Windows 10 and 3dgs 7

Posted By: blitzbasement

Windows 10 and 3dgs 7 - 06/23/16 14:36

I have been away from 3dgs for long time and decide to come back.

Will I be able to use my 3D GS ver 7 with win 10?
Posted By: Realspawn

Re: Windows 10 and 3dgs 7 - 06/23/16 17:01

it works for me without any problems laugh

and welcome back
Posted By: Anonymous

Re: Windows 10 and 3dgs 7 - 06/23/16 18:00

Edit - Engine builds and preview builds run fine, But I have tools issues with WED!,MED!!!, and SED

I have issue with A8 so I use the windows compatibility mode to run it in a lower OS version

Windows 7 option or maybe XP I forget
Posted By: Kartoffel

Re: Windows 10 and 3dgs 7 - 06/23/16 19:56

win 10 (64bit); no problems here
Posted By: preacherX

Re: Windows 10 and 3dgs 7 - 06/23/16 20:25

No problems!
Posted By: MasterQ32

Re: Windows 10 and 3dgs 7 - 06/27/16 13:03

Same here, no problems.

@Malice: If you have problems with the editors, maybe some runtime is missing.
Posted By: Anonymous

Re: Windows 10 and 3dgs 7 - 06/28/16 22:41

Quote:
@Malice: If you have problems with the editors, maybe some runtime is missing.

I have view errors in both med and wed and if the view-skews(lol goes blank) the apps lock. Med crashes if I import fbx to many times back to back( however not a Windows 10 issue).
I've noticed running 3ds max and MED/WED and switching between programs causes the view errors and program locking. This also happens with quick and often switching open med sed wed windows.

Biggest reason for me to use a compatibility mode is - "Windows asks and offers" --> My assumption is windows sees something I don't.

I can not state that any issue I'm having is related to OS compatibility , instead of plan old problems with the editors themselves .
Posted By: MasterQ32

Re: Windows 10 and 3dgs 7 - 06/30/16 10:16

Try changing the used rendering library:
Posted By: Anonymous

Re: Windows 10 and 3dgs 7 - 06/30/16 18:25

I'll run this step again, thank you.
However as my GPU gets newer years after years the issue remains.
I believe once upon a time 3ds max had this very problem. But long ago. Also this is not an issue with any of my current software save 3dgs editors.
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