Posted By: HenWoll
Diablo 3- Wings question - 07/05/16 05:27
hi Guys
I have a following problem and am currently on puzzle how I used this method best on GameStudio converting.
I would like something like this currently , and retained that deliver on models
https://simonschreibt.de/gat/diablo-3-wings-of-angels/
the engine dosent use the textur layer of the alpha kanal , and the question is now alternativ solution without shader.
basically i need the alpha channels only there to mask out . possibly it is sufficient but even if you render the additive wings and mask vertex color. thats right ?
Thanks in advance !
I have a following problem and am currently on puzzle how I used this method best on GameStudio converting.
I would like something like this currently , and retained that deliver on models
https://simonschreibt.de/gat/diablo-3-wings-of-angels/
the engine dosent use the textur layer of the alpha kanal , and the question is now alternativ solution without shader.
basically i need the alpha channels only there to mask out . possibly it is sufficient but even if you render the additive wings and mask vertex color. thats right ?
Thanks in advance !