Index

Posted By: jcl

Index - 10/28/03 19:44

If you contribute something, please post the link and a short description also in this sticky thread, to make it easer to find certain files or links. Please do not post comments or any other messages in this thread. Thank you.

EDIT: Index Threads aren't used anymore. Please add your contributions to the wiki instead.
Posted By: JayG

Re: Index *DELETED* - 10/29/03 10:26

Post deleted by MichaelFriedrich:
Not longer valid.
Posted By: Cellulaer

Re: Index - 10/30/03 05:51

NOTE: The below plugins are compatible with A5.5+ and A6. Some are backwards compatible.

GSImgLst DLL v1.1 -- Load textures for entities and store textures in system memory. Supports .bmp, .dds, .dib, .jpg, .png, and .tga. FREE
StringList DLL v1.0 -- Provides an unlimited number of StringLists (limited by memory). Each StringList can contain an unlimited number of strings (limited by memory). Each StringList also contains name=value read/write. DEMO $9.99
Registry DLL v1.0 -- Access the registry from within 3D Game Studio. DEMO $9.99
GSjanFX Wrapper DLL v0.8 -- Perform a plethora of graphics operations in real time on textures in 3DGS. FREE BETA
GSText-To-Speech v1.2 -- Enables Text-To-Speech (reads your text) inside A5 using SAPI 4.0. FREE
GSADO v1.1 -- Enables database access via ADO from inside A5. Not recommended for client deployment. Requires MDAC. FREE
GSHTTP v1.0 -- Enables HTTP GET/POST inside A5. Useful for implimenting a user account system. FREE
GSCrypt v1.0 -- Enables encryption in TripleDES and hashing via MD5. Useful for implimenting a user account system. Additional Ciphers and Hashs can be added upon request. FREE
rACE v1.01 -- Enables efficient use of timers and time storage for racing related games. FREE
OggPlayer v1.2 -- Play multiple OGG files inside 3D Game Studio. FREE
GSBassMod v1.0 -- Play mod files inside 3D Game Studio. Supported formats: XM/MOD/S3M/IT/MTM/UMX FREE
GSFlash v1.14 -- Play ShockWave Flash (SWF) files inside 3D Game Studio. Supports FSCommands.FREE BETA
GSPoker v1.0 -- Impliments a panel based Draw Poker game inside 3D Game Studio. FREE

Download Here

Bryce 5 to 3DGS (*.hmp) Tutorial

Posted By: bupaje

Index - 10/30/03 06:19

Textures (varying quality)

http://www.turbosquid.com/HTMLClient/FullPreview/FullPreview.cfm?ID=205277&Action=FullPreview
Posted By: Keith B [Ambit]

Re: Index: Textures 1 - 10/30/03 07:07

3D FIGHTING WORKSHOP
--------------------
The first two parts of an extensive 3D fighting workshop - practical and clearly written (I hope!), it should be useful for learning C-script even if you don't want to write a fighting game. (The third and final part to come sometime in the future when I get more time. )

http://www.rumramruf.com/3dgs/FightPtOne.zip

http://www.rumramruf.com/3dgs/FightPtTwo.zip


HOW TO FAKE MIRRORS FOR ALL VERSIONS
------------------------------------

http://www.rumramruf.com/3dgs/mirrors/index.html


SEVERAL OTHER GAMESTUDIO RESOURCES
----------------------------------

http://www.rumramruf.com/3dgs


Enjoy!
Keith
Posted By: ventilator

skycubes *DELETED* - 10/30/03 07:13

Post deleted by MichaelFriedrich
Posted By: Drew

Newton Game Dynamics - 10/30/03 16:47

Newton Game Dynamics

A Fully featured, freeware Physics engine for A5/A6.

Custom physics engine ported to Gamestudio.
- Highly optimized code, highly realistic behaviors.

Gamestudio specific:
- A5/A6 compatible
- implemented through Dll and Wdl
- Assigned to entity through action
- multiple skill variables (Mass, Gravity, Drag..)
- Spherical settings for perfectly rolling balls
- Automatic bounding object creation at runtime
- Audio triggering on contact, assignable .Wav
- Background and object collison
- Objects 'rest' allowing for many active objects in a level
- Start active for stacking or spills
- Start inactive for stationary objects (books, lamps..)
- Interaction through shooting, movement, or scripted events
- ball and socket constraints
- hinge joint
- ragdoll
- realtime lights and particles attached to physics objects
- Destruction




Posted By: Realspawn

Re: Newton Game Dynamics *DELETED* - 11/04/03 16:39

Post deleted by MichaelFriedrich
Posted By: photon_

Re: Index - 11/11/03 03:48

My projectdairy of Joes Adventure, which caused a lot of trouble and discussions a few days ago is now aviable at the German Gamedeveloper Board...
But it's only in german.
Posted By: Ichiro

Tutorial - Fog Plane Generator - 11/12/03 07:31



I'd like to share a tutorial for layered fog, which we're using in the Inago Rage Beta Test. The images above show this fog in effect:

1) A scene with standard A6 fog
2) Fog planes added along ground level
3) Lighting added to accentuate the effect
4) Another scene with a thin series of fog planes

This is a really simple but nice effect; a tutorial is available here.
Posted By: bupaje

Re: Index *DELETED* - 11/13/03 07:46

Post deleted by MichaelFriedrich
Posted By: Realspawn

Re: Index - 11/15/03 21:44

all the cool fonts you can imagine

http://www.1001freefonts.com/fonts/rfonts.htm
Posted By: Nems

Re: Index *DELETED* - 11/28/03 17:30

Post deleted by MichaelFriedrich
Posted By: Nems

Re: Index *DELETED* - 11/29/03 12:23

Post deleted by MichaelFriedrich
Posted By: Nems

Re: Index *DELETED* - 11/29/03 14:21

Post deleted by MichaelFriedrich
Posted By: Nems

Re: Index *DELETED* - 11/30/03 06:29

Post deleted by MichaelFriedrich
Posted By: Pappenheimer

Re: Index - 12/11/03 03:30

MED-Tutorial about modelling, layouting, animating a human model.
Posted By: Rhuarc

Re: Index - 12/17/03 01:38

Free photorealistic textures! Very useful, most are stone walls or plaster, also some good ground textures. All are very high-res.

http://www.conitecserver.com/ubbthreads/...;o=&fpart=1

-Rhuarc
Posted By: NeutronBlue

Turtorial: Using MultiDimensional Arrays. - 12/19/03 09:05

Short Tutorial on the math behind multidimensional arrays.
Gives example of 4-dimension array.

Tutorial

-Neut.



Posted By: danthaman015

Re: Turtorial: Using MultiDimensional Arrays. - 12/25/03 16:05

the deltasoft3d christmas resource pack.
not everything uploaded dec. 25, 2003 because of web space but should be eventually ALLLL uploaded soon!!!
http://www.conitecserver.com/ubbthreads/...;o=&fpart=1

-dan
Posted By: M3PHiSTOPH3L3S

AR10B Assault Rifle Model - 12/30/03 11:22

AR10B Assault Rifle Model for unlimited use: www.geocities.com/m3ph1st0666/index.html
Posted By: Yulor

3D Hangman Open Source - 01/01/04 15:51

3D-Hangman
Open Source - credit if commercial
Posted By: ulillillia

Re: Index - 01/06/04 13:51

Music article - useful to get a basic understanding for music writing for a game.

Shortcut to post with article.
Posted By: Thomas_Nitschke

Re: Index - 01/08/04 22:22

Free Textures, size 512x512 pixels, jpg format.
All created by me from photos taken in the Lake District in England. Use granted for any (!) case, nevertheless giving me credit would be nice.
Get them here
Posted By: _burnner_

Re: Index - 01/08/04 23:41

Particle tutorial German and English
http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=330875&page=0&view=collapsed&sb=5&o=&fpart=1
Posted By: TripleX

Re: Index - 01/09/04 01:51

Version 2.0 of Easy-Particles.
English-German Hompage(and programm):
www.hawkgames.de/EpHp
TripleX
Posted By: Foxbat

Re: Index - 01/10/04 11:31

5 free low quality levels - garage, submarine, arena1, arena2, docks

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=333595&page=0&view=collapsed&sb=5&o=&fpart=1
Posted By: Cellulaer

Re: Index - 01/14/04 09:14


GSPython Plugin -- Python interpreter plugin which interprets Python script inside your WDL files. Access 3DGS strings, entities, particles, and more from inside Python.
Posted By: Drew

Re: Index - 01/25/04 18:04

Radiosity/Global Illumination Texture baking.
Give your level realism, match your max renderings closely.

Basic How-to and Demo...
HERE


Posted By: al1

Re: Index - 02/01/04 08:57

AUM COMPILE 1-30
English version for the moment
Posted By: LiquidMetal_Wesgen

Re: Index - 02/04/04 13:46

http://www.geocities.com/grimberthe1/page1.html

This is a cool site with lots of links for 3dgs . You'll ENJOY this site!!!!!!


lol
Posted By: Error014

Re: Index - 02/24/04 02:05

Point and Click-Adventure Code (german at the moment, english version soon!)

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=350524&page=0&view=collapsed&sb=5&o=&fpart=&vc=
Posted By: Wade_Adams

Re: Index - 02/26/04 09:56

Link to my enemyAI that doesn't fall off the edges.
Posted By: Thomas_Nitschke

Re: Index - 03/11/04 03:11

Cheap but useful Vegetation and detail - Spawn Script (places entity on the ground as far as they have their origin at their top; works fine when not used for angles from 70° up)
Topic Click here
Posted By: poke_smot

Online Highscores (Hshof) - 03/15/04 01:57

Link to thread... http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=357371&page=0&view=collapsed&sb=5&o=&fpart=1

link to site... http://www.badyams.com
Posted By: NITRO777

Re: Index - 03/17/04 22:58

Entire stockmoves collection of animations from e-motek for 50 Euros-- stockmoves
Posted By: SMEE

WMP2WDL tool - 03/18/04 20:56

Link to the thread:
http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=358581&page=0&view=collapsed&sb=5&o=&fpart=1
Link to the tool:
http://www.sylic.com.br/tools/wmptools.zip

Regards,
SMEE.
Posted By: Wade_Adams

BVH Tutorial - 03/25/04 02:46

Tutorial for animating you models with motion capture data.

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=358979&page=0&view=collapsed&sb=5&o=&fpart=1
Posted By: Orange Brat

Re: Index - 04/10/04 00:56

My realtime wind script for A5/A6:

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Board=UBB3&Number=300853&Forum=UBB3&Words=realtime%20wind&Match=And&Searchpage=0&Limit=25&Old=1year&Main=300853&Search=true#Post300853

Useful or helpful scripts/utilities/info:

Ace Director c-script suite for realtime cutscenes:

http://www.geocities.com/hainesrs/AceDirector.zip

BVH import plugin for Milkshape/MED:

http://www.geocities.com/hainesrs/msbvhimporter1_1_00.zip

ventilator's rubber band railcam:

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Board=UBB3&Number=54292&Forum=CatSearch-3&Words=railcam&Match=Entire%20Phrase&Searchpage=1&Limit=25&Old=1year&Main=54292&Search=true#Post54292

Faux stencil shadows:

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Board=UBB20&Number=260108&Forum=CatSearch-3&Words=real%20dynamic%20shadows&Match=And&Searchpage=0&Limit=25&Old=1year&Main=260077&Search=true#Post260108

Lip Sync - Making characters speak:

http://www.comet-cartoons.com/toons/3ddocs/lipsync/lipsync.html

The Art of Puzzle Design:

http://www.scottkim.com/thinkinggames/

Blueprints:

http://www.onnovanbraam.com/

More blueprints:

http://www.suurland.com/

Free sound editor:

http://audacity.sourceforge.net/


Posted By: JimFox

Re: Index - 04/25/04 02:59

I put up a playable demo of my Via Dolorosa game. It can be downloaded at:
http://www.vdolorosa.com/Resources.htm
Would appreciate any comments.
Regards,
Posted By: A.Russell

Re: Index - 04/29/04 22:12

Free WWI, British Sopwith Camel aircraft model:

See it here.
Posted By: A.Russell

Re: Index - 04/30/04 14:40


Pirate ship model.

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=375306&page=0&view=collapsed&sb=5&o=&fpart=1#375306
Posted By: A.Russell

Re: Index - 05/01/04 12:56



Cherry Tree (Sakura) Sprite

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=375558&page=0&view=collapsed&sb=5&o=&fpart=1#375558
Posted By: A.Russell

Re: Index - 05/03/04 16:43


Disco Lights and Strobe

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=376153&page=0&view=collapsed&sb=5&o=&fpart=1#376153
Posted By: Nems

Re: Index - 05/14/04 06:31

This appears to be popular so I thought it might be better here.
Its Georges CarAI4 script edited to work in any scenario, complete with associated files.
http://wumass.orcon.net.nz/Vehicle.zip
Posted By: Nordvall

Re: Index - 05/20/04 02:21

Force Feedback plugin
http://www.twinno.com/FFPlugin
Posted By: ulillillia

instant rough-looking textures - 05/24/04 12:43

How to create rough-looking textures instantly

This simple 5 to 10 minute process can help you create a rough-looking texture in the matter of 5 to 10 minutes with little regard to the texture size. It's perfect for grass, rough-looking buildings, and most anything that needs roughness.
Posted By: MGS

Re: Index - 05/26/04 17:26

New 3D Game Studio models pack for sale. Preview the images here - http://www.gamedale.com/img/gamedale_models.jpg, get more info here - http://www.gamedale.com/models.php.
Posted By: Orange Brat

Re: Index - 05/27/04 02:18

Gamma control DLL - thanks to Cellulaer

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Board=UBB13&Number=382459&Forum=
Posted By: Commander_Josh

Re: Index - 05/27/04 02:35

The A6 Model Collection.

The collection contains over 140 items (models, landscape hmp's, wad textures and more). All of models are skinned and low-poly, over 20 of them are fully animated. Check here
Posted By: Cellulaer

Re: Index - 05/28/04 06:26


Realtime blur

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=386072&Main=348769#Post386072
Posted By: Spark3D

Re: Index - 06/04/04 01:14

Ultimate egyptian texture collection (500 textures):
http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=388107&page=0&view=collapsed&sb=5&o=&fpart=1#388107
Posted By: Drew

Re: Index - 06/20/04 08:43

Volumetric Lightbeams

http://216.46.205.166/ubbthreads/showflat.php?Cat=&Number=393961&page=0&view=collapsed&sb=5&o=&fpart=1#393961



.
Posted By: ulillillia

Re: Index - 06/22/04 22:21

Hundreds of free webhosts

If you need to upload your maps, screenshots, models, etc., try any of the hundreds of free webhosts listed here.
Posted By: DarkWhoppy_

Re: Index - 06/28/04 15:53

A small inventory I created. You can create your own design or use the one I included.

http://216.46.205.166/ubbthreads/showflat.php?Cat=&Number=397274&page=0&view=collapsed&sb=5&o=&fpart=1#397274
Posted By: AMan

Re: Index - 06/28/04 21:31

A random pretzel machience with skin and animation.

http://members.lycos.co.uk/anotherworld0927/Pretzel%20Machiene/pretzel_machiene.MDL
http://members.lycos.co.uk/anotherworld0927/Pretzel%20Machiene/pretzel_machiene_glass.MDL
You need to group the two models together and set the glass to transparent.
Posted By: Orange Brat

Re: Index - 07/10/04 10:34

qc control script generator for Milkshape - required for export of MDL3, MDL4, and MDL5 from Milkshape. Not required for MDL7(MS 1.7.1)

http://www.geocities.com/hainesrs/qcMDL-Scripter1.4.zip



The Mapper plugin for Caligari Gamespace - WMP and MAP level exporter

http://www.aeongames.com/


Posted By: Orange Brat

Re: Index - 07/23/04 01:36

My RTS/RPG/Tycoon/boardgame isometric head start code - complete with Splinter Cell-like camera/player controls. Special thanks to Gnometech, Keith B [Ambit], Doug, and many others:

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=407419



My new template orbit camera tweaks WDL file

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=409853
Posted By: MadMark

Re: Index - 09/12/04 01:03

Little Red Dragon, free for use in any project.

Red Dragon

Mark
Posted By: jumpman

Re: Index - 10/02/04 09:39

If you want a gyst of the Octree culling system that GS is planning to move to:

Octree

If you want some free photo samples of bodies for your textures:


Skin Images
Posted By: vivid

Re: Index - 10/10/04 20:37

Link to Marcus Stenbeck's Kingdom Hearts / Zelda movement script

Kingdom Hearts / Zelda movement script
Posted By: Kamiomi

Re: Index - 11/19/04 11:02

My own ugly little zombie. The size might need to be adjusted to match your other models.

Zip file - Zombie.zip

Animated Zombie MD2 model - Stand, Walk, Attack, and Death animations only.
512x512 texture .bmp


Posted By: Kamiomi

Re: Index - 11/19/04 13:01

I posted an English translation of Jupp's bones tutorial, in the Tutorials section:

I didn't know if I should put it here as well.

www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=450417&page=0&view=collapsed&sb=5&o=&fpart=1#450417


bonestut_english.zip
Posted By: Tozzy

Re: Index - 11/21/04 04:47

A model named: 'Council Chambers' is available for download (Free )

3DS File: Council Chambers 3DS Model



Can't remember exactly but it should be around 1600 polygons
Posted By: EG_Defmetal

Re: Index - 11/28/04 16:47

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=453952&page=0&view=collapsed&sb=5&o=&fpart=1#453952
Link to animation services
Posted By: Orange Brat

Re: Index - 12/09/04 11:54

Double click for mouse and a variation of the Grimber original. Use it to execute different code based on the click mode.

Double click mouse
Posted By: Orange Brat

Re: Index - 12/15/04 15:11

Point & click player movement using A* pathfinding:

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=458903
Posted By: LarryLaffer

Re: Index - 12/16/04 12:01

Modified Version of the Template 6 Levels00.wdl, which allows for up to 100 Levels and 100 entry/exit points on each level

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=461898&page=0&view=collapsed&sb=5&o=&fpart=1#461898
Posted By: A.Russell

Re: Index - 12/24/04 19:48



Boomerang Script
Posted By: A.Russell

Re: Index - 12/24/04 19:55




Digit Sprites (with script)
Posted By: DavidLancaster

Re: Index - 12/25/04 09:06

Improved code of Marcus Stenbeck's Kingdom Hearts / Zelda movement script. Includes:

1. Jumping
2. Ladder climbing
3. Ledge grabbing
4. Basic combat/lock on
5. FSW camera

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Board=UBB3&Number=462719&page=0&view=collapsed&sb=5&o=&fpart=1
Posted By: HeelX

Re: Index - 12/30/04 10:08

MULTIPLE FACE EXPRESSIONS WITHOUT HIGH VIDEO MEMORY COSTS
by Christian Behrenberg

>> creating multiple face expressions with the lowest rate of mesh deformation or without having high video memory costs
>> avaiable for also A5 (!) and A6
>> by successful use please post a gallery pic in this post of your work; rate it fairly when you use it successful
>> inspired by Zelda: the windwaker

first shown in General Topics
then changed a little bit for release in User Contributions

Contains method description, commented pictures and some basic code instructions for this technique.

(c) 2004 Christian Behrenberg
Posted By: Josh_Arldt

Re: Index - 01/08/05 15:58

Half-Life Style Flashlight script.

I was trying to duplicate the half-life flashlight when I created this.

Here is the link: HL Style Flashlight
Posted By: Orange Brat

Re: Index - 01/08/05 16:46

The Starving Developer's Quickstart Guide - free and low cost programs, utiltiies, resources, etc

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=469119

The Ultimate Resident Evil Camera

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=463285

Adventure game information - continuously updated thread containing tutorials, theory, editorials, resources, and more. Biased towards adventures but applicable with other genres

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=437772
Posted By: Davetheave

My WDLs - 01/31/05 08:00

RazorAI Lite Security Camera
http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=474059&page=1&view=collapsed&sb=5&o=&fpart=1#474059

Poison/Camera Effect WDL
http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=472747&page=1&view=collapsed&sb=5&o=&fpart=1#472747
Posted By: ulillillia

Moving platforms made simple - 02/18/05 01:33

If you like moving platforms such as lifts, elevators, etc., here is a great piece of code that you can use in which you only need one single action. All you do is just change the skill variables in the behavior editor. I've also given detailed instructions on how to use the code.
Posted By: Orange Brat

Re: Moving platforms made simple - 02/19/05 13:14

The Ultimate Dynamic Light Script - feature rich and highly flexible dynamic light script. It does just about everything you'd need except move.
Posted By: Asse

Re: Index - 02/19/05 17:44

AUM Zusammenfassungen:

- Inhaltsverzeichniss für Anfängerecke und Codeschnipsel
- Auflistung aller Fragen und Antworten

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=486573&page=0&view=collapsed&sb=5&o=&fpart=1#486573
Posted By: wolfbytegames

Re: Index - 02/20/05 17:37

Wolfpak Shareware creator for 3dgs users.
http://tools.wolfbytegames.com
Posted By: Rondidon

Re: Index - 02/25/05 01:54

Good movement code - Link: http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=488178&page=0&view=collapsed&sb=5&o=&fpart=1#488178
Posted By: gamescaper

Beginning Game Graphics Tutorial - 02/27/05 17:34

Based on a chapter from the book, Beginning Game Graphics , this beginning tutorial walks you through the basic steps of designing, modeling, texturing and exporting a simple video game model.

www.gamescapers.com/Pages
Posted By: Metal_Thrasher

Blood Splatters - 02/28/05 10:32

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Board=UBB3&Number=488281&page=0&view=collapsed&sb=5&o=&fpart=all
Some righteous blood effects I made.
Posted By: Metal_Thrasher

USAS 12's Revenge - 03/08/05 05:45

My USAS12 gun model re-skinned
http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=492847&page=0&view=collapsed&sb=5&o=&fpart=1#492847
Posted By: AndreWeiss

Re: Index - 03/18/05 21:00

MED Tree Creator Plugin
http://www.gwebspace.de/andreweiss
Here the link to the forum:
http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=495561&page=0&view=collapsed&sb=5&o=&fpart=1#495561
greetings
André W.
Posted By: Orange Brat

Re: Index - 03/27/05 18:52

Panel based, autoresizing, fullscreen filmgrain - automatically rescales itself depending on five common resolutions

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=499869
Posted By: FeiHongJr

Re: Index - 04/02/05 22:06

sorry forgot i was suppose to post it here too ?? least i think :P

terrain editor
here forum page

my crappy car ai
here
forum page
Posted By: Olzii

Re: Index - 04/05/05 16:34

This is Traffic Light tutorial for car simulation game. Tutorial has one road
intersection with about 30 lights.

tutorial

Tutorial is incomplete. It must load Traffic Light configuration from ini file.

You can read ini file within folder. It has descriptions and values for one road intersection.

For example : One road intersection has 4 modes for traffic lights. I coded these modes like LEFT, RIGHT TURN, GO DIRECT ... ,

If you car is from WEST direction you can check MODE array.
11100 - This mode means : FROM WEST dir CAR (#1) can go direct(#2) and turn right (#3). But it can not turn left (#4) and go back directions (#5).

Sorry for my bad English.
Posted By: b_102373

Re: Index - 04/05/05 18:31

How to make an outdoor pool tutorial Fairly simple for the beginner 3D Gamestudio user.

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=503516&page=2&view=collapsed&sb=5&o=&fpart=&vc=1
Posted By: Tempelbauer

Re: Index - 04/07/05 00:05

Highscore-Script Deutsch/English
-up to 5 players / bis 5 Spieler
-just include / einfach einbinden

http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=503976&page=0&view=collapsed&sb=5&o=&fpart=1#503976
Posted By: FeiHongJr

Re: Index - 04/09/05 16:32

New AUM Index and more HERE
Posted By: feihongsr

Re: Index - 04/10/05 02:23

Sighs sorry my other names pass is messed up or i just would of edited just wanted to say i added a few more models to my site. 2 human types and a fence. thanks Blattsalat for the idea
my site

im a newbie again
Posted By: FeiHongJr

Re: Index - 04/11/05 11:36

Ok, sorry bout all the post. Tried to edit last one too late. Anyways i added a video tutorial on creating arches without using CGS subtract. Hope its usefull to someone. It can be downloaded at my site under tutorials. HERE
Posted By: Machinery_Frank

Re: Fish model - 04/11/05 11:47

Hi,

I forgot to post the link in that thread again:

and here is the download of the bones animated fish model:

fish model
Posted By: Harry Potter

Re: Index - 04/21/05 13:41

FontGenerator Version 1.00

Beschreibung/Description: FontGenerator Version 1.00

Download: FontGenerator Setup
Posted By: FeiHongJr

Re: Index - 04/22/05 22:57

refrence photos.

web page

also a human model at the site in my signature


Posted By: Josh_Arldt

Re: Index - 04/23/05 02:01

wet area footprints

This is a modified version of George's player footprint code from one of the AUMS.
I moddified it so that when you step on a wet surface it doesn't make the footprints until you are off of a wet surface. The footprints also become more faint the dryer your feet are. You feet start drying the minute you step off of the surface.
Posted By: ulillillia

Re: Index - 04/24/05 14:14

Image font tutorial - this tutorial explains some techniques on how to create image fonts, fonts that are of a BMP, PCX or TGA extention. It also contains some troubleshooting help in case you run into problems along the way.
Posted By: FeiHongJr

Re: Index - 04/26/05 10:50

Using BVH in blender
Posted By: fogman

Re: Index - 04/26/05 16:43

A few textures for free

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=510991&an=0&page=0#510991
Posted By: Bilbo

Re: Index - 04/26/05 19:17

in my opinion the ultimate texture site!!! may need to use infranview to resize or convert some textures.

http://astronomy.swin.edu.au/~pbourke/texture/
Posted By: Michael_McCrickard

Links to forum posts - 05/03/05 15:57

In going through this thread, I've found that only the forum links that are less than about 3 weeks old are working. So there's a huge number that give the error message about the forum being temporarily closed down for maintenance. Are those older links going to be coming back or are they gone for good? Thanks.
Posted By: ulillillia

Precise, easy, and fast circle and sphere creation - 05/04/05 02:09

Precise and easy circle and sphere creation tutorial

This tutorial explains a very powerful, fast, and effective technique with rich detail on how to make those pesky circles and spheres. This follow-along tutorial helps takes the guess work out of making precise circles and spheres of whatever size and accuracy you want. Plotting the points can take under 2 minutes for even an extremely precise circle or sphere.
Posted By: Blitzblaster1

Re: Index - 05/07/05 06:59

Here a HUD, creat early in the morning.
1024 x 100

HUD
Posted By: Claus_N

Re: Index - 05/16/05 19:12

RPG Templates

It includes:
  • Isometric camera view
  • Close combat AIs - Can also use spells
  • Spells (Fireball, Iceball and Healing)
  • An inventory system
  • Etc.
http://www.coniserver.net/ubbthreads/sho...0&fpart=all
Posted By: AndreWeiss

Re: Index - 05/22/05 15:13

Car Creator Plugin for MED
by André W. (know for the Tree Creator Plugin)
www.gwebspace.de/andreweiss
Posted By: Wlad

TextureCreator - Plugin for MED - 06/10/05 08:29

Terrain Texture Creator - Plugin for MED
http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=521242&an=0&page=1#521242
Posted By: Tempelbauer

Re: TextureCreator - Plugin for MED - 06/29/05 20:37

The updated Highscore-System!
Available on http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=535041&an=0&page=0#535041
Have fun

Das erweiterte Highscore-System
Schau auf http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=535041&an=0&page=0#535041
Viel Spass damit

Mfg / Regards
Herr der Zeit
Posted By: HeelX

free chase cam with interpolation (lag-time) - 06/30/05 12:27

free chase cam with interpolation (lag-time)

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=535243&an=0&page=0#535243

features:

- smooth interpolation of position translation
- smooth interpolation of anglular change
- very customizable
- very well documented
- free for use
Posted By: ulillillia

How to make levels in MED at high speed - 07/26/05 23:24

This tutorial will not only explain how to make levels in MED, but also at high speed. A fairly big level at 4096x8192 can be done in about 8 hours or so with sufficient detail. The techniques described in this comprehensive tutorial are mostly devoted toward doing it at a very high speed. It has 48 screenshots to help explain the process in great detail.
Posted By: Orange Brat

Customize material.wdl for every level - 08/04/05 08:09

A tweak for Conitec's material.wdl. Allows you to use entity skills to determine global material values. You can have different values for specific levels.

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=548708
Posted By: Anonymous

Re: Links to forum posts - 08/04/05 22:05

This is just a reminder for those who're viewing this thread.

First post from JCL:

Quote:

If you contribute something, please post the link and a short description also in this sticky thread, to make it easer to find certain files or links. Please do not post comments or any other messages in this thread. Thank you.



Posted By: fogman

Mats Ed Material Editor / Generator - 08/04/05 22:19



MatsEd material editor / generator for easy material definitions.
Easy to use, very useful. Enjoy it.
Posted By: Tozzy

Re: Mats Ed Material Editor / Generator - 08/06/05 16:41

Fantasy Character Model >> http://www.graphicintentions.icestormgames.com/mystical_ninja_mdl.rar

(File will be removed in roughly 1 week week prior to the posting of this message).
Posted By: A.Russell

Updated Vertex Space Script + Chase Camera - 08/07/05 15:39


This is an updated script for the A4 Vertex Space Flight Tutorial by Nicholas Chinilos.

A new chase camera that uses it is thrown in:

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=550203&an=0&page=0#550203
Posted By: Anonymous

Re: Updated Vertex Space Script + Chase Camera - 08/07/05 20:17

Wing Gamepak:various little puzzle/adventure games
Posted By: bupaje

Re: Textures & Models - 08/11/05 19:15

Various Textures & Images

Two large camcorder images what I believe was a date palm.
http://stormvisions.com/3DGS/palm_bark_1.zip

-------------------------
Some Snow Textures

Thread: http://www.coniserver.net/ubbthreads/sho...pic=#Post548616


http://stormvisions.com/tm/snow1.zip
http://stormvisions.com/tm/snow2.zip
------------------------------------


A so so Grass Texture

http://www.coniserver.net/ubbthreads/sho...true#Post546094

http://stormvisions.com/Misc_Textures_1/grassy9.jpg

-----------------------

A stone wall test texture -which nevertheless might be useful to some

http://www.coniserver.net/ubbthreads/sho...amp;#Post540079


http://stormvisions.com/tm/mossyrock.zip

-------------------------------------------


Misc Textures

http://www.coniserver.net/ubbthreads/sho...amp;#Post532627

-----------------------------------------------

Models (MDL) and some Sprites - these were created or converted by forum member Az

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=545325&an=0&page=0#545325
Posted By: fogman

door+window textures - 08/19/05 16:53

Here are a few door and window - textures:
http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=555471&an=0&page=0#555471
Posted By: bupaje

Industrial Textures - 08/23/05 18:54

Small collection of hand drawn sci-fi or industrial textures.

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=557717&Main=557373#Post557717
Posted By: LordRathan

Re: Industrial Textures - 08/25/05 05:34

Massive tutorial collection

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=558539&an=0&page=0#558539
Posted By: bupaje

Ground Texture - Rosemary or Grass - 08/26/05 21:26

A quick ground cover texture - rosemary leaves but can probably pass as grass.

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=559043&an=0&page=0#559043
Posted By: bupaje

Animated Sky Texture - 08/28/05 07:30

Animated Sky Texture with Clouds

http://www.coniserver.net/ubbthreads/sho...;vc=#Post560083
Posted By: AMan

Shaving Cream Model - 08/29/05 03:39

Shaving Cream Model

http://anotherworld.uraniumhost.com/download/Models/Shaving%20Cream/shaving_cream_mdl_final.zip

~AMan~
Posted By: Olzii

Dynamic Tree solution - 08/29/05 04:55

Hi all,

I am developing a car game in big city. My city has many map entities and small models. Because of my small models /over 3000 trees, 2000 lights,.../ my FPS is going down and i decided to write scripts for these small objects.

Now my level has only few small objects /50 trees, 30 lights ,.../ and FPS is good.

My solution is to create few models at startup and change their positions to another tree locations if they go out of camera.

I think this solution will help many people who is making outdoor game.

Here is my code : dynamic_trees.rar

1. You have to place all trees at correct position in your level and build it.
2. Include <trees.wdl> to your game.
3. Press F2 to save all tree locations to <trees.ini> file.
4. call Read_Trees_Ini function in your main function after load level.
5. Run
Posted By: ulillillia

Moving platforms made simple - 08/29/05 18:41

My thread - contains the code itself and how to use it. Suitable for beginners who can't program.

I've posted something related to this earlier, but the code has been heavily modified to allow the platforms to pause and move on any axis, not just one or keep moving. Collision is the only thing that remains, something I'm not familiar with at this point.
Posted By: AIS_Rich

84 Josef's Tear textures - 09/01/05 19:47

84 textures from the cancelled Josef's Tear project

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=562159&an=0&page=0#562159
Posted By: Lion_Ts

Your own resource file without A6PRO - 09/15/05 19:09

Your own resource file without A6PRO
Posted By: Lion_Ts

Alt+Tab & CPU usage - 09/15/05 19:11

Alt+Tab & CPU usage
Posted By: Josh_Arldt

A6LOD: LOD(Levels Of Detail) Plugin! - 09/17/05 06:29

A6LOD Thread
Posted By: Josh_Arldt

Fading Detail Models(like in GTA) - 09/17/05 06:50

Fading Detail Models(like in GTA)
Posted By: Lion_Ts

Alt+Enter and your game window (No resize) - 09/21/05 11:03

Alt+Enter and your game window
Posted By: fogman

Re: Alt+Enter and your game window (No resize) - 09/21/05 21:32

MatsEd 2

New Material Editor

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=571055&an=0&page=0#571055
Posted By: Lion_Ts

Player input discussion - 09/22/05 10:25

Player input discussion
Discussion about separating player input functions from game logic.
Posted By: Lion_Ts

add more 'realism' to night scene - 09/22/05 21:16

add more 'realism' to night scene with blinking stars and moon flare...
Posted By: Lion_Ts

Material pointers. 1000 obj vs. 1000 materials - 10/01/05 20:49

Post about material pointers.
1000 entities vs. 1000 materials
Posted By: Lion_Ts

Pointers, execute() and some tricks - 10/05/05 01:57

This sample covers:
-using pointers (especially material and function one) for creating levels on the fly;
-execute() command for creating user defined level file (yes, for published game), look at Orange Brat's awesome camera code. With that camera and this example you can provide level editor even with A6 comm
-trick with execute() to provide user redefinable actions (yes, for published game).
Posted By: Lion_Ts

'Unlimited' number of SKILLS without DLL - 10/09/05 23:48

The 'fast' finalized version, thanks to FRAJO.
1000 skills for entity without DLL.
Posted By: Tempelbauer

Re: 'Unlimited' number of SKILLS without DLL - 10/21/05 18:47

Helpful functions for coding:
http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=582484&an=0&page=0#582484

- HdZ
Posted By: fogman

Re: 'Unlimited' number of SKILLS without DLL - 11/23/05 22:39

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=593340&an=0&page=0#593340

Four models, free for use in non-commercial games.
My permission is needed for the use in commercial projects.

Posted By: PrenceOfDarkness

AI - 12/09/05 11:46

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=598369&an=0&page=0#598369

An AI that fights more then just the player, it fights other AIs
Posted By: June

Photorealistic textures - 12/25/05 03:49

Two Photo-realistic Door Textures

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=604325&an=0&page=0#604325
Posted By: Hiroyuki

MDL Reducer -polygon reduction software for 3DGS - 12/27/05 17:50

I have developed a polygon reduction software for the 3D GameStudio models, "MDL Reducer". It can read, reduce and write 3DGS MDL files directly and easily.
DOWNLOAD the MDL Reducer
My web site
Posted By: Thomas_Nitschke

Re: MDL Reducer -polygon reduction software for 3DGS - 12/27/05 21:25

A small tutorial on how to use the open-source modeling program Blender to create tiled UV-mappings useable in MED:

Forum Thread
Posted By: Bilbo

cartoon textures - 02/05/06 03:20

My hand painted textures, will be updated often i hope! mainly cartoony at the moment.
Posted By: HeelX

Re: cartoon textures - 02/16/06 17:00

automatic screenshot script - "for the perfect screenie in your world"

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/624007/an/0/page/0#624007
Posted By: Orange Brat

Animation frames blending, player input/physics - 02/21/06 06:29

Bones animation frames blending, player input/physics using multiple input devices

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/625816/
Posted By: ventilator

blender character animation tutorial - 02/23/06 12:45

blender character animation tutorial:

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/626579/an/0/page/0#626579
Posted By: LarryLaffer

100 levels - 04/25/06 01:45

100 levels and 100 entry/exit points for each level

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/648129/an/0/page/0#648129
Posted By: LarryLaffer

Intense Pathfinding - 04/25/06 01:49

3d node-based Pathfinding for A6

http://www.coniserver.net/ubbthreads/showthreaded.php/Cat/0/Number/648124/page/0/vc/1
Posted By: TWO

Re: Intense Pathfinding - 04/25/06 16:52

C-Script tutorial for beginners

Planetside[c_tut.doc]
Posted By: EpsiloN

Re: Intense Pathfinding - 04/25/06 17:25

Oops forgot to put it here...
Gravity Script

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/648077/an/0/page/0#648077
Posted By: Sinthoras

Re: Intense Pathfinding - 05/18/06 14:05

small cfg-dll with 3 data levels and var/string support

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/655480/an/0/page/0#Post655480
Posted By: Hiroyuki

OBJ->MDL converter - 05/31/06 08:07

OBJ2MDL is a OBJ->MDL converter software.
It can load Wavefront OBJ file and convert it into 3D Gamestudio MDL5 file.

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/659101/an/0/page/0#Post659101
Posted By: Dan Silverman

Re: OBJ->MDL converter - 05/31/06 16:56

New, free and complete WED manual with plenty of screen shots and detailed descriptions of most every function of WED:

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/658046/an/0/page/0#Post658046
Posted By: anonymous_alcoho

Re: OBJ->MDL converter - 06/12/06 21:54

A bunch of free models

models
Posted By: ulillillia

Benchmarking tool - 06/25/06 12:32

This benchmarking tool helps find where your peak performance is to help optimize your model-only levels. Text files are outputted with an easy-to-read design.
Posted By: tindust

Dynamic light script and models - 07/01/06 07:10

Customizable template type wdl with customizable action(s) to control dynamic lights.

Action Pack: http://secure.dynalights.com/ssl/downloads.html
Posted By: Claus_N

RPG Templates 2.0 - 07/16/06 10:07

NHA RPG Templates 2.0

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/672191/an/0/page/0

-Advanced item/inventory system
-Advanced spell system
-Isometric camera (rotating and zooming included)
etc.

Official Site:
http://rpg.nighthawk.dk/center
Posted By: EpsiloN

Re: RPG Templates 2.0 - 07/17/06 20:32

NVidia FX Composer :
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/673144/an/0/page/0#Post673144
Posted By: mpdeveloper_B

Re: Index - 07/18/06 17:31

ok i got two for you:

Auto Panel Repositioning
Simple Recharging Code (with demo)
Posted By: mpdeveloper_B

Re: Index - 07/29/06 03:53

Simplifying Class Systems (BETA 1.0)
Posted By: anonymous_alcoho

Re: Index - 07/30/06 01:36

mouse_trace()

For whenever you need coordinates from the mouse, like to create an entity where you've clicked.
Posted By: Tempelbauer

Re: Index - 08/05/06 17:54

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/678293/an/0/page/0#Post678293

58 free tileable outdoor-textures
Posted By: HeelX

Re: Index - 08/07/06 20:48

Tutorial how to convert C4D models (scenes... whatever) directly into MED (MDL7):

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/678880/an/0/page/0#Post678880
Posted By: FeiHongJr

Re: Index - 08/23/06 14:25

Sword Plus Lods

Here
Posted By: Anonymous

Re: Index - 08/27/06 16:04

Scaly, green texture.
Scaly!
Posted By: beegee

Re: Index - 09/05/06 09:52

Tool, which will help you to positionate fast panels and texts.

DirectPositions
Posted By: fogman

Re: Index - 09/26/06 19:59

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/692719/an/0/page/0#Post692719

A bunch of free textures
Posted By: Sinthoras

Re: Index - 10/04/06 18:17

Database plugin for 3dgs


Posted By: alphaindigo

m4carbine model *DELETED* - 10/23/06 16:55

Post deleted by MichaelFriedrich
Posted By: vlau

Re: m4carbine model - 11/27/06 13:56

Realistic Missile Trail Code
Posted By: mpdeveloper_B

Re: m4carbine model - 11/28/06 18:00

one more:

First and third person camera (uses a block entity)
Posted By: JazzDude

Re: Index - 12/05/06 22:01

A small tut that can be used for cloth or other organic shaped models using MED v.6.814.

Attic Games Cloth Tutorial
Posted By: Kamiomi

Re: Index - 12/12/06 10:58

80+ Historical 1800s Buildings for sale on Turbosquid.com
Posted By: PrenceOfDarkness

Re: Index - 12/21/06 09:15

free camera script

Code:

function prence_camera //best camear ever... by far...really..
{
var cam_dist = 200;
var cam_dist_z;
var cam_ang;
var cam_ang_z;

var cam_speed = 0.2;

wait(-1);
while(1)
{
//camera
wait(1);
vec_set(temp.x, my.x);
vec_sub(temp.x, camera.x);
vec_to_angle(camera.pan, temp); // rotate the camera toward the player

cam_dist += mickey.z + (key_pgup - key_pgdn) * cam_speed;

cam_ang += (key_cur - key_cul) * cam_speed; //move clockwise or counter depending on arrow keys
cam_ang_z += (key_cuu - key_cud) * cam_speed; //move up and down with arrow keys

if(mouse_middle == 1)
{
cam_ang += mickey.x * cam_speed;
cam_ang_z += mickey.y * cam_speed;
}

cam_ang_z = max(0,min(cam_ang_z,89)); //dont go above 89degrees
cam_dist = min(1000,max(cam_dist,50)); //dont zoom out more then 1000 and dont zoom in more then 50

cam_dist_z = fcos(cam_ang_z,cam_dist); //trig don't bother
camera.x = my.x + fcos(cam_ang,cam_dist_z);
camera.y = my.y + fsin(cam_ang,cam_dist_z);
camera.z = my.z + fsin(cam_ang_z,cam_dist);
camera.z = max(my.z,camera.z); //don't go underground
}
}


Posted By: A.Russell

Re: Index - 01/10/07 16:22



Code:

///terrainPointer
///A.Russell 2006/1
///Maintains an entity at the position under the mouse pointer
///Ideal for point and click games
///
///Now if someone can just make a projection shader that works
///with it, that would be ace.
///If you do, or if you have one please PM me on Conitec Forums



Link: Terrain Pointer Script
Posted By: Damocles

Re: Index - 02/12/07 17:11

Scripts for an RTS:

-----------------------------------------------------

Here are the scripts for Wasteland.
As I currently dont work on it, you can have a look at them.

You can look up the scripts, see how certain things work, and use parts of it.
You are not allowed to use the complete or the major part of the script
commercially in an applications or distribution. Contact me if you have questions in this case.

http://www.wasteland.at/WL_scripts.zip

Here the demo:


http://www.wasteland.at/wasteland_clanwars_prototype.zip


I hope that the community gets a bit more into RTS Games then,
as there seem to be not very many projects on it.
You can see Pathfinding, basic AI, interface controll in action
and not just as document drafts.
I suggest to Use A6.31 Com or Pro for the development.
Newer versions might cause incompabilities.

Please dont ask me about specific functions in the game,
as I dont have time to describe them all. Use the scripts with the files
in the demo.
To make a own level, look up the routines in the pathfinding part
and create a datafile for the parthfinding.
It should not be too hard when looking up the way the pathfinfing uses the data.
Posted By: Dark_samurai

Re: Index - 04/10/07 20:34

15 textures for free:


Links:
http://www.10000kb.de/user_web/peter65/Downloads/texturen.part1.rar
http://www.10000kb.de/user_web/peter65/Downloads/texturen.part2.rar
http://www.10000kb.de/user_web/peter65/Downloads/texturen.part3.rar

Dark_samurai
Posted By: HeelX

Re: Index - 04/14/07 14:05

105mm prime lensflare effect sprites

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/744811/an/0/page/0#Post744811


Posted By: Damocles

Re: Index - 04/18/07 13:45

Creating trees with random variances in a level.

tree_generator.zip 2.8 MB


Posted By: nipx

Re: Index - 04/18/07 14:59

AimWithLaser and RopeDown script, free for any purpose:

Demo and script


nipx
Posted By: JazzDude

Re: Index - 04/26/07 21:05

Kingdom of Hearts enemy code

Click Here
Posted By: JazzDude

Re: Index - 04/26/07 21:37

Kingdom of Hearts enemy code

KofH enemies

Attic Games Download
Posted By: JazzDude

Re: Index - 06/26/07 03:05

Questions from the forum, compiled at

http://www.atticgamez.com/GS_Forum_Questions.htm
Posted By: TSG_Torsten

Re: Index - 07/30/07 20:44

Normal Map Generator and shader exporter.

Click here for thread
Posted By: rvL_eXile

Re: Index - 08/05/07 22:33

How to make a Simple Cave in MED...

Click here for Tread

cYa Sebastian
Posted By: JazzDude

Re: Index - 08/30/07 22:38

Database for snippets.

Script Gallery
Posted By: HeelX

Re: Index - 09/07/07 12:26

Variable Width Bitmap Font Renderer 0.1 freeware
C-Script extension for A6/A7

http://www.coniserver.net/ubbthreads/sho...52706a616611237

current version always on http://www.christian-behrenberg.de
Posted By: fogman

Re: Index - 09/09/07 18:05

Alle fünf Ausgaben des 3dgs Magazins in einem Paket:
http://www.coniserver.net/ubbthreads/sho...e=0&fpart=3
Posted By: brian1471

Re: Index - 09/14/07 17:51

GET YOUR WORLDWAR 11 ACTION FIGERS HERE

The World war 11 model pack contains six U.S soldiers each soldier
has five different face skins that can be changed in MED or by scripting ,
the soldiers carry their own weapon ( one carries a bazooka , one carries a pistol , one carries a trench gun , one carries a thompson sub machine
gun , one carries a hand granade and one is unarmed ) The models are
between 3000 and 6000 triangles and have around 200 animation frames.

http://www.3dgsmodelfactory.com
Posted By: rvL_eXile

Re: Index - 09/21/07 15:37

GET RTS Scripts:


Here you see, what you Get...(9 Scripts,2758 Lines Code )

-Buldings Can be set on Terrain/ Models / Map Entitys
-Buildings can be build/upgraded
-Units can be Touched
-Camera Script
-how to make a "Research lab"
-defence Can be created/looks on Enemy Entity
-If Unit is Selected, create a Selected Sprite under the Entity
-Ressource Functions for Buidlings (How much Ressources you get) / Show this Digit into a Panel
-All Vars/Arrays/Fonts-Bitmap-String Definitions
-With the Laser.wdl Script you can create a Leaser Beam on your Entity, u can combine this with the Defence_Shot Script.

If this Pack not Avaible, contact me per PM...

cYa Sebastian
Posted By: fogman

Re: Index - 02/09/08 19:33

Normalmap+Lightmap shader for subsets through Ventilators mesh.dll / complete example + executable:
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/816663/Main/816663/#Post816663
Posted By: Helghast

Re: Index - 05/11/08 08:17

Ragdoll for both A6 and A7! (source code, no demo)

http://www.coniserver.net/ubb7/ubbthread...&gonew=1#UNREAD
Posted By: DarkPhantom

Re: Index - 05/29/08 13:28

.Net-Wrapper for Acknex.dll

http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=208684#Post208684
Posted By: frazzle

Re: Index - 06/06/08 21:09

Atmosphere Gradient, an easy-to-implant and low memory-use sky system.
Perfect for good realistic day and night scenes wink wink

http://www.megaupload.com/nl/?d=A3B9OE8M

Cheers

Adoado and Frazzle
Posted By: DLively

Re: Index - 06/11/08 00:27

Free models
Drag the links into the adress bar

http://angelfire.com/bc3/sdsdinc/tank.mdl
http://angelfire.com/bc3/sdsdinc/tankcannon.mdl

http://angelfire.com/bc3/sdsdinc/motorboat.mdl

http://angelfire.com/livelyproductions/M/specop/specop.mdl

http://angelfire.com/livelyproductions/FREE/Detris.mdl

http://angelfire.com/livelyproductions/FREE/kaiden.mdl

http://angelfire.com/livelyproductions/FREE/mushrm_enmy.mdl

http://angelfire.com/livelyproductions/FREE/mushroom.mdl

http://angelfire.com/livelyproductions/FREE/yoshi.mdl

http://angelfire.com/livelyproductions/FREE/specop.mdl

http://angelfire.com/livelyproductions/FREE/zombie.mdl

http://angelfire.com/livelyproductions/FREE/zombiefat.mdl

http://angelfire.com/livelyproductions/FREE/stewie.mdl
Posted By: DLively

Re: Index - 06/11/08 18:24

couple more models...

Drag links into address bar
http://angelfire.com/livelyproductions/scope.mdl
http://angelfire.com/livelyproductions/helmate.mdl
Posted By: DLively

Re: Index - 06/22/08 17:35

more models...

http://angelfire.com/livelyproductions/wasp.mdl
http://angelfire.com/livelyproductions/joker.mdl
Posted By: mpdeveloper_B

Re: Index - 06/26/08 22:01

Set most resolutions, including: 4:3 Standard, 16:9 Widescreen, 16:10 Widescreen:

http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=213291
Posted By: uman

Re: Index - 06/29/08 18:00

Hello all,

TO BUY :
Real World Textures Volume 1 : 250 Seamless Textures. All textures are unique, digitally photographed, taken from the real world and extensively edited and enhanced before release.

FREE :
Real World Textures : Free Textures Sample Pack
21 Free textures randomly selected one from each category group in the Real World Textures collection. These Free textures are the same quality textures as available in Real World Textures Volume 1, only half the size.



See the main Real World Textures post in User Contributions or go here : Real World Seamless Textures

Thanks
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