Foundation and online developer community is proud to present Blender 2.57. This is the first stable release of the Blender 2.5 series, representing the culmination of many years of redesign and development work.

We name this version "Stable" not only because it's mostly feature complete, but especially thanks to the 1000s of fixes and feature updates we did since the 2.5 beta versions were published.

The next 2 months we will keep working on finishing a couple of left-over 2.5 targets and we expect to get feedback and bug reports from users to handle as well. If all goes well, the 2.58 version then can be the final release of the 2.5 series, with a massive amount of new projects to be added for an exciting cycle of 2.6x versions. Target is to release updates every 2 months this year.

Posted By: Toast

Re: Blender 2.57 is out. First Stable 2.5 Release - 04/14/11 10:36

I hope B-Mesh will make it into one of those bimonthly updates... laugh
Posted By: ratchet

Re: Blender 2.57 is out. First Stable 2.5 Release - 04/14/11 12:55

Does anyone tested if FBX animated models export, import well on MED laugh ?

Well again it lacks as always some layers and line draw , ellipse draw, shape draw, etc ... on texture painting mode !
Hope it will appear in a future version ?

Anyway, i use Blender from lot of years to do basic real time 3D stuff , and really the look is lot lot better laugh
But the main lines of Blender are still the same when
you have to switch between 3D View, UV Map etc ...
And if you use the menu like : Edgs -> Mark UV Semas
In that case you find the traditionnal Blender laugh

Caus i searched "mark UV Seams" on the new menus and windows
and i finded really nothing and had to do it in the old simple
way.
I'll have to check if we can define our own Keys for each functiosn like in Silo ?

Anyway good thing this FREE great modeling/animating tool
is going forward and really great laugh
Posted By: Paul_L_Ming

Re: Blender 2.57 is out. First Stable 2.5 Release - 04/17/11 17:32

Hiya.

Cool..but, uh...is there any "GUI Add-On" to make Blender feel like one of the big-name apps? In particular, XSI or Lightwave? I know they have a 'Maya' switcheroo in it, but it still looked like Blender to me...meaning that the core tools were still all at the bottom...not the top 'shelf style' like Maya, for example.

You may call me an old curmudgeon, but I learned my 3D "back in the day" (roughly '89 or '90), so I've grown up with certain standards. For example, LMB to select, RMB to bring up a context menu dealing with the current selection/tool. Or having 3 keys in a row (WER, ASD, XCV, etc.) be the hot keys for Move/Rotate/Scale.

Has anyone did a full gui-switchover for any of the standard 3d packages mentioned above? If not...I'll keep waiting, thanks. laugh
Posted By: ratchet

Re: Blender 2.57 is out. First Stable 2.5 Release - 04/17/11 18:27

Sorry, but i think Blender will remain Blender,
The basic gizmos, windows selection (3D, VU) etc ... are the SAME.

They just added windows, stack of operations or visible operation buttons : Blender remains the same for the most part
you must choose the same icons as before !

--------

For your questions, go ot "user preferences" you can choose
mouse control like in "Maya" !

Just played with it , lot of 3D format export are lacking !
Even FBX i've tested was buggy and the model after import
in MED was screwed up !

I had to use BLender 2.49 to export FBX for MED !

So be carefull with thi release laugh

But WELL it's great for :
- UV
- animations
- standard modeling
And it's FREE !!
Posted By: Tiles

Re: Blender 2.57 is out. First Stable 2.5 Release - 04/18/11 07:38

Quote:
... LMB to select ...


It`s (nearly) all there. You just need to dig a bit in the User Preferences.

User Preferences, Input, select with: Left

And give the 3D cursor a +alt, so that you don`t always drag it around accidentally. That one is Input/3D View/3D View (Global)/ Set 3D Cursor

Ticking Release Confirms in the Editing Tab is also a good idea.

I`ve even managed that i don`t need any hotkey for navigation. RMB for move, MMB for rotation, and the scrollwheel for zoom. But that`s a bit more complicated because then you have already the first conflicts with hotkeys. I can`t remember which one, but in one of the not so often used modes there is a rare action that uses RMB only too. Crazy and wasted ...

What`s really disturbing though is that Blender is still not able to handle N-Gons. Means modeling is very limited compared to a modeler that can handle N-Gons. Try to redirect an edgeloop and you will find out what i mean.

Besides modeling, Blender is really a neat little 3D app laugh
Posted By: ventilator

Re: Blender 2.57 is out. First Stable 2.5 Release - 04/23/11 13:59

great news... brecht is back:

Quote:
Hi all,

I'm very pleased to announce we have sponsoring continued and enough
Blender store income to continue hire people for the next period. Even
outside a potential film project (Mango) which possibly starts after
the summer.

Apart from myself of course, these two people will be involved as paid
devs:

- Campbell Barton
Campbell will keep doing his amazing work on stabilizing Blender and
improving Python. Special attention will go to improving import/
export, wrapping up API todos including much better UI integration for
scripts, and support on migration of branches, like BMesh.

- Brecht van Lommel
Brecht will be back officially per May 1st! Apart from all regular
support work he'll work on leading a project for a brand new shader/
render system in Blender. Plus of course related targets for a Mango
project.

It's great to have Brecht back, exciting times are ahead laugh

Thanks,

-Ton-

Posted By: maslone1

Re: Blender 2.57 is out. First Stable 2.5 Release - 04/23/11 19:14

Amazing!

So we will see some new things in blender soon..... laugh
Posted By: ventilator

Re: Blender 2.57 is out. First Stable 2.5 Release - 04/25/11 19:15

http://code.blender.org/index.php/2011/04/google-summer-of-code-2011-blender-summer-of-polish-2/

17 summer of code projects got accepted this year!
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