@3run: I try to keep a balance between features and simplicity, but I hope I'll be able to something that can be reused over and over in your projects.
@Ganderoleg: Pavle, you know who is responsible for the commercial-quality levels in the Jj game
Det: The point and click adventure template sounds very interesting; I'm not sure if it would offer enough flexibility for the engine users, though, and I wouldn't want to create a regular "game".
Exile: The code should work with the latest A7 version without any problem; I'm not using any A8-specific code inside it.