Aum92 ready

Posted By: George

Aum92 ready - 05/03/10 14:05

Dear friends,

The new magazine is finished and can be found here: Aum92. Your feedback is greatly appreciated, as always.

George
Posted By: Rondidon

Re: Aum92 ready - 05/03/10 14:29

Hey, thanks for the Silas interview. It was really interesting to read.
Posted By: Anonymous

Re: Aum92 ready - 05/03/10 14:38

Thanks George.

One question about the contest:

Does this tool have to be made with GS or can we also use things like .NET, C++ ...?
Posted By: ventilator

Re: Aum92 ready - 05/03/10 15:00

i don't think it has to be made with GS but for GS.

hm... maybe i will update and clean up my blender exporters. laugh
Posted By: Lukas

Re: Aum92 ready - 05/03/10 17:51

Does it have to be a "real tool" (with an .exe) or can it be a useful library that makes programming easier?
Posted By: Widi

Re: Aum92 ready - 05/03/10 19:16

Read the AUM92, summer contest:

"You can use any GameStudio edition (including the free version) to develop your tool."

So i think it is not possible to use a other language for the tool. But maybee we can use a dll if the mainpart is in lite-c?
Posted By: Lukas

Re: Aum92 ready - 05/03/10 19:20

Widi, this text is always included in each contest announcement, so I don't think thet this neccessarily means that you can't use other languages. But let's wait for George's or jcl's answer.
Posted By: George

Re: Aum92 ready - 05/03/10 20:11

JCL is the sponsor; I'll post his answer as soon as I get it.
Posted By: SBHe

Re: Aum92 ready - 05/03/10 21:06

Great, I wait it for a long time!
Posted By: William

Re: Aum92 ready - 05/04/10 06:41

As always, another great new edition of AUM! Thanks again for the interview George, and I am glad it has been found useful. grin
Posted By: George

Re: Aum92 ready - 05/04/10 09:04

Thank you, guys! It was my pleasure to present your great game, William. I look forward to seeing it released on the market.

P.S. Just got the answer from JCL concerning your contest question: you can use other programming languages to create the tool(s) but if you do that, you must submit the source code as well.
Posted By: Lukas

Re: Aum92 ready - 05/04/10 12:16

Ok, but what about my other question: Does a library (like a Lite-C header) count as a tool, too?
Posted By: Widi

Re: Aum92 ready - 05/04/10 14:32

George, thank you for the new AUM. If i see there is a new one, i break all wath i do and download / read FIRST the AUM.
Posted By: Superku

Re: Aum92 ready - 05/04/10 15:10

Quote:
If i see there is a new one, i break all wath i do and download / read FIRST the AUM.


Haha yes, me too! wink
Posted By: PadMalcom

Re: Aum92 ready - 05/04/10 15:18

Hehe me too...
Posted By: Hummel

Re: Aum92 ready - 05/04/10 15:40

same here tongue
Posted By: George

Re: Aum92 ready - 05/04/10 20:07

Thank you a lot for the kind words, guys! Lukas, if your library helps our community it is good for the contest.
Posted By: Clemens

Re: Aum92 ready - 05/04/10 20:30

And what if the library only helps (experimental) psychologists?
Posted By: Hummel

Re: Aum92 ready - 05/04/10 20:48

you meen psychologists who program with GS? I think that would be a bit too special, in fact probably nobody would vote for you. tongue
Posted By: Lukas

Re: Aum92 ready - 05/04/10 20:50

Yay, then I might already know what kind of library/ies I could do for the community laugh
Posted By: Clemens

Re: Aum92 ready - 05/04/10 21:13

Probably you're right, I forgot the 49% voting power of the community.
Nevertheless if the focus is just on "helpfully tool at all" instead of "helpful for the most users" there should be enough fair voters, who take that criterion in consideration... wink
Posted By: ratchet

Re: Aum92 ready - 05/04/10 21:15

Thanks for this great contribution Georges!
A pleasure to read as always laugh !
Posted By: DJBMASTER

Re: Aum92 ready - 05/05/10 00:51

oh man, I would have submitted one of my editors for easy scripter, If I didn't have to provide the source.
Posted By: George

Re: Aum92 ready - 05/05/10 10:44

I'd like to see a library that helps psychologists, but I'd go for a library / tool that helps as many users as possible.
Posted By: HeelX

Re: Aum92 ready - 05/05/10 12:15

This is a great opportunity to make TUSC come true! Just kidding :-)
Posted By: Quad

Re: Aum92 ready - 05/05/10 13:09

Great mag, and great contest, i have some nice tool ideas.
Posted By: FBL

Re: Aum92 ready - 05/05/10 20:09

Originally Posted By: HeelX
This is a great opportunity to make TUSC come true! Just kidding :-)


You have been working on it secretly all the years, right.... RIGHT?
Posted By: frazzle

Re: Aum92 ready - 05/05/10 23:03

Nice work as always George wink wink

Cheers

Frazzle
Posted By: William

Re: Aum92 ready - 05/07/10 22:29

Quote:
This is a great opportunity to make TUSC come true! Just kidding :-)


I hear it's been a joint partnership and will be releasing at the beginning of 2013. After that, all games will be created by simply clicking a button and there will be no need for developers anymore.
Posted By: DJBMASTER

Re: Aum92 ready - 05/07/10 22:46

I may be a little slow, but what the hell is TUSC?
Posted By: Quad

Re: Aum92 ready - 05/07/10 22:57

it is an editor that allows you to create crysis by only using mouse with very few clicks. more info may follow from older members.
Posted By: mikaldinho

Re: Aum92 ready - 05/08/10 10:44

thanks george!

as good as always!
Posted By: MPQ

Re: Aum92 ready - 05/08/10 12:46

In the unanswered question one, there is a little mistake I found last week (its the code from physics car tut)

this part
Code:
phcon_setmotor (constr_back_left, nullvector, vector(-ang_force, max_speed, 0), nullvector);
phcon_setmotor (constr_back_left, nullvector, vector(-ang_force, max_speed, 0), nullvector);



has to be changed in

Code:
phcon_setmotor (constr_back_left, nullvector, vector(-ang_force, max_speed, 0), nullvector);
phcon_setmotor (constr_back_right, nullvector, vector(-ang_force, max_speed, 0), nullvector);



only if somebody wonders about that. It works with the wrong version as well wink
Posted By: FBL

Re: Aum92 ready - 05/09/10 09:28

Originally Posted By: DJBMASTER
I may be a little slow, but what the hell is TUSC?


The
Ultimate
Script
Creator

Or sth similar...
Posted By: DJBMASTER

Re: Aum92 ready - 05/09/10 21:32

Ahh ok, I remember George telling me about this in my AUM interview but I wasn't aware of what it was. Thanks.
Posted By: Superku

Re: Aum92 ready - 05/09/10 21:59

And additionally the biggest piece of vaporware since Duke Nukem Whenever.
Posted By: George

Re: Aum92 ready - 05/10/10 05:04

Yes, TUSC was a project that would have allowed you to create a complex, full game by simply clicking a few buttons. We've even seen screenshots of it and the community members were very anxious to try it. I hear it's being used right now to create Duke Nukem Forever grin
Posted By: Blink

Re: Aum92 ready - 05/12/10 13:43

great AUM, George, as usual. I am still using old codes from earlier AUM.s. Still an amazing resource, and I still find great solutions for whatever i want to do, and if its older syntax, I find it easy to convert to A6. Thanks for your incredible work.
Posted By: Scifi

Re: Aum92 ready - 05/13/10 02:42

Great, thanks George !
Posted By: George

Re: Aum92 ready - 05/13/10 18:30

Thank you, guys!
Posted By: MrGuest

Re: Aum92 ready - 05/13/10 20:17

Nice AUM George, makes a good read.

Hope the Project works out well for you and the team!
Posted By: Vinous_Beret

Re: Aum92 ready - 05/26/10 15:37

this is agreat effort from you,with out your magazin I never found 3dgs.
thanx.
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