Aum44

Posted By: George

Aum44 - 01/28/05 17:31

Dear friends,

The new magazine is available for download; feel free to post your comments and questions regarding the magazine here. I'd like to say "thank you!" to Old Bill, Tripple X and Tobias for helping me with the German translation.

Acknex Unlimited is updated; Tony's shooter tutorial files, which were corrupted, should work ok now.

Have a great day.
George.

Aum44
Posted By: James_Burke

Re: Aum44 - 01/28/05 17:45

Where'd the navigation menu go? :P
Posted By: George

Re: Aum44 - 01/28/05 17:49

Please go to aum.conitec.net to get to the main entrance
Posted By: Josh_Arldt

Re: Aum44 - 01/28/05 17:51

Thanks for the AUMS George.
Posted By: XNASorcerer

Re: Aum44 - 01/28/05 20:22

Great work, as always, George.
A question... Can you use physics to make a moving jet-ski or boat?
Posted By: George

Re: Aum44 - 01/29/05 01:17

Thank you, guys.
Sorcerer: that won't be too difficult. I will create another physics article in the near future.
Posted By: Ambassador

Re: Aum44 - 01/29/05 01:21

Nice work George. Thanks for the contribution and be sure to keep AUM running as long as world still remains
Posted By: R4v3n

Re: Aum44 - 01/29/05 02:42

George expert with 200 posts ?!?!?!
Posted By: Orange Brat

Re: Aum44 - 01/29/05 03:06

Good issue.


Quote:

George expert with 200 posts ?!?!?!




Does it matter.
Posted By: Firestorm

Re: Aum44 - 01/29/05 03:40

Great job, as usual, George!

Quote:

George expert with 200 posts ?!?!?!




If anyone deserves to be labeled "Expert", it's George. A high post count is not necessarily a sign of expertise, just a sign that you love posting on message boards
Posted By: Rhuarc

Re: Aum44 - 01/29/05 03:51

George was one of the many users that lost their user in the forum switch "back in the day," thus his title has been manually set to Expert.
Posted By: George

Re: Aum44 - 01/29/05 06:49

Yes, I have lost my posts when the forum was moved to another server a while ago and now I have to do all the hard work again. Hold on, I just got a new post right now!
Posted By: DEX

Re: Aum44 - 01/29/05 16:59

He, he, for force field you used 2 while loops one inside the other without wait(1). It was my problem I made one inside the other but in external one I had wait(1) and not worked.
Thanks, very clear script and usable for a lots of things. You helped me a lot.
Posted By: George

Re: Aum44 - 01/29/05 17:25

Hi Dejan,

I have sent you the forcefield code by email a few days ago; I thought that you have got it. Well, it's good to know that it does what you need.

Have a nice day.
George.
Posted By: DEX

Re: Aum44 - 01/29/05 18:56

Thank you, you helped me a lot. And please reply to my last offer ;-)
Posted By: George

Re: Aum44 - 01/30/05 06:37

Hi Dejan,

I have sent you a P.M.
Posted By: TheExpert

Re: Aum44 - 02/03/05 07:03

As great as always !

I have some ideas of topics for your magazine if you would want some one day.
- Enhenced Sword Fight
- RPG with very big worlds (but not MMORPG, just RPG for one player)
just to see how to manage ennemies and big worlds (i already know lot
of ways but perhaps some people have better ways).
-Just another little idea, perhaps you could put a little ART topic in your magazine , with every time someone or a user that would share one of it's techniques
that could be modeling tips, texturing tips, level design tips ,
optimisation of levels for good FPS ,sound tips etc ...

That's all about what i could think for the moment.
Thanks for this enjoyable magazine ( like always ).
Posted By: George

Re: Aum44 - 02/03/05 09:04

Thank you for the suggestions. Sword Combat 2 is on my todo list and Aum44 has presented a way that allows you to create huge worlds. However, I might create a rpg skeleton in the near future. Aum used to include art related tips but the articles weren't consistent enough; that's why I came up with the "Acknex Unlimited" idea where Conitec hosts all the tutorials that are submitted.

Have a nice day.
George.
Posted By: TheExpert

Re: Aum44 - 02/03/05 09:31

Great, very good for 3DGS comunity

And a section about 2D painting for
Textures Levels, and painting 3D animated Models ?
Because this is one of the things that can transform a game in a piece of art
(just like some future PC games and consoles) ;
Tutorials series (like Planet Survivor on AUM) about painting realistic skins , high detailled realistic textures for levels would bring
all 3DGS people to make better things ,
and lot of people i'm sure would learn a lot.

I know there are lot of sites, but some series made by experts here and their
tips all that in 3DGS magazine would be awesome.
like the tutorial on WED art construction made by the Great Dan Silverman.
Lot of people have enjoyed it a lot like me,
that 's why some series about painting in practice would also be great,
and people would se AUM for refrence (that 's what i do ) .

another idea, but not easy , shaders.
the problem pixel shaders can change a lot of times, caus of improvments or
Pixel shadser 3D cards version. if thos was a stable subject we could also
find in AUM : THE SHADER OF THE MONTH hééééhhéé,
the complete shader with how to use it and an example.

There was again some ideas in the air.
I don't see any another for the moment

But AUM is always usefull and has already very cool things and that's a lot.
Posted By: XNASorcerer

Re: Aum44 - 02/03/05 11:54

Quote:

Sorcerer: that won't be too difficult. I will create another physics article in the near future.




I am thinking in something like the Car Ai from Aum33, but with physics... jumping ramps, moving boxes, etc.
Posted By: Shinobi

Re: Aum44 - 02/04/05 06:02

This Topic is my chance to thank you George , Great work on the AUMs . I am still at the beginning of learning c-script and i am still learning from the AUMs

Keep up the excelent work on them .
Posted By: George

Re: Aum44 - 02/04/05 06:21

TheExpert: Aum is focused on scripts; I strongly believe that the best resource for the artists is 3PM, a magazine created by Dan Silverman. It isn't free but I have paid for a few issues and they are really good. "Shader of the month"? That's an interesting idea but I believe that most users will have problems understanding how the code behind the shaders works. I might start a shader tutorial series in the future.
Sorcerer: I'll create the code for a simple car but you will need A6 pro to run it.
Shinobi: Thank you for the kind words. Don't miss the "C-Script workshops" from Conitec's download page; they make a good C-Script tutorial (in my opinion).
Posted By: TheExpert

Re: Aum44 - 02/04/05 06:42

I think you are right about art tutorials, the magazines of Dan
seems to be the best, i just hope he will put some
texture epainting tutorials to do amazing textures on animated models.
For shaders why not ?
Perhaps in HLSL code that is more easy ot understand than assembly code.
With very simple tutorials, that could become more complex,
the inconvenient , it would need a maths tutorials before.

Well , i just wait for the next AUM to red it with pleasure as always
Posted By: bupaje

Re: Aum44 - 02/05/05 01:57

Quote:

...but I believe that most users will have problems understanding how the code behind the shaders works...




Maybe then just a showcase for any cool new shaders, explain how to implement ie "insert here" and highlight areas where users can make simple changes. "if you want to increase the transparency you can edit the following line to any value between 0-100..."

Can be as simple as

Shader Spotlight

Fire Shader
by Som EBody

Brief description of what it does

Link to code on Wiki
Optional more info (link to thread in Shader forum)

How to add this shader (this can point to a standard 'how to add a shader' page).

Tweaks (just highlight lines you might want to play with).
Posted By: George

Re: Aum44 - 02/05/05 08:38

Thank you Burt, that's an interesting idea. I'll think about it.
Posted By: Nems

Re: Aum44 - 02/07/05 17:51

Hiya George, got 2 editions to catch up with here.
As usual, thanks for the great articles.
Cheers.
Posted By: Braxton

Re: Aum44 - 02/08/05 09:10

Hey I don't get how to use the train script. I can't figure out how to make it so it scans for a certain model.
Posted By: Asse

Re: Aum44 - 02/11/05 02:23

Hi George,
first of all let me thank you for this really great magazin. It helped me a lot by my new game.

And what I want you to ask: Did you got my pm?

Greetings!
Posted By: George

Re: Aum44 - 02/12/05 16:09

Thank you, guys.
Braxton: the code checks the texture of the level block or wmb entity that is below the train. If the texture has a certain name, the train will move along that track. The code won't work if you are using models for your tracks.
Asse: thank you; I have replied to your pm.
Posted By: Braxton

Re: Aum44 - 02/13/05 04:06

Thanks George. Last thing... could the texture be invisible?
Posted By: George

Re: Aum44 - 02/13/05 06:00

I'm not sure if trace returns something if it hits an invisible texture; in fact, we can't have invisible textures, but invisible wmb entities / level blocks.
Posted By: Braxton

Re: Aum44 - 02/13/05 06:07

But couldn't i make a script for the sprite and say:


action TrainSprite
{
my.invisible = on;
}
Posted By: Asse

Re: Aum44 - 02/13/05 18:03

When you have a .tga texture with a completely black alpha-channel (or was it white?), wouldn't it be a invisible texture?
Posted By: George

Re: Aum44 - 02/15/05 05:00

My method uses the texture that is applied on a wmb entity or on a level block; I'm afraid that you can't use sprites.
Posted By: immersionfx

Re: Aum44 - 06/28/05 08:11

Hi George,

sorry to bring that topic up again but the "Infinite levels" code is without doubt one of my favorites from all the AUMs.

So, when the wmb consists of mdls, the code doesn't work - I also checked that.
Do you have any "neat&clean" solution on how to do this, ie. handle a wmb's properties (consisting of blocks & mdls)?
Posted By: George

Re: Aum44 - 06/28/05 20:27

Hi,

You have to use wmb entities for the 9 tiles, but you can place mdl entities along the road. Place them in the air, at their proper position and height and when their associated tile will appear below them everything will look ok. Please check the end of the article from Aum44 for more information.
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