Posted By: ratchet
Next Gen futurist Soldier : - 09/12/10 23:38
Something i made with 3D Coat !
Free to use for free and commercial project with any modifications if you need (just put Ratchet on credits !).
*** But not to distribute or sell as a 3D model alone ! ***
---------- Download Link ---------
The lightening in the pictures are from 3D Coat lights : it's very strong ! I tried in 3DGS the colors are lot more dark !
Be free to change textures to your own taste !
It has :
-color map
-normal map
-specular map
Animations :
run, idle, shotgun, fire, walk.
(The hands are open, you can make them closed in MED or Blender
for the model to hold some weapons ) !
The files :
- Blender files
- TGA textures
- MED model with animations
A8 render with normal map (it's lot more dark !) :
Important :
-Export from Blender in FBX when you push animate in MED
the model have a rotation , and scale i can't get rid off !
so the MDL have two versions : Bones and vertex.
- the run animation is detailled and slow : speed it up by code
with time_step !
- the walk animation is fast : slow it up by code
with time_step !
So by converting animation in Vertex mode, there are no more that problem, so you'll find the MDL file with vertex animations also.
Free to use for free and commercial project with any modifications if you need (just put Ratchet on credits !).
*** But not to distribute or sell as a 3D model alone ! ***
---------- Download Link ---------
The lightening in the pictures are from 3D Coat lights : it's very strong ! I tried in 3DGS the colors are lot more dark !
Be free to change textures to your own taste !
It has :
-color map
-normal map
-specular map
Animations :
run, idle, shotgun, fire, walk.
(The hands are open, you can make them closed in MED or Blender
for the model to hold some weapons ) !
The files :
- Blender files
- TGA textures
- MED model with animations
A8 render with normal map (it's lot more dark !) :
Important :
-Export from Blender in FBX when you push animate in MED
the model have a rotation , and scale i can't get rid off !
so the MDL have two versions : Bones and vertex.
- the run animation is detailled and slow : speed it up by code
with time_step !
- the walk animation is fast : slow it up by code
with time_step !
So by converting animation in Vertex mode, there are no more that problem, so you'll find the MDL file with vertex animations also.