Early A7 beta speed test

Posted By: George

Early A7 beta speed test - 02/06/07 12:13

Dear friends,

I thought that you might be interested in seeing the huge frame rate increase that will be delivered by A7. I have assembled a small (6MB) demo that shows a level with over 1,000,000 polygons visible at the same time; get it from here: http://aum.conitec.net/million.zip

The level consists of many spheres, each one of them having close to 20,000 polygons; I get 37 fps on my PC when all the spheres are visible with A7 and 5 fps when I run the same level with A6.31 - that's a speed increase of over 700%, which puts A7 into another engine category. Let's hope that Conitec will keep the same price for it.

The wmb-based levels run faster as well, but the huge frame rate increase is visible mostly in levels which contain many models (or are made of models).

Why is this a user contribution? Well, we can all run the demo and post the frame rate and our PC specs here, creating a database that will help us keep the proper speed / needed cpu power balance for our future projects. Please run the exe file, and then post these figures here: frame rate, cpu type and speed, video card specs, ram. You can move the camera around using the mouse and its left / right buttons if you want to.

Here's my info: 37 fps, Pentium 4 HT @2.8 GHz, GeForce 7600GT w 256MB, 1GB Ram.

Thank you.
George

P.S. I don't encourage anyone to create levels which display over 1,000,000 polygons in sight; however, my tests show that even the weaker PCs will have no problems with A7 and levels that show 200,000-300,000 polygons on screen at the same time.
Posted By: XNASorcerer

Re: Early A7 beta speed test - 02/06/07 12:53

Here's mine: 40 fps, Duo T2400 @1.83 GHz, ATI X1600 256MB, 1GB Ram.
Posted By: rvL_eXile

Re: Early A7 beta speed test - 02/06/07 13:02

17 FPS: AMD Sempron 2500+ = 1,5GHZ, 512 DDR,GeforceFX 5200 128MB,

I Know this is a Bad System, but it runs

cYa Sebastian
Posted By: Inestical

Re: Early A7 beta speed test - 02/06/07 13:08

Work PC: 4fps, I have no idea what's the specs, but this ain't gamer pc.

Gonna edit this post and add my home pc specs today
Posted By: Carloos

Re: Early A7 beta speed test - 02/06/07 13:14

5 FPS : Pentium IV 3.0 HT, 1Gb ram, Radeon 9200/9250
Posted By: HeelX

Re: Early A7 beta speed test - 02/06/07 13:17

I'm a bit impressed.

Here are my results on my laptop:

--> 15 frames per second

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp.050928-1517)
System Manufacturer: FUJITSU SIEMENS
System Model: AMILO Pa 1538 (laptop)
Processor: AMD Turion(tm) 64 X2 Mobile Technology TL-50, MMX, 3DNow (2 CPUs), ~1.6GHz
Memory: 1022MB RAM
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Card name: NVIDIA GeForce Go 7400
Display Memory: 512.0 MB

Though, please compile another demo with lots of different mdls, with animation and a lot more entities (2000 or so), because the bottleneck was always the entity amount.

Cheers
Christian
Posted By: Samb

Re: Early A7 beta speed test - 02/06/07 13:31

got 40fps, and VERY jerky movement.

P4 3,2ghz
ati radeon x800GTO²
1GB ram

ok.. so I opend the wmp and run it with the old A6 and got...
30fps.. but not so jerky controls
hmmmm
Posted By: capanno

Re: Early A7 beta speed test - 02/06/07 13:38

13fps.

RADEON 9550 256mb.
1 gig RAM.
XP Pro.
1.8ghz athlon 64.
Posted By: TWO

Re: Early A7 beta speed test - 02/06/07 13:46

30 FPS

Nvidia Geforce 7900 GTX
1Gb DDR RAM
XP Pro.
Pentium D 930 @ 4Ghz
Posted By: XNASorcerer

Re: Early A7 beta speed test - 02/06/07 13:56

George had 37 fps with A7 and 5 fps with A6.

Samb had 40 fps with A7 and 30 with A6.

so, the that's speed increase of over 700% is not to accurate.
Posted By: Inestical

Re: Early A7 beta speed test - 02/06/07 13:58

but there is still the speed increase.
Posted By: XNASorcerer

Re: Early A7 beta speed test - 02/06/07 14:06

Yes, there is. Thanks for that.
Posted By: Inestical

Re: Early A7 beta speed test - 02/06/07 14:16

not sure was that sarcastic, but I take it as one.
Home sooon.... better pc....
Posted By: XNASorcerer

Re: Early A7 beta speed test - 02/06/07 14:24

No, that wasn't suppost to be sarcastic. Sorry.
Posted By: Carloos

Re: Early A7 beta speed test - 02/06/07 14:33

I´m feeling I will have a bad time trying to discover why my PC is so slow with this test. I get 130 FPS with my karting game in A6.
Posted By: George

Re: Early A7 beta speed test - 02/06/07 14:35

The answer is simple: you need a better video card. The cpu is fast, but the video card is slow.
Posted By: Inestical

Re: Early A7 beta speed test - 02/06/07 14:35

Sorcerer: Okay.

Carloos: It may be because you don't show ALL million polys per frame, rather than you have million polys in the whole level or game.
Posted By: Loopix

Re: Early A7 beta speed test - 02/06/07 14:45

40 fps (P4 3.2, ati x800 pro, 1024Mb) BUT it behaves rather like 10 fps!!! You are cheating the fps counter...aren't you

As HeelX says...visible polys isen't the main concern for me too. My main interest would be to see the improovement of the entity management.
Posted By: cartoon_baboon

Re: Early A7 beta speed test - 02/06/07 14:49

got 18 frames with Pentium4 3Gh, 1024 MB and 128 MB videocard...but the control is really rather jolty - probably caused by the huge framerate change.
Posted By: Tempelbauer

Re: Early A7 beta speed test - 02/06/07 14:54

FPS: 15
@ Pentium 4 (3,0Ghz) / 512MB RAM / ATI Radeon X300 SE
Posted By: George

Re: Early A7 beta speed test - 02/06/07 14:59

"You are cheating the fps counter...aren't you". Well, you've got me... Come on! I'm not cheating; the source code and the wmp file are included in the archive. The camera movement code is really simple, so all the heavy frame rate variations impact it. If any of you has a big level made out of mdls I'll be happy to make a new demo when I get some free time. Just make sure that the level has over 500,000 polys, so that we can give A7 a run for its money
Posted By: George

Re: Early A7 beta speed test - 02/06/07 15:12

I ran a quick test with 1,500 auge.mdl entities (the model is in the demo folder) using the same level. The frame rate is kept steady at 75fps on my pc (the limit given by my monitor's refresh rate).
Posted By: ChrisB

Re: Early A7 beta speed test - 02/06/07 15:14

A7: 25fps: Pentium D 820 (2*2.8Ghz), 1gb ram, Geforce 6600 GT
A6.50.6: 24fps

Not that much difference. The speed increase would be bigger if you use the mouse to select modells (mouse_mode==2), this is MUCH! faster with the current A6.57.b Beta then with the A6.5 release. Hope there is a A6.6 soon.
Posted By: ulf

Re: Early A7 beta speed test - 02/06/07 15:21

20 fps while viewing 1 million polygons:

xp pro sp2
core 2 cpu 6300 @ 1.86ghz
1gb ddr2 ram
geforce 7600 gs

also the same problem as every aX version bevore, jerky frame rate dependent mouse movement...
Posted By: capanno

Re: Early A7 beta speed test - 02/06/07 15:22

What concerned me was the jerky mouse movements when the balls are in view. :?
Posted By: Wicht

Re: Early A7 beta speed test - 02/06/07 15:25

56 FPS ...

- Intel Core2Duo 2.13 GHz (E6400)
- 1024 MB DDR2-800
- ATI Radeon X1900 GT ( 256 MB DDR3 )
Posted By: George

Re: Early A7 beta speed test - 02/06/07 15:29

"What concerned me was the jerky mouse movements when the balls are in view". That will happen with the current camera movement code if the frame rate is small. A more improved movement code should fix the problem (but will not fix the jerkiness if the frame rate is below 20 fps or so). The sole purpose of the demo is to benchmark an early version of A7; however, I might rewrite the movement code and post an update here.
Posted By: Blattsalat

Re: Early A7 beta speed test - 02/06/07 15:47

fps: 54 still 48when moving arround

p4 3ghz/512ram and ati radeon1600pro

quite early to judge anything but very impressive so far!

cheers and thanks for the info
Posted By: Nicolas_B

Re: Early A7 beta speed test - 02/06/07 15:59

20 FPS: Pentium 4 (3.1GHz), 512MB Ram, GEForce 6600 GT 125mb
Posted By: HeelX

Re: Early A7 beta speed test - 02/06/07 16:05

We experienced recently, that there is not much speed _de_crease if you take one model and create multiple instances of it (see -here-). JCL said:

Quote:


If you send 1000 models into the rendering pipeline, CPU and GPU can run in parallel, the CPU preparing the next rendering steps while the GPU is processing the pipeline.

However one extremely large object will need the CPU to wait for the GPU, thus wasting processing power. This is the unbalanced pipeline case that should also be avoided by level design.

The latter case is only slightly slower, but due to the 60 Hz lock you'll see a huge difference in fps.





So this whole test environment shows that A7 may be faster, but in a very rare circumstance. Please embed the texture of your ball into the modelfile and make 20 fileclones. Now place all clones randomly into the level (20 entities) and duplicate them 1000 times so that you have finally 2000 entities basing on 20 source entities with individual textures. Compile it with the latest A6 beta and with your A7 version and then lets have a go...

cheers
Christian
Posted By: broozar

Re: Early A7 beta speed test - 02/06/07 16:14

exactly 25 fps.

Athlon XP 2600+ Barton core 512kb l2 cache 333 MHz FSB
512 MB RAM @ 333 MHz
GeForce 6800 128 MB
winXP SP1

i got a damn long startup phase with a black screen (about 20 secs). please have a look at that.

[edit] a6 test: 23 fps, just 2 less. and the cam movement is much better
Posted By: Zio

Re: Early A7 beta speed test - 02/06/07 16:17

AMD Athlon 2800+, 2gb ram, 256mb Radeon 9800 Pro

FPS in A7 is 36 but visually is very choppy as you move.
FPS in A6 is 15 but as smooth as can be.

Unfortunately I have to say, if there wasn't an FPS counter on screen, from a players perspective, A7 would feel laggier than A6, you'd swear its framerate was lower. But I've had the same thing happen in some A6 projects and solved it with code so it's probably a moot point.

Definitely a performance increase though!
Posted By: George

Re: Early A7 beta speed test - 02/06/07 16:18

From what I know, 20 entities multiplied by 1000 = 20,000 entities . Sure, I'll run various tests with it in the future; however, right now I'm only interested in seeing if the big frame rate that I am getting on my pc is an accident - and from the other user's posts it looks like it isn't
Posted By: FoxHound

Re: Early A7 beta speed test - 02/06/07 16:18

JCL said the A7 renderer was in use in the Lite-C beta. So pick it up and you can make any levels you want to see how it handles all the different entities.

http://www.coniserver.net/ubbthreads/sho...eec#Post#725652
Posted By: Captain_Kiyaku

Re: Early A7 beta speed test - 02/06/07 16:26

50 fps

iMac
Intel Duo Core 2 2,4GHZ
ATI Radion X1600XT 256 MB
1 GB DDR2
Posted By: D3D

Re: Early A7 beta speed test - 02/06/07 17:22

15 fps with your compiled executable
15 fps with your source compiled A6.50.6

note: Only while viewing 1,000,000 polygons the framerate drops to 15 steady. Obviously I get up to 50+ fps (my monitor support refresh max. 60fps), when I start looking the other way.

Pentium Dual Core 2,6 GHz
1GB Memory
Geforce 6600
Windows XP Home SP2

Any recommendation for other agp graphics card?

All the best,

Dusty
Posted By: George

Re: Early A7 beta speed test - 02/06/07 17:34

"Any recommendation for other agp graphics card?" Sure, get a GeForce 7600 GT. I've bought one a few months ago; it was the most powerful agp card I could get back then.
Edit: it looks like you've got lots of applications running in the background. Maybe you should check your startup configuration (start -> run -> msconfig)
Posted By: vlau

Re: Early A7 beta speed test - 02/06/07 17:44

37 pfs both on A6 and A7 with
C2D 6600
2GB DDR2
GeForce 7900GS.
Posted By: metal

Re: Early A7 beta speed test - 02/06/07 18:55

60 fps with a7 and a6 when viewing all 1,000,000 polygons
amd 3800
2gb ram
gf7900gt
Posted By: HPW

Re: Early A7 beta speed test - 02/06/07 18:57

Fullscreen test:
40 FPS with A7 and ~1009000 polys
40 FPS with A6.5 and ~1009000 polys

Window test:
36 FPS with A7 and ~1009000 polys
25 FPS with A6.5 and ~1009000 polys

Pentium D 3.40 GHZ
2 GB DDR RAM
GeForce 7900 GS
Posted By: beegee

Re: Early A7 beta speed test - 02/06/07 19:10

20FPS! I get the same fps with A6.5 and the A7 demo.

I think George you should run your test with a 6.5 Version instead of the old 6.3
Perhaps there was a difference between these engine versions.
Posted By: Inestical

Re: Early A7 beta speed test - 02/06/07 19:13

37fps

ATi Radeon X800GTO 256mb gddr3
AMD Athlon 3200+ 64bit 2.4Ghz
1Gb DDR RAM
Posted By: Ghost

Re: Early A7 beta speed test - 02/06/07 19:24

I thought A6.5 had the new ABT renderer just like A7? in which case only comparisons with A6.4 and lower would be valid.

@Dusty
BFG Geforce 7800 GS OC is the fastest AGP card you can get. Friend has had one for a few months and it runs great so I would highly reccomend it.
Posted By: FBL

Re: Early A7 beta speed test - 02/06/07 19:33

37/74 depending on what I look at.

Remarkably higher in windowed mode. Up to 1400 fps(!!!) when almost nothing is visible, above 50 when all spheres are visible.

Athlon XP 3700+, GF7900GT 256MB PCIe, Win XP, 2048MB Ram
Posted By: nipx

Re: Early A7 beta speed test - 02/06/07 19:37

20 fps

AMD 3500+ (939)
asus 6600GT 128mb (agp)
1024mb


nipx
Posted By: Excessus

Re: Early A7 beta speed test - 02/06/07 20:04

Quote:

I get 37 fps on my PC when all the spheres are visible with A7 and 5 fps when I run the same level with A6.31



A6.31 is over 2 years old.. Version 6.5 was released almost 4 months ago, and has pretty much the same rendering speed as your compiled A7 demo (atleast on my system).

Get with the times man!

Nevertheless, the performance increase from 6.4 -> 6.5 is awesome. Makes you wonder what must have been 'wrong' in the 6.4 rendering kernel though..
Posted By: MaxF

Re: Early A7 beta speed test - 02/07/07 02:28

20 FPS

Pentium 5 (2 cores) 2 * 2.66 GHz 2GB Ram Win XP SP2

GeForce 6600GT 128 MB
Posted By: xXxGuitar511

Re: Early A7 beta speed test - 02/07/07 02:44

12 - 5
Posted By: Shinobi

Re: Early A7 beta speed test - 02/07/07 05:52

with all models in the view.

A7 (exe file) 23 frames
A6 6.50.2 (running the wdl in sed) 17 - 20 frames

Amd Athlon 3200 +
2,01 Ghz
1 gig ram
G-force 6600 GT

if iam not wrong , Jlc says that you get 30 % more speed with the current A6 update
Posted By: DavidLancaster

Re: Early A7 beta speed test - 02/07/07 06:17

15 fps

Pentium 4
2.8 ghz
512 ram
G-force 6600

It's cruel, if I use 6.4 everything works fine except I don't get the 30% speed boost 6.5 gets, and if I use 6.5 I get the speed boost and models are rendered faster but then I run into the level_load issues JCL advised will be available in the next update! LIFE IS SO CRUEL!!
Posted By: Why_Do_I_Die

Re: Early A7 beta speed test - 02/07/07 06:52

12 fps

AMD Athlon XP 2400+ 2.0 Ghz
512 MB Ram
Geforce FX 5200 Ultra 128 MB

Very impressed , 12 fps for 1,000,000 polys visible and on my outdated pc is pretty awesome.
Posted By: RobH

Re: Early A7 beta speed test - 02/07/07 07:14

I have 56 fps with all models, only in 1024x768 i have 38 fps with all models.

AMD Athlon 64 3000+, ATI Radeon 1300 AGP, 1024 MB RAM.

Wow, A7 rocks.
Posted By: William

Re: Early A7 beta speed test - 02/07/07 07:21

43FPS, AMD Fx-55, 2GB ram, Geforce 7800. Either way, this is a ridiculous amount of polygons, so I wouldn't fret if your getting lower FPS/choppy camera. Surely not a 700% increase though. Even from 6.31 > 6.57.b > A7. Although A7 will be worth every dollar, as any speed update, even small, is worth it(never mind the other features).
Posted By: George

Re: Early A7 beta speed test - 02/07/07 07:41

You are right, I wouldn't build a level with 1,000,000 polygons that are visible at the same time; however, now it is possible to do that! Please don't forget that this is an early A7 beta build; we might see an even bigger speed increase in the final version of A7.
Posted By: D3D

Re: Early A7 beta speed test - 02/07/07 08:29

@ George:

The GeForce 7600 GT seems like good card for my system. Stupid thing is that a while ago I bought this card on Ebay, only the seller never send me the card! I have plans to purchase another case and the hardware little by little in order to build an new workstation with support for Vista. Maybe I use this system for test.

@ Ghost:

That card is even better yes! However, i've seen some posts about the card getting very hot, being noisy and a little to expensive €239.- for this computer as an upgrade. With in mind that I plan to build a complete new computer very soon.
Posted By: zazang

Re: Early A7 beta speed test - 02/07/07 10:18

A7 - 15 fps(irrespective of resolution)
A6 - 13 fps(irrespective of resolution)

XP pro
AMD Athlon 2.8Ghz
ATI Radeon 9600XT,128mb
512mb ram
DX9.0c
Posted By: maximo

Re: Early A7 beta speed test - 02/07/07 20:27

15 Fps, P4 cpu 3GHz, GeForce 6600 256ram , 1Gb ram
Posted By: Orange Brat

Re: Early A7 beta speed test - 02/08/07 02:12

15 fps
P4 2.4GHz
GeForce 7600 GS 512 RAM
512 RAM
Posted By: PHeMoX

Re: Early A7 beta speed test - 02/08/07 18:09

1009406 polygons visible, 70-79 fps in 1280 x 1024 (I assume that's the highest resolution when pressing F5 since my flat panel only goes that far). Switching from a lot of polygons visible to not much polygons visible indeed causes jerky movement. Still, 1 million polies in plain sight in A6 gives me only 30 fps in 1280 x 1024 .

My system: Intel e6600 Core2Duo 2,4Ghz @ 3Ghz overclocked, ATI Radeon X1600XT 256mb and 1Gb RAM.

Not that it's useful info for us, but when no polies are in view in A6 it gives me 312 fps. In this A7 test it goes way up to 1475 fps if that happens.

I think the speed increase is impressive,

Cheers
Posted By: frazzle

Re: Early A7 beta speed test - 02/08/07 19:34

FPS: 30 without overclocking
My specs; look at my sign.

Quote:


Not that it's useful info for us, but when no polies are in view in A6 it gives me 312 fps. In this A7 test it goes way up to 1475 fps if that happens.

I think the speed increase is impressive,





Same here, as George mentioned this is still an early test with A7 so I think the FPS will get even more higher then we've ever seen realised with 3DGS

Cheers

Frazzle
Posted By: George

Re: Early A7 beta speed test - 02/08/07 22:07

Yes, the speed increase is impressive! One more hint: run the demo in window mode as well (alt + enter) and see what happens with the frame rate.
Posted By: TheExpert

Re: Early A7 beta speed test - 02/09/07 08:17

Another good test between A6 and A7 could be :
animated models (i don't know if A7 has implemented hardware skinning support for animations) at screen with particle system (caus static entities are
less CPU consuming indeed.
Posted By: Felixsg

Re: Early A7 beta speed test - 02/09/07 08:42

20 to 25 fps at 100x.xxx polygons
6.50.6
p4 3ghz
1024ram ddr1
ati9800 pro 128mb

but in that in the only thing to upgrade to a7 (speed increased)
I think not need to upgrade
Posted By: DEX

Re: Early A7 beta speed test - 02/09/07 16:17

I got same results with A7 and A6.506: 20 FPS
CoreDuo 512RAM Gforce 7900
Posted By: XNASorcerer

Re: Early A7 beta speed test - 02/11/07 04:02

I made more or less the same test with BV with more or less 1100000 polys and the fps was 11fps.
So, I guess A7 will be able to handle more things than BV. Hummm...
Posted By: lostclimate

Re: Early A7 beta speed test - 02/11/07 07:42

i think a certain expert may have a comment about that ;P
Posted By: frazzle

Re: Early A7 beta speed test - 02/11/07 09:49

In window mode I got a steady 40

Cheers

Frazzle
Posted By: Olzii

Re: Early A7 beta speed test - 02/12/07 12:06

Hi all,

I got 15fps.

My laptop : Toshiba P100, Core Duo T2500 2GHz, 1GB Ram, GeForce7600 Go.
Posted By: Damocles

Re: Early A7 beta speed test - 02/12/07 12:34

With A6 I have 4-FPS, with A7 5-FPS.

reducing the models to 420000 polys I have 9-FPS on A6 and 10-FPS on A7.

Not much gain that I have noticed.

Acer Laptop 2,4 GHz Pentium 4, 64MB Radeon 9000 Mobility, 512 MB Ram
Posted By: raiden

Re: Early A7 beta speed test - 02/13/07 01:43

13 fps in windowed, 12 in full screen.

AMD Athlon 3200+ 64 bit 2.01 GHz
1 Gig Ram
GForce 6600

-raiden
Posted By: Felixsg

Re: Early A7 beta speed test - 02/13/07 14:15

Quote:

I made more or less the same test with BV with more or less 1100000 polys and the fps was 11fps.
So, I guess A7 will be able to handle more things than BV. Hummm...



You are thinking back to gamestudio sorcerer?

Posted By: XNASorcerer

Re: Early A7 beta speed test - 02/13/07 14:28

Quote:

Quote:

I made more or less the same test with BV with more or less 1100000 polys and the fps was 11fps.
So, I guess A7 will be able to handle more things than BV. Hummm...



You are thinking back to gamestudio sorcerer?





I never left. I had a money problem... Well, I am still having it. I am on a bad time of my life now, on the money part.

And I always said that my plan is to buy A7 again as soon as I make some money. I still love BV, but I also have the same feeling for gamestudio. And I can do things with one and with the other.

Posted By: DARKLORD

Re: Early A7 beta speed test - 02/13/07 15:51

A7: 26fps
A6: 25fps

Processor: Intel(R) Core(TM)2 CPU T5600 @ 1.83GHz (2 CPUs)
Memory: 2048MB RAM
Display Device: NVIDIA GeForce Go 7600 512.0 MB
Posted By: TheExpert

Re: Early A7 beta speed test - 02/13/07 16:17

Sorcerer :
I also own some other 3D engines like TV3D, BV engine , Blitz3D , but
like you i think once you've tried 3DGS and seen how easy, fast is to use
(even with it's problems , lacking features ...) you can't let it down
Posted By: piposlav

Re: Early A7 beta speed test - 02/13/07 17:25

X23800+,1GB,RX700 256MB,120SATA2,XPSP2.

A7=45-50FPS
A6=25-32FPS
Posted By: ulf

Re: Early A7 beta speed test - 02/13/07 18:21

looks like there is no real fps gain for most people or am i wrong? is there any change in the rendering kernel at all that puts a gap between a6 and a7 in terms of rendering speed?
Posted By: George

Re: Early A7 beta speed test - 02/13/07 20:35

As you can see from the post right above yours, some people are getting a 100% speed increase with A7. Once again, this is an early A7 beta so the speed increase might be even bigger with the official A7 release.
Posted By: ulf

Re: Early A7 beta speed test - 02/14/07 08:39

i see but i think this is due to people looking at different spots of your demo test. for a real benchmark i think its better to use a still scene or to run it for a set ammount of time and calculate average fps.

its really strange that some get a speed increas while some dont. how can that be?

what i didnt get is did this test already contain the new rendering kernel for a7? or is it just made with the litec beta wich as far as i know does not?
Posted By: Machinery_Frank

Re: Early A7 beta speed test - 02/14/07 09:14

I can imagine some reasons for this behaviour:

1) old systems with weaker CPU and decent GPU render with A6 mainly on CPU. A7 increases rendering speed through better use of GPU on such systems. CPU has more free resources now

2) modern systems with very good cpu will probably render fast on both systems. So you don't see much of a difference

Regards.
Posted By: Excessus

Re: Early A7 beta speed test - 02/14/07 10:48

Quote:

its really strange that some get a speed increas while some dont. how can that be?



I think this is because many people are still running the old version of gamestudio. The new one (6.5) was only announced as public beta on the forum, not as an official release (although the news page does mention it, most people only check the forums).. The new version is remarkably faster than the old one, but A7 is (on my systems, both old and new) not much faster than 6.5.

Franks explanation could also be (part of) the reason. Although rendering never happens on the CPU, culling does.
Quote:

old systems with weaker CPU and decent GPU render with A6 mainly on CPU.



In A7, there is less work for the CPU (no BSP-tree culling, optimizations), thus removing the bottleneck or moving it to the GPU.
Posted By: broozar

Re: Early A7 beta speed test - 02/14/07 14:16

how come that 2 systems running a dual core cpu, more than a gig ram and a GF 7series GPU produce results between 15 ad 50 fps...?
Posted By: bstudio

Re: Early A7 beta speed test - 02/14/07 19:25

Does the new A7 use both cores? Cause maybe using only one core disturbs your fps (don't see how this is possible though )
Posted By: George

Re: Early A7 beta speed test - 02/14/07 20:09

From my tests, having a faster video card will increase the frame rate a lot. A faster cpu won't bring a huge frame rate increase - a fast video card will do it.
Posted By: Gandalf

Re: Early A7 beta speed test - 02/14/07 22:58

frame rate 24
P4 3Ghz dual core
ATI 9800 pro 256mo
512Mo RAM (only 212Mo free, because I have not close all exe)
Test with PaintShopPro, WED, SED, CHM Help file, some internet pages, opens.
No jerk with mouse's movement.
OS Win2000 SP4
Posted By: PHeMoX

Re: Early A7 beta speed test - 02/14/07 23:43

Quote:

how come that 2 systems running a dual core cpu, more than a gig ram and a GF 7series GPU produce results between 15 ad 50 fps...?




Not every dual/duo core system is equally as fast as the other, differences are sometimes very big, especially when comparing for example Intel's new generation Core2Duo with it's Duo Cores series. Theoretically a system with enough RAM and a good graphics card should notice the increase in performance, 15fps is strange! Perhaps the virusscanner was scanning the HD at the time??

Nevertheless George is right, the GPU seems to matter way more, which off course makes perfect sense.

Cheers
Posted By: alpha12

Re: Early A7 beta speed test - 02/17/07 11:41

P4 Dual Core 945 @ 3.4 Ghz
Patriot DDR2 800 mhz(run at 667 mhz) PC 8000 512 mbx2
Geforce 6500 yes i was sold my x1900 xtx

got arround 16-18 fps for looking at the sphere but when looking at the sky got 60-70 fps
Posted By: TWO

Re: Early A7 beta speed test - 02/17/07 12:25

Interesting...

Polys: 1009406
Fullscreen: 30 FPS
Windowed: 65><70 FPS
Looking on Sky: (Full) 60 FPS / (Wnd) >1480 FPS

Nvidia Geforce 7900 GTX
1Gb DDR RAM
XP Pro.
Pentium D 930 @ 4Ghz

ps. Holy Sh*t!
Posted By: alpha12

Re: Early A7 beta speed test - 02/17/07 18:35

hohoho 4 ghz? nitrogen cooling system?
Posted By: AlbertoT

Re: Early A7 beta speed test - 02/17/07 19:13

George

I had in mind to create a game using 5 or 6 Renderosity human models , 40 - 50.000 tris each
A Basic ambient
It is a sort of talk show game
Do you mean that it is possible with A7 ?
Posted By: TWO

Re: Early A7 beta speed test - 02/17/07 19:42

Just an air cooler from Arctic Cooling But you are right, it´s only 3,98 Ghz
Posted By: George

Re: Early A7 beta speed test - 02/17/07 19:46

Alberto: 300,000 visible polygons will be piece of cake for A7. You should be able to run your game even on older (as in 2-3 years old) PCs.
Posted By: Edgecrusher

Re: Early A7 beta speed test - 02/19/07 02:09

That sounds really nice. Already with the newest A6 update (50.4), I got a scene with aroun 100k tris running at something like 70FPS with a resolution of 1600x1200. All running on a Dell XPS M1710 notebook with Intel core2 Duo 2GHZ, 1GB RAM and a Nvidia Gforce go 7800gs
Really looking forward to A7
Posted By: Rhuarc

Re: Early A7 beta speed test - 02/19/07 04:05

40 FPS

P4 2.4 GHz HT, 800mhz FSB (Northwood)
Radeon x700
2GB DDR/800mhz ram (dual bus)

-Rhuarc
Posted By: HIAS

Re: Early A7 beta speed test - 02/20/07 17:00

A6.5: 65 FPS
A7: 80 FPS

Core 2 Extreme X6800 @ 3,33 GHz, 1333 FSB
2 GB DDR2-800
Radeon X1900XTX @ 700/800 MHz
XP Pro
Posted By: erbismi

Re: Early A7 beta speed test - 02/28/07 19:52

5 FPS

Laptop:
P4 3.06 Ghz
512 mb DDR RAM
Mobility Radeon 9200
Posted By: D3D

Re: Early A7 beta speed test - 03/01/07 13:56

Pentium Dual Core 2,6 GHz
Geforce 7600GT 256MB AGP8x
Windows XP Home SP2
1GB Memory

30 fps with your compiled executable
xx fps with your source compiled A6.50.6 (test later)

Like the results, look better then I had with the Geforce 6600 (only 15fps), only still 7 frames short to match your score George. May I ask, is your card pciex? Or those extra fps come from the processor difference?

Thank you.
Posted By: George

Re: Early A7 beta speed test - 03/01/07 20:55

I've got an AGP card as well. The difference might appear because I have a clean windows installation, without lots of applications that slow it down, occupy the system tray, eat precious system resources, and so on. I don't even have a wallpaper - can you believe that?
Choose Start -> Run and then type msconfig and press Enter. You'll be surprised to see how many programs load at startup - disable the ones that aren't needed.
Posted By: D3D

Re: Early A7 beta speed test - 03/02/07 09:02

I don't have wallpaper, just blue color. Still have the XP theme for menus enabled that might take some resources and Norton IS 2007 running in the background. Also most services are disabled or set to manual on this system.
Posted By: sPlKe

Re: Early A7 beta speed test - 03/02/07 09:34

19FPS, AMD Athlon 2000+ XP, 1.6Ghz, 512SDRAM, GeForce 5200FX 256mb

impressive... most impressive...
Posted By: PHeMoX

Re: Early A7 beta speed test - 03/02/07 10:14

Norton is slow, must be the reason ... I personally prefer Kaspersky, way faster,

Cheers
Posted By: Robotronic

Re: Early A7 beta speed test - 03/02/07 11:58

I got
above 30 fps, when running the .wmp from WED.
above 40 fps, when running the .exe.

System:
Pentium 4, 3.4 GHz (HT)
2 GB Ram (DDR2, 400 Mhz)
Radeon X850XT

Very nice and good to know ...
Posted By: Templar

Re: Early A7 beta speed test - 03/02/07 22:46

I've tested your demo and although the fps is really impressive (70 on AMD3800+, ATI 1950Pro) the camera movement when the balls are in sight is _extremely_ jerky - the counter shows 70 fps but it feels more like 5.
I doubt very much that this is caused by the camera code - it would have to be extremely badly scripted (which is surely not case with George). The fact that some people are experiencing less fps but smoother camera movement on previous versions points out to the engine itself too.

Personaly, if I were to choose an engine for a game, I'd pick any that does 30 fps that feels like 30 fps over something like this. I mean - what's the point of having enormous fps when the gameplay is jerky? Isn't the smooth gameplay exactly why we want the fps to be as high as possible?

Hopefully this is just a bug....
Posted By: George

Re: Early A7 beta speed test - 03/02/07 22:52

The camera code is extremely simple - the script file is included with the demo, so you can check it out. Going from 0 to 1,000,000 polygons has a huge impact on the frame rate, as you have noticed. I'll use a more complex camera code in my future versions of A7 beta demos. I'm still waiting for a nice, high poly, model or terrain based level.
Posted By: Templar

Re: Early A7 beta speed test - 03/02/07 23:14

I certainly understand that going from 0 to 1M polys has to have extreme impact on fps - but only a momentary one. But once I have all the balls in the view, move camera slightly so that they all stay in the view while still having some 70 fps - I would expect the camera movement to be smooth because there are no sudden peaks or drops in the displayed polycount.

But anyway - public tests like this (and hopefully some more complex) are exactly what should have been done by Conitec a long time ago. By doing that there would be no "my fps is suddenly lower" posts appearing with every major update
Posted By: George

Re: Early A7 beta speed test - 03/03/07 07:16

I didn't experience problems even at 37fps; if they appear on your pc it could be a bug. If this is the case, it will be fixed.
Posted By: vlau

Re: Early A7 beta speed test - 03/03/07 09:09

Hi George, can you modify the current demo to have an option
to apply shaders on those globes? I'm just think that shaders
are also impact the frame rate.
Posted By: harleyb12

Re: Early A7 beta speed test - 03/03/07 18:45

all i gatta say is its a speed increase. itll help with programmers who want high graphics. this makes me want to wait for A7 before i buy
Posted By: George

Re: Early A7 beta speed test - 03/03/07 19:57

Sure, shaders will impact the frame rate. I'll try to make more complex demos in the future, as A7 comes closer and closer to its release.
Posted By: Locutus_of_Borg

Re: Early A7 beta speed test - 03/06/07 16:05

30fps
nVidia GeForce 7800GT
1GB DDR Ram
xp Pro
AMD Athlon 64 3200+ (2.2 GHz)
Posted By: Jikito

Re: Early A7 beta speed test - 03/09/07 00:50

AMD XP 3800+ X2, 2 Gigs of Ram and a BFG 8800 GTS OC

getting 72 FPS on the test
Posted By: slacker

Re: Early A7 beta speed test - 03/20/07 00:13

Anyone know how this preformance comapres to modern games like fear - or another grfx intensive game?

I do not ask GS to preform like a 100K engine, but it would be interesting.
Posted By: PHeMoX

Re: Early A7 beta speed test - 03/20/07 08:47

Basically what you wonder is how many polygons those games render at average when you walk through their levels, as detailed as in for example F.E.A.R or Half-life2??

Don't worry, F.E.A.R actually shows that it's max of onscreen polygons lies somewhere around the 500 000 polygons. It's average is somewhere near the 150 000 polygons per frame. Not extreme amounts.
Source Article about F.E.A.R's engine

Cheers
Posted By: slacker

Re: Early A7 beta speed test - 03/20/07 16:17

So given the right artistry, gs script programming and sound resources, you could recreate the same level of realism, atmosphere, size of perceived world of these games with GS?

I was also curious how GS works with 3D hardware. I was under the impression that processes from vertex transfromation to rendering was done via DirectX and and the card hardware. I am sure entities and world geo are handled differently, but for entities for example, how does the pipeline play out? Probably not the best forum for this, always been curious tho.
Posted By: lostclimate

Re: Early A7 beta speed test - 03/20/07 17:31

well fear also uses a ton of shaders, mirrors, dynamic light mapping, and physics, so the answer is no, the used to always be default from directx but with shaders, the lighting can be completely redone.
Posted By: slacker

Re: Early A7 beta speed test - 03/20/07 23:50

Quote:

well fear also uses a ton of shaders, mirrors, dynamic light mapping, and physics, so the answer is no, the used to always be default from directx but with shaders, the lighting can be completely redone.




Massive slow-mo effects not withstanding, I thought we were looking at normal and relief mapping and specular, no?? GS has this, mirrors, and capable physics, no?

even the slow mo seems to be a combination of post processing and displacement mapping, which as far as I can tell are doable in GS.

Dynamic light mapping - is that how they get swinging lights? I thought that this was a projction shader..

Again- I dont ask GS to do what Unreal3 does - it would be helpful as a developer to know how the differences, limitations, stregths etc. beteween them stack up.
Posted By: lostclimate

Re: Early A7 beta speed test - 03/21/07 00:25

Quote:

Massive slow-mo effects not withstanding, I thought we were looking at normal and relief mapping and specular, no?? GS has this, mirrors, and capable physics, no?

even the slow mo seems to be a combination of post processing and displacement mapping, which as far as I can tell are doable in GS.



The point isnt if 3dgs CAN do it, its to what speed can it do it? as for as the dynamic light mapping, go shine your light at a crate while crouching and move around the cube, you'll see what im talking about
Posted By: slacker

Re: Early A7 beta speed test - 03/21/07 01:18

Quote:

Quote:

Massive slow-mo effects not withstanding, I thought we were looking at normal and relief mapping and specular, no?? GS has this, mirrors, and capable physics, no?

even the slow mo seems to be a combination of post processing and displacement mapping, which as far as I can tell are doable in GS.



The point isnt if 3dgs CAN do it, its to what speed can it do it? as for as the dynamic light mapping, go shine your light at a crate while crouching and move around the cube, you'll see what im talking about




I thought the flashlight was a projection shader - you could do that with this no?

and yeah - speed that is what I am asking.

Moving to:
forum post
Posted By: PHeMoX

Re: Early A7 beta speed test - 03/21/07 03:20

The flashlight is not a shader, just a dynamic point light, all materials in the game get affected by it.

Quote:

as for as the dynamic light mapping, go shine your light at a crate while crouching and move around the cube, you'll see what im talking about




This, I don't understand. Would such an action cause problems? In which engine?

Cheers
Posted By: lostclimate

Re: Early A7 beta speed test - 03/21/07 03:46

im talking about the fact that the crate occludes the light in fear were in 3dgs it would just light anything a certain distance from the light.
Posted By: slacker

Re: Early A7 beta speed test - 03/21/07 16:00



this is what I am talking about - you would need a shader to get something like this no? (DOOM III)
Posted By: Orange Brat

Re: Early A7 beta speed test - 03/21/07 16:05

Yes, shaders are needed, and those can be created with 3DGS as it stands now. The Sphere plugin is a good place to look for that. The demo has an indoor level that is somewhat comparable to the screenshot. It isn't as polished, but it's a start.
Posted By: Nems

Re: Early A7 beta speed test - 04/03/07 07:40

Am I in the right thread here?

4 FPS on a Compaq Presario AMD Sempron 3200+, 1.8 GHz with ATI Radeon Express 200 series at 700 ram (OS is stealing half)
WindowsXP Home, Service Pack2.
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