What are you missing in WED?

Posted By: Rigoletto

What are you missing in WED? - 04/10/06 11:21

Hello,

iŽam working on a wed-plugin, basic functions are going to work, disc/pie(one block), rings/arc(made with blocks), hollow sphere(made with blocks), all configurable in shape/size and from/to angle.

Planned:

- connect faces from two blocks via new block
- step tool (like in excel, mark two blocks, and you can pull out other bocks from them with the diffences between the two blocks) or a simple turtle language
- lattice block (one block and/or made of blocks)
- place objects on lines/circles
- align tool
- auxiliary lines/circles
- change rotate origin
- local rotate/resize for a group of blocks
- face block to a point

Something you are missing, please post.
Posted By: indiGLOW

Re: What are you missing in WED? - 04/10/06 13:21

A way to freeze objects in WED, so that they are ignored when moving things around. I don't think its a feature already, if it is, someone point it out to me, bcz it does my nutt in when I accidently move the skybox or similiar item, like terrain.

Just me tuppence...
Posted By: Michael_Schwarz

Re: What are you missing in WED? - 04/10/06 14:08

objects list-> right click -> render -> disable
Posted By: vlau

Re: What are you missing in WED? - 04/10/06 15:16

If several or more blocks are marked "disable",
I have to "enable" them one by one. Is it possible
to do that by dragging the mouse to select them
all or in object panel, ctrl-click to select them all
then right click->cancel disable?
Posted By: KoH

Re: What are you missing in WED? - 04/10/06 20:37

Quote:


If several or more blocks are marked "disable",
I have to "enable" them one by one. Is it possible
to do that by dragging the mouse to select them
all or in object panel, ctrl-click to select them all
then right click->cancel disable?




I heard that is a new feature of the next update of WED (6.4 i think, haven't downloaded it so don't know)
Posted By: Dyc

Re: What are you missing in WED? - 04/10/06 22:29

Extrude face (as a new block) ?
If that makes sense.
Posted By: vlau

Re: What are you missing in WED? - 04/11/06 06:17

@KoH,

No, I've tried it with 6.40.4 it didn't work.

The correct steps what I'm looking for should be
double click the first block, ctrl + left click
for others then right click->Render Style->disable.

EDIT
----
Sorry, I think this should be post to "Ask Conitec" or
"The Future" forum.


Posted By: Rigoletto

Re: What are you missing in WED? - 04/11/06 10:54

Good idea iŽll take a look on this.
Posted By: indiGLOW

Re: What are you missing in WED? - 04/11/06 10:55

Yeah i was really looking for some better freeze grouping options to lock out sectionds in WED in one go, for example the skybox or similiar objects.

So far I get by by doing as Michael_Schwarz says, either disabling them individually or simply setting them to invisible in render options.

But it would be much more useful if you could do this in bulk...
Posted By: broozar

Re: What are you missing in WED? - 04/11/06 12:08

a subdivision/smooting-key
Posted By: Rigoletto

Re: What are you missing in WED? - 04/11/06 18:01

@indiGLOW: Yes, it could be useful but i have nothing find how access this block-data in the SDK. Maybe it is not documented, i ask Wlad by time.

@DaBro0zar: I think such a good feature will clearly increase the project size and bsp is a prevent. Perhaps a quick and dirty version.
Posted By: Orange Brat

Re: What are you missing in WED? - 04/11/06 18:05

Being able to bend blocks/primatives or groups.

Stair/arch generator like in 3D World Studio. There's alway's Dan's Arch-E, but an in-editor solution is always best.
Posted By: old_bill

Re: What are you missing in WED? - 04/11/06 19:37

Adding a cylinder with a number of sides determined by an input field would be usefull.

old_bill
Posted By: Rigoletto

Re: What are you missing in WED? - 04/11/06 19:56

@Orange Brat: Sorry, there will be no bending. Arc works and with the step-tool you can realize stairs and co.

@old_bill: It is already working with up to 42 faces, more will lead into compile errors. IŽam waiting for an answer from conitec about this. However compiler max. faces is 64.
Posted By: SwordsGateSCAS

Re: What are you missing in WED? - 04/15/06 22:16

a slice tool would be nice to cut blocks in hafe makes more control to level disign
Posted By: Trooper119

Re: What are you missing in WED? - 04/16/06 13:28

Here is a MUST for both WED and MED that I was shocked when I found out they didn't have:

We need to be able to manually put in coordinates for whatever we are messing with (whatever we have selected), what would be nice as well is if we could manually input their dimensions (again of what we have selected), if any one of you has Adobe's Fireworks, Flash, or Dreamweaver you know what I am talking about, unforchanately all of that is 2D though so I want it in the 3D world.
Posted By: Gafgar

Re: What are you missing in WED? - 04/16/06 17:37

Like in Maya?...
Posted By: Rigoletto

Re: What are you missing in WED? - 04/18/06 11:01

@SwordsGateSCAS: Hm, i put this on the very end of my list, if a valid block is sliced, it should give only valid blocks i hope...
I canŽt imagine why conitec should not implement this, they have already a complex cut function!?
Posted By: Rigoletto

Re: What are you missing in WED? - 05/17/06 11:19

Hello,

little status, last chance for wishes:

Finished:
100% - disk/pie
100% - arc/torus (made of blocks cause limit of 64 faces and 40 edges by the compiler)
100% - lattice block (made of blocks cause limit of 64 faces and 40 edges by the compiler)
100% - sphere (problems are bsp related, very compiler intensive above 150 blocks = ca. 4000 portals, made of blocks too)
90% - connect faces from two blocks via new block
0% - step tool (like in excel, mark two blocks, and you can pull out other bocks from them with the diffences between the two blocks) or a simple turtle language
50%- place objects on lines/circles
0% - align tool
100% - auxiliary lines/circles
50% - change rotate origin
0% - local rotate/resize for a group of blocks
0% - face block to a point

Started work on the interface, first version should be available next 2 weeks.
Posted By: Damocles

Re: What are you missing in WED? - 05/18/06 23:25

An outomated function, that snaps all edges/vertecies of all blocks at once to
a grid, but chooses the closest snapgrid, and not
the next lower even, as it seems to me.
(not like int(3.89) = 3 but: 3.89 -> 4)

Maybe also a warning if blocks are not totally on the grid.

I would prefer to put WED into a mode, where no vertex can be moved to
after comma numbers.
A lot of levels have little cracks, that are a major couse for slow
visibility calculations. Snappin everything to a grid reduces this risk.



Also for texturing:
applying the texture only to the side of the block, that is touched by the cursor.
This makes skinning a block with different textures much faster.

And the option, that when a skin will be applied, that the lower left edge of the texture is
automatically at the lower left edge of the touched side of the block.
Reducing the time it needs to realign the texture manually.

Posted By: BlueBeast

Re: What are you missing in WED? - 05/19/06 07:01

I believe in WED you can manually punch in coordinates... but MED desperately need some sort of function to manually type in angles!


Also, and since i'm doing a building that really exists...

WED needs to be able to have a background picture just like MED does.

I managed to use s HUGE sprite of an architectural drawing I did for the building And thats a quick way for floor plans, BUT it only works using the 3D window. Fortunately I know the building very very well... but a background picture would be a BIG help!

I'm also gonna post this in the FUTURE thread or whichever...


Jason
Posted By: Rigoletto

Re: What are you missing in WED? - 05/19/06 10:56

I donŽt know yet if the interface allows snap to grid on the fly, but i can implement a function to do such a snap for selected bocks/groups. I take a look on this when i go to implement a function that allow you to move vertics on the same positions from different blocks.

Sorry, but the interface donŽt support background pictures.
Posted By: TripleX

Re: What are you missing in WED? - 05/19/06 16:22

Wow I'm very happy that the wed SDK is out.. and that there is one who knows how to use it. Will save me much time.
I sended this topic to my mapper, so maybe you'll get some new proposals in the next hours

thanks a lot for developping such a plugin,
TripleX
Posted By: SFMAT4

Re: What are you missing in WED? - 05/19/06 16:34

how about adding new edges to a block for example to make a cyclinder out of it.
Very good for adding belated details (seen in Hammer2 Worldbuilder).

MfG
SF
Posted By: old_bill

Re: What are you missing in WED? - 05/19/06 19:52

Yes, adding vertices manual to a surface and divide the face into two this way would be very usefull!

old_bill
Posted By: Rigoletto

Re: What are you missing in WED? - 05/19/06 20:35

Hi,

spliting a face with a vertex or an edge is not a big thing, take a look when most is finsished.

LOL, evenly i got the idea about the most wanted thing for wed improvement, everybody is annoing about that and nobody wants it:

Just draw a block in the desired size, not only small, medium and large.
By the way all other objects can be draw too.
Posted By: Rigoletto

Re: What are you missing in WED? - 10/23/06 11:26

Hello,

here i go again, sorry that the plugin is still in development, but this summer wasnŽt for programmers, as an Hardcore-API-Coder MFC makes me crazy, so i lay it on ice.

In the next days there comes the first test-version, but i would to like implement new units for creation first, so you can say x quants = y units, for display and input. Also you can type for example +2m and it will add it to the values.

Also planned:

lb = litte block
b = block
bb = bigblock

Please post specail units you want too? All normal units can used.

I plan a free version with all basic types and a full version inc. sourcecode for ~20 Euro. I think itŽs a fair price.
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