Game Core release 2.0

Posted By: AlbertoT

Game Core release 2.0 - 12/28/08 00:43

Hello

The new GC release 2 seems to be reasonably bugs free
You should be finally able to finish a game
Instability was the main issue with B.V, at least this is what I read
No direct experience
Did any anybody try Game Core release 2.0 ?
Posted By: Nowherebrain

Re: Game Core release 2.0 - 12/28/08 08:20

never heard of it and cannot find it through google, could you provide a link?
Posted By: Tiles

Re: Game Core release 2.0 - 12/28/08 08:46

http://www2.gamecore.ca

Gamecore is the follower of Beyond Virtual.

Oh, and it is just another unfinished Release Candidate, not the final release.

My experience with GameCore so far: Nice next Gen workflow. But there is no really working community besides some fanatic fanboys that takes everything personal and as an attack at their fan product. There is still no working manual, just some fragments. You get pointed back to the Beyond Virtual Manual. The old Beyond Virtual Forum though with all the knowledge is closed. You already need programming skills in Angel Script. They don't help you with that. Now where shall i have that from when i come from 3DGS? There is simply no way for a beginner to start with GC in a comfortable manner.
And it is still Beta, even when this guy talks about Release candidate. One example is the keyboard layout. I cannot change some menu related stuff because i have a german keyboard layout here, but GC uses the US layout internally. And i don't find all the american special signs like semicolon. Reported before months, reminded, still there in RC2. Seems that this guy is not interested in international users. It may become useful in two or three years, but currently it isn't. I am back at 3DGS wink
Posted By: AlbertoT

Re: Game Core release 2.0 - 12/28/08 09:07

Thanks
Actually I was aware that GC is still lacking a good documentation
However , do you know whether the several annoying bugs of B.V. have been fixed ?
Posted By: nuclear_winter

Re: Game Core release 2.0 - 12/28/08 09:18

I was one of the first people to purchase BV when it was still in beta!
It showed great promise and had some very interesting features, but the development has been a constant array of disappointments... almost all the people i know have left BV (now GC).

I'm still very skeptical about it, but who knows
Posted By: Tiles

Re: Game Core release 2.0 - 12/28/08 10:05

Quote:
However , do you know whether the several annoying bugs of B.V. have been fixed ?


GameCore is another product. With other bugs and quirks wink
Posted By: AlbertoT

Re: Game Core release 2.0 - 12/28/08 10:42

Actually there is something strange

Apparently no GC demo is available
If so,it is not fair to ask 250 usd for a beta bersion without giving the possibility to test it

Not to mention that many people are skeptical because of the bugs in B.V.

Nevertheless I like very much the B.V. \ GC architecture
Posted By: Tiles

Re: Game Core release 2.0 - 12/28/08 10:49

There is no demo because there is no full version neither. As told, it is still in development wink

Quote:
Nevertheless I like very much the B.V. \ GC architecture

Yeah, as told, nice next gen workflow. But that is not enough to make a game ...
Posted By: BigDaz

Re: Game Core release 2.0 - 12/31/08 23:04

Originally Posted By: AlbertoT
Thanks
Actually I was aware that GC is still lacking a good documentation
However , do you know whether the several annoying bugs of B.V. have been fixed ?


What annoying bugs are you referring to?
Posted By: broozar

Re: Game Core release 2.0 - 01/01/09 00:05

any old BV licensee like me still around? how's the update handled, any hints?
Posted By: AlbertoT

Re: Game Core release 2.0 - 01/01/09 13:31

Quote:


What annoying bugs are you referring to?


No direct experience but B.V. has a bad reputation for bugs
Maybe some old B.V. users can provide you with some more information
Posted By: Nexus_1944

Re: Game Core release 2.0 - 01/01/09 15:27

the new GC RC2 rocks^^ i had found smal bugs and the download for BV members with serialkey is a trail, the developer had upload the wrong setup for GC2, end of this week comes new update. UDP network is nice and the new splittshadowmap technique. the gc rc2 is now user friendly. ok the developer have not realy good docs but when start the final version say mike is all complete with a lot of tutorials. next features screenbased ambient occlusion and maybe pointlight with cubeshadowmap rendering and a lot more. GC go "now" the right way.

Christian_Ger
Posted By: BigDaz

Re: Game Core release 2.0 - 01/01/09 16:27

Originally Posted By: AlbertoT
Quote:

What annoying bugs are you referring to?


No direct experience but B.V. has a bad reputation for bugs
Maybe some old B.V. users can provide you with some more information


I am an old BV user smile
The WYSIWYG editor is great to use, I don't think stability has really been an issue. It's the lack of certain features, tutorials and documentation that's the big hurdle. Basically the engine is relatively new and things needs fleshing out. GC seems in a bit of a 'Catch 22' situation where it really needs a communnity to support it but noone wants to be first to join.
Posted By: AlbertoT

Re: Game Core release 2.0 - 01/01/09 18:03

Originally Posted By: BigDaz

It's the lack of certain features,


Can you make some examples of missing features ?
Are you speaking of graphics features, maybe ?
As far as the game play is concerned it seem ok, GC supplies more than 700 commands

No tutorials ok, but documentation does not look so bad, considering , as you said , that it is a relatively new engine

About the bugs

I am little surprised of what you said

Many end users complained that you can not even finish a simple casual game in B.V

I remember for example that the fps was progressevly slowing down in a period of time
Entities passing through the walls
Problem to import even the most popular file formats
Crashings any minute of two

Many people left B.V. normally this happen because of serious bugs

As I said however I never used B.V., just repeating what I read
Actually I tried the demo and it crashed very often

If you are right, it would be a shame because the engine sounds really good



Posted By: Tiles

Re: Game Core release 2.0 - 01/02/09 10:58

Documentation doesn not look so bad until you try to dive into the baby. Then it becomes a disaster. You don't only have to intend the wheel from scratch but also the whole environment ...

I wait up to the point where this guy finishes at least his manual before i touch it again.
Posted By: BigDaz

Re: Game Core release 2.0 - 01/02/09 12:29

Originally Posted By: AlbertoT
Originally Posted By: BigDaz

It's the lack of certain features,


Can you make some examples of missing features ?
Are you speaking of graphics features, maybe ?

I am little surprised of what you said

Many end users complained that you can not even finish a simple casual game in B.V

I remember for example that the fps was progressevly slowing down in a period of time
Entities passing through the walls
Problem to import even the most popular file formats
Crashings any minute of two

Many people left B.V. normally this happen because of serious bugs

As I said however I never used B.V., just repeating what I read
Actually I tried the demo and it crashed very often

If you are right, it would be a shame because the engine sounds really good





I think a lot of the bugs were actually problems with the templates, rather than the underlying engine. They needed tidying up and improving and progress on that was painfully slow. There was a problem with it crashing regularly, in fact this wasn't a problem with the engine but a problem with the copy protection system. Correcting these things was slow, people got impatient and left which is understandable. For me importing objects is one of BV's and GameCore's great strengths, although it naturally depends on your particular pipeline. Entities can pass through walls although there are ways to work around it, I don't think it's any worse than 3DGS. One thing that is worse than 3DGS is that light does penetrate through objects.

What I say missing features I mean features are there but are very basic. For example BV had 'network support' but only in the very literal sense that it could send data from computer to another. You couldn't make a multiplayer game with it because there was no server browser, no chat system, it wasn't accessible and it was basically useless to 99% of users. So you have to take some of it's advertised features with a pinch of salt, if you know what I mean. I'm struggling to think of things GameCore doesn't have, it doesn't have video support or decals which I'd like.
Posted By: AlbertoT

Re: Game Core release 2.0 - 01/02/09 12:31

Originally Posted By: Tiles
Documentation doesn not look so bad until you try to dive into the baby.


Well ok , documentation is an important stuff but it is just a matter of time
Same for features
unless the engine is lacking some key feature It does not seem to be a good reason to quit with it

Different story for bugs and I am not speaking of minor bugs

As far as I read with B.V you could not finish even a casual game

Maybe some old B.V. and \ or new GC user can share with us his experience
Posted By: Atlantis

Re: Game Core release 2.0 - 01/03/09 20:21

Your best bet on "documentation" for GC is to take the Game Core course. It is actually pretty good and your tutor answers questions. You are given scripts and demos to work with and tear apart. They also give you game content you can use in your own games.

Every Wednesday you got video tutorials for that lesson and course material to work with. You had your own course download page and the forums where you could ask questions about that week's lesson. At the end of the course you ended up with a working game.

Game Core Course <-- I requested that they do a game course like this for A7. Maybe if there is enough interest he will do it. I would love to see a course like this for A7 as this was excellent.
Posted By: Tiles

Re: Game Core release 2.0 - 01/03/09 20:34

That's no GameCore course. That is a very general game design course. Which uses Beyond Virtual. The tips are this general that you already have your A7 course.
Posted By: AlbertoT

Re: Game Core release 2.0 - 01/04/09 00:18

according to their web site they should use GC not BV
Posted By: AlbertoT

Re: Game Core release 2.0 - 01/04/09 00:54



Quote:

One thing that is worse than 3DGS is that light does penetrate through objects.



thanks
Apart of this , the engine does not seem to be so bad
Posted By: Andreas C

Re: Game Core release 2.0 - 01/15/09 14:12

Originally Posted By: Tiles
That's no GameCore course. That is a very general game design course. Which uses Beyond Virtual. The tips are this general that you already have your A7 course.


Originally the course was for BV. It's been updated to the latest GC RC 2.1.

The one thing that the course provides is the "interactive framework", which gives you a good basis to work with / from - including some multiplayer support.

All in all, I'm not ready to give up on GameCore quite yet smile ... some things are quite usable by now ... and getting better. The documentation is dismal though ...

One big thing 3DGS has going is that this is a very active community and that 3DGS has been around for a long time (I think just about as long as Torque or Ogre3D ?). And the fact that we have Intense X available ... (yes I'm biased ;))

I'm actually very happy to own both 3DGS & GameCore ...

Cheers,
Andreas
Posted By: Schmerzmittel

Re: Game Core release 2.0 - 01/15/09 14:26

Is there only a Indie Version available?

What have it? All inclusive or what?

The documentation is very small.
Posted By: Dan Silverman

Re: Game Core release 2.0 - 01/15/09 18:33

Quote:
One big thing 3DGS has going is that this is a very active community and that 3DGS has been around for a long time (I think just about as long as Torque or Ogre3D ?).


I think that GameStudio has been around longer than either of those engines. According to the GameStudio Wiki, the Ack engine became Conitec's property in 1995 and was then offered as GameStudio. So this means GameStudio has been out for 14 years now. That's a long time for a real-time 3D game engine!

I just wish GameStudio actually had 14 years worth of improvements and advances wink .
Posted By: lionclaws

Re: Game Core release 2.0 - 01/25/09 16:08

Like always tell my Indie Game developers friends....3DGS has seniority!(14-yrs);development throught out the course may not be so impressive but deserves respect.3DGS consistantly demonstrating improvements on all levels compare to the way we were all acustom. All these other "new kids"...have to get on line.3DGS is my no.1 choice of Engine;I am gonna say it like it is!.
GameCore Engine on the other hand is a working progress....long way to go!.I have licensed both Engines so,we shall see.
Posted By: lionclaws

Re: Game Core release 2.0 - 01/25/09 16:09

Like I always tell my Indie Game developers friends....3DGS has seniority!(14-yrs);development throught out the course may not be so impressive but deserves respect.3DGS consistantly demonstrating improvements on all levels compare to the way we were all acustom. All these other "new kids"...have to get on line.3DGS is my no.1 choice of Engine;I am gonna say it like it is!.
GameCore Engine on the other hand is a working progress....long way to go!.I have licensed both Engines so,we shall see.
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