Posted By: George
Aum110 ready - 08/30/13 08:59
Dear friends,
The new magazine is finally ready!
Aum110 downloadHave a great day.
George
Posted By: djfeeler
Re: Aum110 ready - 08/30/13 09:17
Thanks for this new aun ^^.
Posted By: Random
Re: Aum110 ready - 08/30/13 13:46
Great! I really like that shader editor.
PS: Could anybody help me translate the pathinding (ai9) from global to local. So that we can use it with more then one "evil rabbit".
I have to use a very old laptop that could barley play the ai9 demo and I have to wait a bit for my new computer...
Posted By: George
Re: Aum110 ready - 08/31/13 06:35
Thank you for the kind words, guys! Random, I'll make the code work with lots of enemies. Basically, you need an array that stores each enemy path; apart from that, everything should work fine using local vars, etc.
I see you actually benchmarked the impact on the framerate when using c_scan on many entities! Thanks for putting the function into perspective!
I only get blank pages from it under win7 x64, I cannot remember the workaround for it???
Posted By: PadMalcom
Re: Aum110 ready - 09/02/13 17:00
Right click -> unlock (Or sth similar)